| Evil Lincoln |
Skill focus and toughness, off the top of my head.
I wouldn't, but let's not dwell on it.
I think Combat Expertise, probably.
Depending on what you wanted to achieve, a number of very good (or common) feats like power attack, lunge, or vital strike might make good candidates — not because the should be traits but giving 2-for-1 access on selected feats might be nice.
Most of the older metamagics, the ones that way overcharge for what they do, could be traits, I think.
| Ivan Rûski |
Ivan Rûski wrote:Skill focus and toughness, off the top of my head.I'd shy away from making a scaling benefit come from a Trait. Toughness scales up every level after 3rd, and Skill Focus can scale up after 10 ranks in a skill, so I'd recommend against them being Traits.
Wasn't aware of the scaling bonus. Too used to the 3.5 versions. Never even looked at them in Pathfinder because of that.
| Remco Sommeling |
Endurance, skill focus, run and just many other skill related feats, some might need some adjustment though, the weapon proficiencies and armor proficiencies might be in regard of power, but I think they just need to be reworked into proper feats really. Spellmastery might be a good one, metamagic I rather see reworked as well.
I'd be fine having 1 trait at 1st level, 2nd level and every 2 levels after that, working it much like feats, but having only limited inherent synergy with feats.
| Evil Lincoln |
HappyDaze wrote:Wasn't aware of the scaling bonus. Too used to the 3.5 versions. Never even looked at them in Pathfinder because of that.Ivan Rûski wrote:Skill focus and toughness, off the top of my head.I'd shy away from making a scaling benefit come from a Trait. Toughness scales up every level after 3rd, and Skill Focus can scale up after 10 ranks in a skill, so I'd recommend against them being Traits.
Also, some classes benefit greatly from skill focus. If your GM does surprise rounds as RAW, then skill focus perception may actually pay more dividends than improved initiative!
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Umbral Reaver wrote:3.5 toughness as a trait? :PSure, why not? That seems like a good fit, moreso than PF toughness.
Alright, I'll bite: what's the difference between 3.5 and PF toughness?
I think Combat Expertise, probably.
Honestly, I'd rather CE become something brand-spanking new. That is to say that the name, prerequisite, and list of feats that require it all suggest that it's some sort of tactical mastery. But the benefit is merely a more specific version of fighting defensively. What's tactical about that?
I won't go into my ideas about what it should be, but the solution to the CE problem isn't to make it a trait.
I definitely agree on Run, though.
| Rory |
Catch Off Guard (Core)
Eschew Materials (Core)
Martial Weapon Proficiency (Core)
Rapid Reload (Core)
Selective Channeling (Core)
Spell Mastery (Core)
Throw Anything (Core)
Cosmopolitan (APG)
Cooperative Crafting (APG)
Eclectic (APG)
Fast Healer (APG)
Gnome Trickster (APG)
Groundling (APG)
Improved Stonecunning (APG)
Leaf Singer (APG)
Lingering Performance (APG)
Low Profile (APG)
Racial Heritage (APG)
Shared Insight (APG)
Sharp Senses (APG)
Sociable (APG)
Stone Singer (APG)
Taunt (APG)
War Singer (APG)
Well Prepared (APG)
| hogarth |
Altitude Affinity!
Extra Cantrips Or Orisons!
Deny Death.
Intimidating Gaze.
Mystic Stride.
Reward of Grace.
Spell Bluff.
Spontaneous Metafocus.
Childlike.
Diviner's Delving.
Eclectic.
Fight On!
Gnome Trickster.
Improved Stonecunning!
Ironguts.
Pass For Human.
Sharp Senses.
Tenacious Transmutation.
EDIT: Heh, looks like Rory beat me to a bunch of the APG ones, although our lists aren't quite the same...
| Evil Lincoln |
Would these be uncategorized traits, or would they be shunted into the 8 categories allowing you to take only a few of them?
That's a great question. The OP question was really about: "Which feats do you think should be available 2-for-1 like traits are?"
Although if people do want to specify categories in their suggestions, that's perfectly okay. Everyone is going to have a different answer, regardless.
| hogarth |
Umbral Reaver wrote:Wow. Yeah, that seems trait-appropriate.Jiggy wrote:Alright, I'll bite: what's the difference between 3.5 and PF toughness?You gain three hit points. Three. That's it.
You think that's bad? Try "Fight On": You get your Con modifier (in the 3-to-6 range, I imagine) in temporary hit points, once per day for one minute. And only if you would otherwise be dying.
W E Ray
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Endurance, Run and 3.5 Toughness are the good ones. Who picks those as Feats?!
But the big question is whether or not the other Feats, as Traits, would make them guaranteed-cookie-cutter-PC makers.
Everyone I game with would gobble up Eclectic in a heartbeat if it were only a Trait -- heck, it's always considered and usually chosen as a Feat when one Multiclasses.
Improved Stonecutter is useless even as a Trait.
And lots of gamers go bonkers for Skill Points so the Skill Point Feats should stay Feats.
| hogarth |
Everyone I game with would gobble up Eclectic in a heartbeat if it were only a Trait -- heck, it's always considered and usually chosen as a Feat when one Multiclasses.
I guess it depends on your experience. I don't think I've ever played in a PFRPG game where a character had more than three or four levels in a second class, so we're talking about 3 or 4 skill points/hit points at most. At that point, you might as well play a half-elf anyways if you're really dead set on having two favored classes.
Certainly if you're taking the hit points instead of the skill points, it's never going to be better than half as good as Toughness.