Arcane school advice for AA build?


Advice


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O purveyors of wisdom, I'm playing a Rgr3 with an eye toward Arcane Archer. (Had I seen this board a couple of months ago, I probably would have built my character somewhat differently from the ground up, but them's the breaks.) I'm about to take my wizard level dip, and I could really use some advice on choosing an arcane school.

Universalist is like burning one spell slot per level, but I would consider it if people think it's a decent option.

I think I can torch abjuration and enchantment as my opposition schools.

It seems the remaining schools either have good spells and not-so-good abilities or vice versa (or neither). I'm leaning toward conjuration or transmutation for the spells, but divination has some cool 1st-level school abilities.

Oh, and my party already has a bard and a multi-sorc who is pretty much a tank in practice. I am going with wizard because we really don't have an effective controller. I still have the feeling that I could pitch the whole AA plan and just shoot for Rgr20, except that still leaves us with two strikers, two tanks, and no controllers.

Any advice you can give me would be welcome.

The Exchange

Pathfinder Rulebook Subscriber
Atticus Rex wrote:

O purveyors of wisdom, I'm playing a Rgr3 with an eye toward Arcane Archer. (Had I seen this board a couple of months ago, I probably would have built my character somewhat differently from the ground up, but them's the breaks.) I'm about to take my wizard level dip, and I could really use some advice on choosing an arcane school.

Universalist is like burning one spell slot per level, but I would consider it if people think it's a decent option.

I think I can torch abjuration and enchantment as my opposition schools.

It seems the remaining schools either have good spells and not-so-good abilities or vice versa (or neither). I'm leaning toward conjuration or transmutation for the spells, but divination has some cool 1st-level school abilities.

Oh, and my party already has a bard and a multi-sorc who is pretty much a tank in practice. I am going with wizard because we really don't have an effective controller. I still have the feeling that I could pitch the whole AA plan and just shoot for Rgr20, except that still leaves us with two strikers, two tanks, and no controllers.

Any advice you can give me would be welcome.

I'd say that mechanically the foresight sub-school of divination will be of the most use to an arcane archer. The prescience ability will probably save you on several missed attacks or SR checks over the characters career. I would also recommend dropping enchantment although I would consider Necromancy as an opposition school in place of Abjuration.

As for control I think you do not have to specialize in the school the control is coming from. As an arcane archer you are not a full caster so you won't have the high level spells to throw around. A few control and/or utility effects like a well placed fog cloud or glitterdust will serve you well.

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