Nocturn Kingdom Management


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Male Human (I think)

Leadership: Switch Yas's bonus to Stability.

Claim hexes(2): C12 & B11 (2bp)

Build/Improve Cities (1 city, 2 buildings)?: Waterfront at E/F 3a/4a. (90bp)

Build roads(2)? from F9 to E8, then from E8 to D7 (the temple). (4bp)

Build farms(1)? C12 (2bp)

Edicts? No.

Total BP: 98


You guys are doing a great job. I just wanted to let you know. Love you.


3rd Neth - 4711ar
Income Phase
(Current Treasury:1396gp)
(Current BP: 9)

Deposits?

Withdraws?

Sell magic Items: up to 9 items that are over 4k for BP, rest as sold @ half gold. DC's Minor: dc20, Med: dc35, major: dc50

Roll 1d20+48 (DC45) for taxes.


Male Human (I think)

Deposits? / Withdraws? No.

Sell Items -
1 Major:
ring 1d20 + 48 ⇒ (6) + 48 = 54

6 Medium:
belt 1d20 + 48 ⇒ (15) + 48 = 63
armor 1d20 + 48 ⇒ (7) + 48 = 55
ring 1d20 + 48 ⇒ (6) + 48 = 54
rod 1d20 + 48 ⇒ (14) + 48 = 62
figurine 1d20 + 48 ⇒ (6) + 48 = 54
pearl 1d20 + 48 ⇒ (13) + 48 = 61

1 Minor:
Shortspear 1d20 + 48 ⇒ (7) + 48 = 55

Remaining items: 4405/2 = 2202+1396 = 3598gp

Taxes 1d20 + 48 ⇒ (1) + 48 = 49


Male Human (I think)

1 minor: 15bp
6 medium: 8x6=48bp
1 minor: 2bp
Total: 65bp

Tax Roll= Failed! No BP

Grand Total = 65+9 = 74bp


10th Neth - 4711ar
Event Phase
(Current Treasury:3598gp)
(Current BP: 74)

event check(50%) chance
1d100 ⇒ 49

Event roll
1d200 ⇒ 26

Nobles in the City are Bickering Over the Temple of Lamashtu, ran by White chin the Goblin.. Some believe it should be re-made in Nocticula's Honor, but the Goblins refuse, Believeing it is Fine as it is. Roll a Loyality Check DC45 (1d20+41), or gain 1d6 unrest.

1d6 ⇒ 4


Male Human (I think)

Loyalty Check 1d20 + 41 ⇒ (6) + 41 = 47


17th Neth - 4711ar
Upkeep Phase
(Current Treasury:3598gp)
(Current BP: 74)

Roll a Stability check (1d20+36) (dc45)

magic items:

2 Major
staff of defence, with 10 charges 62,000 gp Stave
staff of enchantment, with 5 charges 82,000 gp Stave

10 Medium
potion of protection from chaos 50 gp Potion / Oil
potion of fox's cunning 300 gp Potion / Oil
arcane scroll of level 4 spell, illusory wall (caster level 7) 700 gp Scroll
lesser enlarge metamagic rod 3,000 gp Rod
wand of level 2 spell, invisibility (caster level 3), with 50 charges 4,500 gp Wand
+2 huge sized greatsword 9,400 gp Weapon
ring of improved climbing 10,000 gp Ring
rod of metal and mineral detection, function indicated by a design 10,500 gp Rod
rod of wonder 12,000 gp Rod
+3 medium sized full plate, improved shadow 25,650 gp Armour

21 minor
arcane scroll of level 1 spell, erase (caster level 1) 25 gp Scroll
potion of virtue 25 gp Potion / Oil
oil of open/close 25 gp Potion / Oil
divine scroll of level 1 spell, cure light wounds (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, protection from good (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, magic stone (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, faerie fire (caster level 1) 25 gp Scroll
potion of shield of faith +2 50 gp Potion / Oil
potion of endure elements 50 gp Potion / Oil
divine scroll of level 2 spell, summon swarm (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, warp wood (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, whispering wind (caster level 3) 150 gp Scroll
wand of level 1 spell, hide from undead (caster level 1), with 17 charges, function indicated by a rune 255 gp Wand
potion of fox's cunning 300 gp Potion / Oil
potion of misdirection 300 gp Potion / Oil
potion of bull's strength 300 gp Potion / Oil
potion of undetectable alignment 300 gp Potion / Oil
wand of level 1 spell, summon monster I (caster level 1), with 26 charges 390 gp Wand
wand of level 1 spell, doom (caster level 1), with 45 charges, function indicated by a rune 675 gp Wand
lesser bracers of archery 5,000 gp Wondrous Item
pipes of haunting 6,000 gp Wondrous Item


Male Human (I think)

Stability: 1d20 + 36 ⇒ (19) + 36 = 55


Male Human (I think)

From Josh (who can't get on the site):
24th Neth - 4711ar
Improvement Phase
(Current Treasury:3598gp)
(Current BP: 75)

Change Leadership?

