GM DSP
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Hello,
I am the GM for "Crown's Reach!" and we have lost our Wizard.
I will link the old recruitment, OOC, and IC threads for new applicants. The old recruitment has guideline for creating a character. Any ooc and/or IC reading you do can only enhance your understanding of the game and will help you get an edge in the selection process. I want a consistent poster: one who will keep up with our current pace. It is equally important that the new player be a good communicator. I am very understanding of real life situations that require absence from the boards, but only if I know about them ahead of time.
I am giving heavy preference to arcanists: particularly ones with good utility. Good luck!
P.S. These statements describe how I try to GM. Hopefully you find them insightful.
1. Tactics are an important part of my games
2. My games will tell an interesting Story
3. My games focuses on Exploration & Mystery
4. I will Mirror back player ideas I think are interesting in the game
5. The GM is In Charge in my games and "rule-zero" is in effect
6. My games rely on a lot of Improvisation rather than pre scripted
content
7. Characters in my games are Destined for greatness, not random death
8. I roll most Dice in the open and don't fudge the results in my games
9. My games include Disturbing content
10.My games focus on interesting Characters and Drama
11.Players characters Death is a likely event in my games
12.Players in my game should be prepared to Run when the odds are
against them
Nathan Nasif
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I would be interested in throwing either a witch or a wizard into the mix.
I assume still 5th level since you didn't say any different here.
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 4) + 6 = 16
| redclover |
Set 1
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 4) + 6 = 16
Set 2
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13