Ranger Rescue


Kingmaker


Hey whats up has this happened to any of you in your adventures, I’m running KM and I have a party ranger who is pretty much dedicated to befriending every single animal monster they come across. They just got done with VV and when the Elasmosaurus popped up and bit him he just made a really high wild empathy check and calmed it down and started talking to it. I don't have a problem with how he handles these things, in fact I love it I think its quite a nice bit of role playing.

I'm just looking for suggestions on how to handle them coming across wild animals and him calming them down and befriending them, and then talking to them, I don’t quite know how to RP a creature with INT 2, i mostly have them talk about food and that’s really about it. Also as far as Magical Animals what rules really apply there? When something has INT 3 does that mean you have to diplomacy it instead? He does understand that its mostly for RP purposes and its not like hes walking around with a army of creatures that he just throws at enemies so I’m not worried about that.

As always any help would be great and thanks for taking the time to read my Post

$mith


I play animals dumb. They will repeat themselves. They don't know much. Food is a good thing. They like food. They may know good hiding places, or paths, or places to avoid (magical predators). They don't think about larger size though, so a mouse may try to lead the PCs through a hole in the wall, or a chipmunk climbs a tree to get over the river.

Think short sentences. Nothing too complicated. Jittery animals should speak quick and nervously, very cautious. Beasts of burden, or large animals would often be slow and morose. At least thats how I handle it.

The Exchange

I lot of the animal encounters I play as non combat. Elks, a small pack of wolves etc aren't going to risk taking on a group on horse back (my group also have 5 dogs) for little reward. If the PCs spot the animal(s) from a distance and maintain that distance, I usually play that they don't engage. Similarly, if there is combat, they won't fight to the death.

I think you are doing the right things in terms of chat. If the hex (or a nearby hex) had a magical beast of some kind in it, there is no harm in rewarding the player for his thinking by doing some foreshadowing...

"Don't go there, big scary lives there. Smells bad. Eats you it will" etc

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