memorax
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I'm curious as to how others have altered other non-Paizo campaign such as Forgotten Realsm, Eberron and Freeport.
One last thing. I want to see no anti-4E comments of any kind within this thread. Nor how better or worse an existing campaign setting is. Only how you have changed it.
For me I have changed a few things in FR. Less gods. Too many gods imo Tilverton is now the site of Cauldron the city from the Shackled City Campaign setting. Uther no longer exists. With access to no god and a clergy universally hated by the people its going to take more than the equivalent of magical arm dealers to stop Mulhorand from conquering them which they did.
Set
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I added Freeport to Greyhawk, in the area of the Olman Isles, IIRC (and reflavored Freeport to suit the setting, the city having only recently having gotten out from under the control of the Scarlet Brotherhood).
For the Realms, I didn't add anything, but I didn't include the Time of Troubles or any of the Realms-Shaking-Events after it.
| dro-ovi i zmajevi |
Great idea for Tilverton.
In the Realms my GM added a lot of places from Golarion, as if they are merged like Abeir and Toril. We have parts from other settings, Zobeck south of Damara, Scarlet Brotherhood in Thay, Karameikos in the east. And added the Dragonmarked houses except they are not tied to dragons, there's no lighting rail. Calimshan, Mulhorand and Unther are moved north of Al-Qadim's continent.
The influence of gods is diminished, each culture has different pantheons. NPC stats are guidelines. The return of Shade is a secret. Elves are rare.
Mythological monsters are not scattered everywhere, for example harpies are in Chessenta, yuan-ti aren't in the North.
| Arnwyn |
I haven't so much changed FR as added to it. Well, that's not entirely true. I use 2e FR as the baseline, adding only some 3e-era items that I want. The Time of Troubles happened, but the gods didn't actually "die". No other RSEs post 1368 DR.
I've put all of Paizo's APs into FR somewhere, usually in locations that are relatively undetailed, so I can use Paizo's AP maps and details almost wholesale. (E.g. RotRL is in Estagund, CC is in Damara, CotCT is in Chessenta, Shackled City is in Channath Vale, etc.)
| Laurefindel |
I was looking for a similar thread started about a year ago (particularly about changes in Forgotten Realms IIRC). Set had gone into more details about his re-interpretation of the Realms without Time-of-Trouble, and more. Couldn't find it for the life of me...
Minor adjustment about Forgotten Realms (among several others):
Lord's Alliance:
Its goal of countering evil organizations is true, but merely its 'public' agenda.
The Lord's Alliance true reason of existence is to act as a 'high king' within the North and Western Heartlands. I like assume that for each person that lives in a city, two peasants or so provides sustenance from outside city, living in small-ish villages ruled and protected by rural nobles. The Lord's Alliance is there to police these nobles via the usual aristocratic hierarchy with the council as 'high king'.
With all the orcs, trolls and other enemies that the world knows, these nobles are probably not warring among each other as much as middle-ages European nobles would, but they nevertheless play their political/military games. The Lord's Alliance is there to make sure they all play by the same rules.
Cities 'kept within the Lord's Alliance' means that they recognize the Lord's Alliance authority (the Law recognize aristocrat immunity, rich merchants cannot simply declare themselves baron etc) even if they, as free cities, aren't vassal states themselves.
This is off-course something that the broad population isn't particularly aware of (more for lack of interest than secrecy from the Lord's Alliance) as the opposition to the Zentharim and other evil organizations sets much more of a popular 'open' mission.
| Bill Lumberg |
If I ever get to DM a Dark Sun game I will get rid of the nature-enders and life-shaped items. The original 7 sorcerer kings will be alive and the events of the books and second box set will be ignored. Overall, the setting would be more brutal like the its original presentation.
I would also change the history of the setting: the Blue Age would be nothing more than a myth, halflings would not be the progenitors of all the humanoid races, the Cleansing Wars would have been more terrible and more races would have been exterminated. There would be not have been a Rebirth stemming from the Prtisine Tower.
Not every creature would have a psionic ability but the level of psionics would be higher than that of other settings. I would use Pathfinder rules for most things but would retain the old weapon breakage rules for flavor.
| Rotolutundro |
I'm running a FR campaign starting in 1345 DR, with no Time of Troubles but with another event planned that will take the timeline off its rails while hopefully still matching the Calendar of Harptos predictions somewhat.
Originally I modified the setting/rules/deities quite heavily, particularly the Moonsea region where the game started, the class descriptions/wealth and magic levels, and the pantheons/portfolios of the deities, but in switching to Pathfinder, I've decided to ease up on some of it just to make it easier on myself. Fortunately my players are a patient lot (good thing too, as it's a pbem campaign!). I do try to keep the flavor more or less the same, though.
Oh, and no Cyric. I hate the idea of Cyric (appropriately enough). Bane all the way, woo!