| martryn |
Was invited to a Carrion Crown game that is supposedly entering it's second module. Coming in at level 3 (or maybe 4) and the party asked me to play some sort of Arcane type. Other party make-up consists of a cleric of some sort, an AC optimized fighter, probably some rogue something, and an Inquisitor (ranged) of Desna. Thought I'd try the Witch out.
Ability scores were generated using 2d6+6 method. I rocked that:
Str 12
Dex 17
Con 17
Int 20
Wis 11
Cha 17
Was thinking of human (+2 obviously in Int). Idea being a young boy (18ish) from a small village in Ustalav who started hearing voices from someone he calls Kanock (CAN - 'OCK). Want to play him sorta creepy, talking to himself a lot, and very CN.
I've read some things about witches on the messageboards, but wasn't sure what the best expenditure of feats, skills, and items should be. Starting out, was thinking of Extra Hex, Improved Initiative, and Toughness. Ranks in Fly, Spellcraft, UMD, and Knowledge (arcana, nature, history, and the planes).
Was going to take a bat familiar for flavor, but something equally creepy works as well if it's more useful. Was thinking Slumber, Misfortune, and Cackle. Not sold on the Cackle, as that sounds like a very womanly thing to do, but I suppose I could flavor it so it's not a "cackle" per se.
Any suggestions for the build or the future of said build?
Dark_Mistress
|
Was invited to a Carrion Crown game that is supposedly entering it's second module. Coming in at level 3 (or maybe 4) and the party asked me to play some sort of Arcane type. Other party make-up consists of a cleric of some sort, an AC optimized fighter, probably some rogue something, and an Inquisitor (ranged) of Desna. Thought I'd try the Witch out.
Ability scores were generated using 2d6+6 method. I rocked that:
Str 12
Dex 17
Con 17
Int 20
Wis 11
Cha 17Was thinking of human (+2 obviously in Int). Idea being a young boy (18ish) from a small village in Ustalav who started hearing voices from someone he calls Kanock (CAN - 'OCK). Want to play him sorta creepy, talking to himself a lot, and very CN.
I've read some things about witches on the messageboards, but wasn't sure what the best expenditure of feats, skills, and items should be. Starting out, was thinking of Extra Hex, Improved Initiative, and Toughness. Ranks in Fly, Spellcraft, UMD, and Knowledge (arcana, nature, history, and the planes).
Was going to take a bat familiar for flavor, but something equally creepy works as well if it's more useful. Was thinking Slumber, Misfortune, and Cackle. Not sold on the Cackle, as that sounds like a very womanly thing to do, but I suppose I could flavor it so it's not a "cackle" per se.
Any suggestions for the build or the future of said build?
Extra Hex is the best bonus feat. Hexes is the bread and butter of the witch class. As for cackle if you have a issue with the name just change it to snicker like a school boys snicker when being naughty. The fluff is easy enough to change, it is just way to good of a hex to not take.
| Serisan |
Was invited to a Carrion Crown game that is supposedly entering it's second module. Coming in at level 3 (or maybe 4) and the party asked me to play some sort of Arcane type. Other party make-up consists of a cleric of some sort, an AC optimized fighter, probably some rogue something, and an Inquisitor (ranged) of Desna. Thought I'd try the Witch out.
Ability scores were generated using 2d6+6 method. I rocked that:
Str 12
Dex 17
Con 17
Int 20
Wis 11
Cha 17Was thinking of human (+2 obviously in Int). Idea being a young boy (18ish) from a small village in Ustalav who started hearing voices from someone he calls Kanock (CAN - 'OCK). Want to play him sorta creepy, talking to himself a lot, and very CN.
I've read some things about witches on the messageboards, but wasn't sure what the best expenditure of feats, skills, and items should be. Starting out, was thinking of Extra Hex, Improved Initiative, and Toughness. Ranks in Fly, Spellcraft, UMD, and Knowledge (arcana, nature, history, and the planes).
Was going to take a bat familiar for flavor, but something equally creepy works as well if it's more useful. Was thinking Slumber, Misfortune, and Cackle. Not sold on the Cackle, as that sounds like a very womanly thing to do, but I suppose I could flavor it so it's not a "cackle" per se.
Any suggestions for the build or the future of said build?
I'm playing a Witch currently and have had no regrets with my choice of Improved Initiative. My character is a half elf, so I picked up an init trait, as well, and with the dex mod, I have a +8 total. It's been game-changing in many encounters.
Extra Hex, as DM said, is amazing. It allows you to do FAR more than any other feat in the game. More or less, I refer to it as the equivalent of an additional 5 or more spell slots at the cost of a feat. In my group, it's more like 10-15.
| martryn |
Yeah, I was thinking of making my "cackle" more of a evil, sinister, sadistic laugh. The kind serial killers used. Or villains in the Adam West Batman era.
And I know Improved Initiative is a solid feat for arcane casters. I'm glad that someone else is backing that up for the Witch. A +7 to initiative to get off an early slumber or to act before the enemies in a surprise round seems like a good deal. Obviously Extra Hex seemed to make sense. A lot of people say Evil Eye is a great hex, so I'll probably take that soon. Healing Hex might be useful as well. That's like an extra 19 points of heal on average per party member per day. I've heard people say that the Fly hex isn't so hot, or that there are better choices. Seems like it would be fun and useful to me, though. Any ideas, other choices?
Also, is Toughness a solid feat choice, or would I be better suited to something like Witch Knife or... Spell Penetration or something? I've got 24 HP's rolled up without it.
Dark_Mistress
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I like fly, it is useful in combat with room it can keep you out of melee for basically 1 combat per level. Since you have to use it up in 1 min slots and you get one per level. But with that said until you can fly with it at level 5 there is better hexes to take. So I would look at taking it at 6th level personally, maybe 4th if you just really want it.
Evil Eye is a very good hex. Healing is useful but unless you are a support healer there is better hex choices. When i get time i will like at some of the hexes in UM. Also are you guys limited to no 3pp books? I only ask cause a few 3pp companies made some very good witch books with some very good hexes.
Mathwei ap Niall
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