Which is better a Ghost or a Lich?


Advice

The Exchange

Howdy everyone.

If you were to bring out an old dead chacater to use again once more. Here is the thing I am stuck with choosing a template of a Ghost or a Lich. Which of these two are better to use?


Salarain wrote:

Howdy everyone.

If you were to bring out an old dead chacater to use again once more. Here is the thing I am stuck with choosing a template of a Ghost or a Lich. Which of these two are better to use?

Ghost, hands down. This system's liches require a phylactery, while ghosts just rejuvenate.


Ghost. No question.


it depends on the character. what class, race, stats etc. a good thing about the lich is you can bury you phylactery under 60 ft of earth with wall of stone, wall of steel and wall of force protecting it. then, as an arcane caster, just teleport where you want to go.

Silver Crusade

Pathfinder Adventure Path Subscriber

G,g,g,g,g,g,ghooosts!


There are problems with ghosts, though. They cannot physically interact with anything unless it has the ghost touch property or is made of force. This includes gear. They're incorporeal, but that cuts both ways, especially for spellcasters. Most spellcasters would rather their spells didn't have an automatic 50% failure rate. Also, it's arguable that ghosts can't advance in experience, because their entire existence is tied to the event that caused them to raise as a ghost; they can't move on.

Also, it's usually easier to hide a phylactery than the reason you became a ghost.

The Exchange

ok the vote is Ghost then. Thanks


I'll go with Lich. You can still have a body (and with high-end spellcasting, there's no reason you can't have your body preserved to forevermore look as good as it did at the moment of your death) and that body gets some excellent defenses (DR, natural armor, immunities to cold and electricity).

The phylactery isn't really a weakness. To destroy you they need to destroy your body and you. If either survives, you can rebuild the other. It's basically a second chance.

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