| Phasics |
Bomb use can get very dice heavy between you and the GM in an encounter with a good number of mooks.
you throw a bomb, 1 attack roll, + 1 save throw vs effect, plus +1 save throw for those in splash v dmg + another save throw vs effect for those in splash.
then you add fast bombs on top of this and the fact you can target multiple creature and the number of dice quickly adds up.
Does anyone have a better way of translating a bomb barrage over an area that uses far less dice ? while keeping the spirit of bomb use.
everything I've come up with so far has been a bit meh.
Atomysk
|
Bomb use can get very dice heavy between you and the GM in an encounter with a good number of mooks.
you throw a bomb, 1 attack roll, + 1 save throw vs effect, plus +1 save throw for those in splash v dmg + another save throw vs effect for those in splash.
then you add fast bombs on top of this and the fact you can target multiple creature and the number of dice quickly adds up.
Does anyone have a better way of translating a bomb barrage over an area that uses far less dice ? while keeping the spirit of bomb use.
everything I've come up with so far has been a bit meh.
You should check this out, very handy tool. http://combatmanager.com/
| Phasics |
Phasics wrote:You should check this out, very handy tool. http://combatmanager.com/Bomb use can get very dice heavy between you and the GM in an encounter with a good number of mooks.
you throw a bomb, 1 attack roll, + 1 save throw vs effect, plus +1 save throw for those in splash v dmg + another save throw vs effect for those in splash.
then you add fast bombs on top of this and the fact you can target multiple creature and the number of dice quickly adds up.
Does anyone have a better way of translating a bomb barrage over an area that uses far less dice ? while keeping the spirit of bomb use.
everything I've come up with so far has been a bit meh.
Sorry I should have mentioned I play with a group via skype and Fantasy Grounds which already has an okay combat tracker but even with that I'm finding myself tiring of tracking all the attacks, splash and effects