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Party wizard is a newer player (My father in law) and tends to keep wandering off by himself, and running into melee range fr touch attack spells and we're wondering what we can do to enhance his survivability. My girlfriend and I are thinking either Magus or a level of fighter and then Eldritch knight, but he has a low str score so we're not sure about either.... His stats are below what do you folks think?
Marburo the Magnificent
Male Human; Medium Humanoid ( Human )
Evoker5
Hit Dice:
(5d6)+13
Hit Points:
35
Initiative:
+0
Speed:
Walk 30 ft.
AC:
12 (touch 10, flatfooted 12)
Attacks:
*Crossbow, Light +2; Quarterstaff (two handed) +2;
Damage:
*Crossbow, Light 1d8; Quarterstaff (two handed) 1d6;
Vision:
Face / Reach:
5 ft. / 5 ft.
Special Attacks:
Force Missile, Intense Spells
Special Qualities:
Arcane Bond, Bonded Object, Bonus Feat, Cantrips, Evocation School, Illusion Opposition School, Necromancy Opposition School, Skilled
Saves:
Fortitude: +4, Reflex: +2, Will: +6
Abilities:
STR 10 (+0), DEX 11 (+0), CON 14 (+2), INT 17 (+3), WIS 12 (+1), CHA 10 (+0)
Skills:
Acrobatics: 0; Appraise: 3; Bluff: 5; Climb: 0; Craft (Alchemy): 8; Craft (Untrained): 3; Diplomacy: 0; Disguise: 2; Escape Artist: 0; Fly: 0; Heal: 1; Intimidate: 0; Knowledge (Arcana): 11; Knowledge (Dungeoneering): 9; Knowledge (History): 8; Knowledge (Nature): 7; Knowledge (Nobility): 7; Knowledge (Planes): 8; Linguistics(Aquan): 8; Perception: 1; Perform (Untrained): 0; Ride: 0; Sense Motive: 3; Spellcraft: 11; Stealth: 0; Survival: 1; Swim: 0;
Feats:
Elemental Focus (Fire), Enlarge Spell, Greater Spell Focus (Evocation), Scribe Scroll, Silent Spell, Spell Focus (Evocation)
Challenge Rating:
4
Alignment:
Chaotic Good
Possessions: Cloak of Resistance +1; Crossbow, Light; Crown of the Kobold King; Masterwork Ring (Bonded); Scholar's Outfit; Quarterstaff;
Wizard - Spells per Day: (4+1/4+1/3+1/2+1/0/0/0/0/0/ DC:13 + spell level); Known: Level 0: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue Level 1: Animate Rope, Burning Hands, Comprehend Languages, Disguise Self, Enlarge Person, Magic Missile, Shocking Grasp, Sleep Level 2: Arrow Eruption, Create Pit, Flaming Sphere, Gust of Wind, Scorching Ray Level 3: Fireball, Lightning Bolt

Benicio Del Espada |

He should concentrate on NOT running up front for touch spells. There are far better ways to help the group. Try casting haste or something, and staying out of combat. There are better ways to play a wizard than just blasting.
Keyword Treantmonk's guide to wizards for some solid advice on what wizards should do.