dro-ovi i zmajevi's page

9 posts. Alias of Flukas.


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Brinebeast wrote:


And Arcanaton just screams to become the name of a group of Outsiders since they are already described as essentially being arcane elementals. I could see the Arcanatons having a similar relationship to Nethys as the Pyschopomps have to Pharasma.

Great idea, if only there were more such monsters


My interest for the rest of the series is gone, something I considered impossible. It took me two months to read A Dance with

Spoiler:
Turtles
(plus vacation).


I changed the neighbors, Narland is surrounded by this and a few homebrew countries.


Great idea for Tilverton.

In the Realms my GM added a lot of places from Golarion, as if they are merged like Abeir and Toril. We have parts from other settings, Zobeck south of Damara, Scarlet Brotherhood in Thay, Karameikos in the east. And added the Dragonmarked houses except they are not tied to dragons, there's no lighting rail. Calimshan, Mulhorand and Unther are moved north of Al-Qadim's continent.

The influence of gods is diminished, each culture has different pantheons. NPC stats are guidelines. The return of Shade is a secret. Elves are rare.

Mythological monsters are not scattered everywhere, for example harpies are in Chessenta, yuan-ti aren't in the North.


Taldor and Rahadoum are the most interesting countries personally. They have potential for intrigue. And a book about outsider influences in Golarion, from the First World, space and the planes. I'd like books about
Absalom done in the style of Planescape's Faces of Sigil and Factol's Manifesto.


Well met. The prequel adventures I adapted so far were:

A Plague of Shadows (1st adventure in Tales of Zobeck)
Witchfire Trilogy part 1 (Iron Kindgoms adventure)
Hollow (1st adventure in Tales of Old Margreve)
TC1 Into the Haunted Forest

Using a very slow xp advancement the player characters began in Zobeck (Midgard setting). They were sent by a city official to challenge the Rostland agents in the Stolen Lands.

I want the adventures to be a part of the exploration. Especially looking for adventures that involve fae or constructs.


Do you know which 1st level adventures would work with the Stolen Land. From PF modules, PF society, Midgard or even old Dungeon magazine.

Thanks


The list is long, I love:

Revisited monsters - most except dragons
NPC levels
Earth-based regions
many sites in Absalom
Azlant
Aroden's mystery
organizations, especially the Technic League, Pathfinders, Whispering Way and Red Mantis
Thassilonian remains and other cyclopean sites
Katapesh and Nex golems
Ilvarandin
The Mammoth Lords
Rahadoum and the Mwangi Expanse
Magnimar and Kaer Maga
The First World
Proteans and Axiomites
Most of the major gods except Calistria and Iomedae


Gorum lives in Elysium. That changes his view on things. He doesn't care for the sides, in this case ''meh'' is more interesting. If he were chaotic evil war would be everywhere and Pharasma pissed with overwork.