Claim Hexes? (up to 2)

Establish/ Improve Cities (1city or 2 BUildings)

Build roads? (2)

BUild Farms? (1)


Male Human (I think)

Change Leadership? No

Claim Hexes? (up to 2) B11 & I12

Establish/ Improve Cities (1city or 2 BUildings) Houses in A3a & A4a, and a Market in B3a/B4a. (24+3+3=30bp)

Build roads? (2) From D11 through C12 to Olegs in B11.

BUild Farms? (1) D13

Edicts: raise from Standard to Aggressive. We need some Stability.


Male Human (I think)

From Josh (who can't get on the site):
1st Kuthona - 4711ar
Income Phase
(Current Treasury:3598gp)
(Current BP: 41)

Deposits?

WithDraws?

Sell Magic Items: (1d20+50)

Sell up to 10 Magic tiems over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC47 (1d20+50)


Male Human (I think)

Deposits/Withdraws: No

Sell Items -
2 Major:
Staff of D 1d20 + 50 ⇒ (10) + 50 = 60
Staff of E 1d20 + 50 ⇒ (20) + 50 = 70

Medium:
Wand 1d20 + 50 ⇒ (16) + 50 = 66
Greatsword 1d20 + 50 ⇒ (19) + 50 = 69
Ring 1d20 + 50 ⇒ (7) + 50 = 57
Rod of M&MD 1d20 + 50 ⇒ (18) + 50 = 68
Rod W 1d20 + 50 ⇒ (5) + 50 = 55
Armor 1d20 + 50 ⇒ (12) + 50 = 62

Minor:
Bracers 1d20 + 50 ⇒ (7) + 50 = 57
Pipes 1d20 + 50 ⇒ (4) + 50 = 54

*I'm going to take the following items for Malcacia:
Scroll: Prot. From Good - 25
Scroll: CLW - 25
Potion: Shield of Faith +2 - 50
Potion: Undetectable Alignment - 300
Wand: Doom (CL 1, 45ch) - 675

After that, the remaining items are worth 6220/2= 3110 + 3598 = 6708 or 1bp and 2708gp.

Taxes: 1d20 + 50 ⇒ (6) + 50 = 56


Male Human (I think)

BP Totals:
2 Major: 15*2=30
6 Medium: 8*8=64
2 Minor: 2*2=4
Remaining items sold: 1
Taxes: 56/5=11

Total BP: 30+64+4+1+11= 110bp
Grand Total: 110+41 = 151bp


Male Human (I think)

From Josh (who can't get on the site):
8th Kuthona - 4711ar
Event Phase
(Current Treasury:2708gp)
(Current BP: 151)

event Phase: 25% chance

1d100 ⇒ 56

If an event occurs:
1d100 ⇒ 30


Male Human (I think)

[14:54] Josh Shrader:
15th Kuthona - 4711ar
upkeep Phase
(Current Treasury:2708gp)
(Current BP: 151)

Stability Check DC47 (1d20+42)

Pay Comsumption -10BP

Magic Items:

2 Major
wand of level 3 spell, water breathing (caster level 5), with 39 charges 8,775 gp Wand
rod of alertness 85,000 gp Rod

10 Medium
potion of neutralise poison 750 gp Potion / Oil
+1 small sized bastard sword 2,335 gp Weapon
+2 medium sized dagger 8,302 gp Weapon
enlarge metamagic rod, function indicated by a design 11,000 gp Rod
wand of level 3 spell, arcane sight (caster level 5), with 50 charges 11,250 gp Wand
broom of flying 17,000 gp Wondrous Item
staff of charming, with 5 charges 17,600 gp Stave
pearly white spindle ioun stone 20,000 gp Wondrous Item
pearly white spindle ioun stone 20,000 gp Wondrous Item
staff of frost, with 2 charges 41,400 gp Stave

23 Minor
Magic Item Price Type
arcane scroll of level 0 spell, disrupt undead (caster level 1) 12 gp Scroll
arcane scroll of level 1 spell, hypnotism (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, grease (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, sleep (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, ventriloquism (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, endure elements (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, magic mouth (caster level 1) 35 gp Scroll
oil of bless weapon 50 gp Potion / Oil
potion of cure light wounds 50 gp Potion / Oil
potion of cure light wounds 50 gp Potion / Oil
potion of mage armour 50 gp Potion / Oil
potion of cure light wounds 50 gp Potion / Oil
exilir of love 150 gp Wondrous Item
arcane scroll of level 2 spell, minor image (caster level 3) 150 gp Scroll
potion of spider climb 300 gp Potion / Oil
potion of bear's endurance 300 gp Potion / Oil
potion of cure moderate wounds 300 gp Potion / Oil
wand of level 1 spell, remove fear (caster level 1), with 22 charges, function indicated by an inscription in common 330 gp Wand
potion of resist energy (Cold) 30 1,100 gp Potion / Oil
+1 medium sized composite longbow 2,400 gp Weapon
wand of level 2 spell, shatter (caster level 3), with 31 charges 2,790 gp Wand
druids vestments 3,750 gp Wondrous Item
+2 medium sized heavy steel shield 4,170 gp Shield

No unrest


Male Human (I think)

Stability Check: 1d20 + 42 ⇒ (8) + 42 = 50


Male Human (I think)

From Josh:
22nd Kuthona - 4711ar
Improvement Phase
(Current Treasury:2708gp​)
(Current BP: 152)

Select leadership

Claim hexes? (3)

Establish/Improve Cities? (1 City, 5 Buildings)

Build Roads? (3)

Build Farms? (2)

Change Edicts?


