| Jo Bird |
Hey folks,
I recently started a new campaign, and my players wanted to play characters that were a bit more mature (older) than the average first level adventurer. This seemed like a fine idea to me, so we decided that they would be able to start play with a few NPC class levels under their belts already to represent their livelihoods before entering into the adventuring lifestyle.
So. My players started with four levels of NPC classes, and one level of PC class. Now that play has started I'm realizing that I may have created a few CR issues for myself.
I'm wondering:
What is my party's ECL? Should I consider them to be fifth level characters for all purposes? (Note: the NPC class levels they took tended to the better ones; aristocrat and expert.)
Is there an established rule for this? Clearly, the group is not as powerful as they would be with five levels of PC classes, but I don't know how much weaker they are.
Thanks in advance for all help.
Crimson Jester
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| 1 person marked this as a favorite. |
yeah I have a couple of suggestions, 1 treat them as roughly 2 levels less. 2, allow them say every other level to convert an NPC class into a PC class. This allows them to come to a better parity at higher levels and will level you with less guess work and paper work adjusting things to fit the group.
Snorter
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Most NPC classes shouldn't affect their abilities much.
Warriors/Experts/Commoners will have more hp, so can survive a knock, +1/+2 BAB, and +1/+2 on saves, and that's about it.
It's the adepts that will skew things, starting with several minor spells, though these spells will fall away in importance with time.