| Goraxes |
Vault 3 has 2 empty chests. Fill with treasure you see fit. What did other DM's give there players.... opinions on what i gave mine? Each item only functions for its owner it was given to.
Cavalier: Large steel shield. Bonus is 1/4 his level rounded down
Zen Archer Tengu Monk: Quiver of endless arrows (regular).
Sorc: Rod that grants 1/4 level to Beat spell resistance (rounded down)
Alchemist: Formula book, written in strange languages (linguistics check). Contained 6 spells, her choice from any list (one per level). Subject to my approval. She had to decide which on her own.
| Mortagon |
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Amulet of purity
This amulet made of white jade bears the Kanji symbol of cleansing. The wearer of this amulet gains a +2 bonus on saving throws against disease and poison. He suffers one less point of ability damage from all effects that cause ability damage, ability penalties or ability drain. In addition he heals ability damage at twice the normal rate. Cost: 7.500, Prerequisites: Craft wondrous item, Lesser restoration, CL: 3rd, Slot : Neck
Kabuki mask of the Yamabushi
This mask resembles a long nosed grinning fiend. The wearer may change his appearance at will as if using the Disguise self spell. If the wearer is a bard, the mask allows the wearer to summon a swarm of ravens by dancing a special Kabuki dance once per day as a full-round action. You must succeed in a perform (Dance or Acting) check DC 12 or use a rounds worth of bardic music to maintain this ability. The swarm is only active for as long as the wearer keeps dancing up to a maximum of 5 rounds, he can extend this limit by using rounds from his bardic music ability. The swarm is treated as a bat swarm, but looses the bleeding and disease abilities and instead gains a blinding ability (Fortitude DC 13, blinded as long as you are within the swarm). Cost: 5.550, Prerequisites: Craft wondrous items, Disguise self, Summon swarm, Creator must be a bard, Perform (Dance or acting) 5 ranks, CL: 5th, Slot: Face
Slippers of the shadow crow
These simple silk slippers allow the wearer to turn into a shadowy crow trailing dark miasma by expending a point of ki. While in this form the wearer gains the effect of a gaseous form spell and a fly speed of 50 foot (good). When activating these slippers, the wearer must move at least 10 feet. At the beginning of the wearers next turn he turns back to normal form again. If the wearer of these slippers doesn’t have a ki pool they just act as normal non-magical slippers. Cost: 2.780, Prerequisites: Craft wondrous item, Gaseous form, Fly, Creator must have a Ki pool, Creator must be a member of the night crow clan, CL: 5, Slot: Feet
Scabbard of the Iaijutsu master
This beautiful scabbard is carved with Kanji’s of martial skill and honor. The scabbard is made for a Katana, but will reshape itself to fit any kind of sword like bladed weapon. The scabbard grants the wearer a +5 bonus on initiative checks as long as a weapon is sheathed within it. Once per day the wearer can draw any weapon inside as a free action. If the wearer attacks an opponent who has lost his dexterity bonus to AC, before that opponent has acted in the first round of combat, with the weapon sheathed in the scabbard during this round, he gains a +2 bonus to attack and damage rolls on the first attack made against that opponent. Cost: 3.880, Prerequisites: Craft wondrous item, Haste, CL: 5, Slot: None
Ki-rin charm
This simple charm bears a resemblance of a Ki-rin, a mystical benign magical beast. The amulet only works for spell casters. Each time a wearer of this amulet casts a spell on an ally or friend, including himself, that spell also heals an amount of damage equal to the level of that spell. The amulet can heal a total of up to 77 hit points of damage before it crumbles to dust. Cost: 1.155, Prerequisites: Craft wondrous item, Cure light wounds, CL: 1st, Slot: neck
Jade tablets of Ming-Tsu (lesser artifact)
These five jade tablets each corresponds to one of the five elements, each holds a Kanji of the respective element. Each tablet can be used once per day. In addition, if the wielder owns all five tablets, the power of the tablets can be combined for greater effect once per week. For each additional tablet the ability of the tablets can be used one more time every day and the caster level and DC of the ability goes up by one to a maximum of caster level 7. When activated the tablet flies up into the air, hovering around the wielders head until the effect of the tablet is over.
• Metal-Heat metal 1/day (DC 11) (CL: 2)
• Wood-Barkskin 1/day (CL: 2)
• Wind-Feather fall 1/day (CL: 2)
• Fire-Burning hands 1/day (DC 11) (CL: 2)
• Water-Hydraulic push 1/day (CL: 2)
Once per week the power of the tablets can be combined to create a more powerful effect. The user transforms into an elemental monolith with great power.
When activated the five tablets starts to swirl around the users head functioning much like Ioun stones. The users skin becomes metallic granting him DR 5/magic and +2 natural armor bonus, but a 10% arcane spell failure, he gains the ability to control plants as the entangle spell at will while this effect lasts, he gains a fly speed of 30 (average) and can breathe under water as if under the effect of a water breathing spell. In addition he may shoot rays of fire from his eyes as the scorching ray spell. When this effect ends the user is dazed for one round and fatigued. When used the tablets becomes inert for one week. You can maintain this state for up to 7 rounds, but may end this state as a standard action if you wish. If you are a spontaneous spellcaster you may extend the duration of the monolith form by one round, for every level of spells you sacrifice (as a free action at the end of each turn). You need all five tablets for this to work. There is a rumor of a sixth tablet (void) which will grant the other tablets artifact like properties.
Cost: Slot: None, CL: 7
I was planning on spreading the tablets throughout the adventure path, giving out the last one when the pc's are level 10 or so.