Which feats would you downgrade to traits?


Homebrew and House Rules


Like it says.


Cosmopolitan


Skill focus and toughness, off the top of my head.


Ivan Rûski wrote:
Skill focus and toughness, off the top of my head.

I'd shy away from making a scaling benefit come from a Trait. Toughness scales up every level after 3rd, and Skill Focus can scale up after 10 ranks in a skill, so I'd recommend against them being Traits.


Endurance.

Run.


Ivan Rûski wrote:
Skill focus and toughness, off the top of my head.

I wouldn't, but let's not dwell on it.

I think Combat Expertise, probably.

Depending on what you wanted to achieve, a number of very good (or common) feats like power attack, lunge, or vital strike might make good candidates — not because the should be traits but giving 2-for-1 access on selected feats might be nice.

Most of the older metamagics, the ones that way overcharge for what they do, could be traits, I think.


memory wrote:

Endurance.

Run.

Yes, yes exactly.


HappyDaze wrote:
Ivan Rûski wrote:
Skill focus and toughness, off the top of my head.
I'd shy away from making a scaling benefit come from a Trait. Toughness scales up every level after 3rd, and Skill Focus can scale up after 10 ranks in a skill, so I'd recommend against them being Traits.

Wasn't aware of the scaling bonus. Too used to the 3.5 versions. Never even looked at them in Pathfinder because of that.


Endurance, skill focus, run and just many other skill related feats, some might need some adjustment though, the weapon proficiencies and armor proficiencies might be in regard of power, but I think they just need to be reworked into proper feats really. Spellmastery might be a good one, metamagic I rather see reworked as well.

I'd be fine having 1 trait at 1st level, 2nd level and every 2 levels after that, working it much like feats, but having only limited inherent synergy with feats.


Hermean Blood (ISWG, 287)


Ivan Rûski wrote:
HappyDaze wrote:
Ivan Rûski wrote:
Skill focus and toughness, off the top of my head.
I'd shy away from making a scaling benefit come from a Trait. Toughness scales up every level after 3rd, and Skill Focus can scale up after 10 ranks in a skill, so I'd recommend against them being Traits.
Wasn't aware of the scaling bonus. Too used to the 3.5 versions. Never even looked at them in Pathfinder because of that.

Also, some classes benefit greatly from skill focus. If your GM does surprise rounds as RAW, then skill focus perception may actually pay more dividends than improved initiative!


3.5 toughness as a trait? :P


Umbral Reaver wrote:
3.5 toughness as a trait? :P

Sure, why not? That seems like a good fit, moreso than PF toughness.


Possibly Martial Weapon Proficiency? It is supposed to be less impressive than Exotic Weapon Proficiency.

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Evil Lincoln wrote:
Umbral Reaver wrote:
3.5 toughness as a trait? :P
Sure, why not? That seems like a good fit, moreso than PF toughness.

Alright, I'll bite: what's the difference between 3.5 and PF toughness?

Evil Lincoln wrote:
I think Combat Expertise, probably.

Honestly, I'd rather CE become something brand-spanking new. That is to say that the name, prerequisite, and list of feats that require it all suggest that it's some sort of tactical mastery. But the benefit is merely a more specific version of fighting defensively. What's tactical about that?

I won't go into my ideas about what it should be, but the solution to the CE problem isn't to make it a trait.

I definitely agree on Run, though.


Jiggy wrote:
Alright, I'll bite: what's the difference between 3.5 and PF toughness?

You gain three hit points. Three. That's it.


Tougness 3.5= 3 hp
Toughness Pathfinder= 3 hp+1/lv after 3rd...

Edit: Sort of Ninja'ed... too slow :D


Catch Off Guard (Core)
Eschew Materials (Core)
Martial Weapon Proficiency (Core)
Rapid Reload (Core)
Selective Channeling (Core)
Spell Mastery (Core)
Throw Anything (Core)

Cosmopolitan (APG)
Cooperative Crafting (APG)
Eclectic (APG)
Fast Healer (APG)
Gnome Trickster (APG)
Groundling (APG)
Improved Stonecunning (APG)
Leaf Singer (APG)
Lingering Performance (APG)
Low Profile (APG)
Racial Heritage (APG)
Shared Insight (APG)
Sharp Senses (APG)
Sociable (APG)
Stone Singer (APG)
Taunt (APG)
War Singer (APG)
Well Prepared (APG)


Altitude Affinity!

Extra Cantrips Or Orisons!

Deny Death.

Intimidating Gaze.

Mystic Stride.

Reward of Grace.

Spell Bluff.

Spontaneous Metafocus.

Childlike.

Diviner's Delving.

Eclectic.

Fight On!

Gnome Trickster.

Improved Stonecunning!

Ironguts.

Pass For Human.

Sharp Senses.

Tenacious Transmutation.

EDIT: Heh, looks like Rory beat me to a bunch of the APG ones, although our lists aren't quite the same...

RPG Superstar 2013 Top 8

Would these be uncategorized traits, or would they be shunted into the 8 categories allowing you to take only a few of them?


Flak wrote:
Would these be uncategorized traits, or would they be shunted into the 8 categories allowing you to take only a few of them?

That's a great question. The OP question was really about: "Which feats do you think should be available 2-for-1 like traits are?"

Although if people do want to specify categories in their suggestions, that's perfectly okay. Everyone is going to have a different answer, regardless.

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Umbral Reaver wrote:
Jiggy wrote:
Alright, I'll bite: what's the difference between 3.5 and PF toughness?
You gain three hit points. Three. That's it.

Wow. Yeah, that seems trait-appropriate.


Jiggy wrote:
Umbral Reaver wrote:
Jiggy wrote:
Alright, I'll bite: what's the difference between 3.5 and PF toughness?
You gain three hit points. Three. That's it.
Wow. Yeah, that seems trait-appropriate.

You think that's bad? Try "Fight On": You get your Con modifier (in the 3-to-6 range, I imagine) in temporary hit points, once per day for one minute. And only if you would otherwise be dying.

Grand Lodge

Endurance, Run and 3.5 Toughness are the good ones. Who picks those as Feats?!

But the big question is whether or not the other Feats, as Traits, would make them guaranteed-cookie-cutter-PC makers.

Everyone I game with would gobble up Eclectic in a heartbeat if it were only a Trait -- heck, it's always considered and usually chosen as a Feat when one Multiclasses.

Improved Stonecutter is useless even as a Trait.

And lots of gamers go bonkers for Skill Points so the Skill Point Feats should stay Feats.


W E Ray wrote:
Everyone I game with would gobble up Eclectic in a heartbeat if it were only a Trait -- heck, it's always considered and usually chosen as a Feat when one Multiclasses.

I guess it depends on your experience. I don't think I've ever played in a PFRPG game where a character had more than three or four levels in a second class, so we're talking about 3 or 4 skill points/hit points at most. At that point, you might as well play a half-elf anyways if you're really dead set on having two favored classes.

Certainly if you're taking the hit points instead of the skill points, it's never going to be better than half as good as Toughness.

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