Male Human (I think)

Select leadership: Change Kron's bonus to Loyalty.

Claim hexes? (3): C4, C6 & C8

Establish/Improve Cities? (1 City, 5 Buildings): Houses in A1a and A2a, a Black Market in B1a. An Arena in C&D/5&6. (3+3+25+40=71bp)

Build Roads? (3)From H13 through I12 to I10, then let's build one to cross the river in I8 (between the lakes).

Build Farms? (2) I11 & C4.

Change Edicts? Drop the Promotion to Token (1bp cons)


Male Human (I think)

From Josh:
29th Kuthona - 4711ar
Income Phase
(Current Treasury:2708gp​)
(Current BP: 70)

Deposits?

Withdraws?

Sell Magic Items: (1d20+47)

Sell up to 12 Magic tiems over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC50 (1d20+47)


Male Human (I think)

Deposits/Withdrawals: No

Sell Items -
Major:
Wand 1d20 + 47 ⇒ (5) + 47 = 52
Rod 1d20 + 47 ⇒ (4) + 47 = 51

Medium:
Daggar 1d20 + 47 ⇒ (10) + 47 = 57
Rod 1d20 + 47 ⇒ (13) + 47 = 60
Wand 1d20 + 47 ⇒ (19) + 47 = 66
Broom 1d20 + 47 ⇒ (11) + 47 = 58
Staff of c 1d20 + 47 ⇒ (9) + 47 = 56
Ioun Stone 1 1d20 + 47 ⇒ (9) + 47 = 56
Ioun Stone 2 1d20 + 47 ⇒ (11) + 47 = 58
Staff of f 1d20 + 47 ⇒ (8) + 47 = 55

Minor:
Shield 1d20 + 47 ⇒ (12) + 47 = 59

Remaining items total: 15077/2 = 7538 + 2708 = 10246 or 2bp and 2246gp.

Taxes: 1d20 + 47 ⇒ (12) + 47 = 59


Male Human (I think)

BP Totals
2 Major: 15*2 = 30
8 Medium: 8*8 = 64
1 Minor: 2
Remaining items sold: 2
Taxes: 59/5=11
Totals: 30+64+2+2+11 = 109bp

Grand Total: 109+70=179bp


Male Human (I think)

5th Abadius - 4712ar
Event Phase
(Current Treasury:2246gp)
(Current BP: 179)

New year!

Event Chance 50%
1d100 ⇒ 8

Event type
1d100 ⇒ 6


Male Human (I think)

Stability Check (DC50): 1d20 + 46 ⇒ (20) + 46 = 66


THE GINGERS BACK BABY!


Male Human (I think)

Just make with the updates already!


12th Abadius - 4712ar
Upkeep Phase
(Current Treasury:2246gp)
(Current BP: 179)

Stablity Check 1d20+46 (DC50)

pay Consumption: -6bp

magie Items

3 Major
+3 medium sized heavy steel shield 9,170 gp
gem of seeing,75,000 gp
mirror of opposition 92,000 gp

11 Medium
potion of bear's endurance 300 gp Potion / Oil
arcane scroll of level 3 spell, suggestion (caster level 5) 375 gp Scroll
arcane scroll of level 3 spell, cure serious wounds (caster level 7) 525 gp Scroll
lesser enlarge metamagic rod, function indicated by an inscription in abyssal 3,000 gp Rod
wand of level 2 spell, delay poison (caster level 3), with 39 charges, function indicated by a rune 3,510 gp Wand
staff of size alteration, with 10 charges 8,500 gp Stave
ring of improved climbing, function indicated by an inscription in elven 10,000 gp Ring
ring of improved climbing 10,000 gp Ring
ring of improved jumping, function indicated by a design 10,000 gp Ring
+3 medium sized greatsword 18,350 gp Weapon
+3 medium sized full plate, energy resistance (cold), shadow 32,400 gp Armour

25 minor
arcane scroll of level 1 spell, reduce person (caster level 1) 25 gp Scroll
potion of virtue 25 gp Potion / Oil
potion of virtue 25 gp Potion / Oil
oil of light 25 gp Potion / Oil
arcane scroll of level 1 spell, cure light wounds (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, endure elements (caster level 1) 25 gp Scroll
oil of light 25 gp Potion / Oil
divine scroll of level 1 spell, obscuring mist (caster level 1) 25 gp Scroll
oil of mending 25 gp Potion / Oil
potion of sanctuary 50 gp Potion / Oil
potion of protection from chaos 50 gp Potion / Oil
divine scroll of level 2 spell, cat's grace (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, darkness (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, hypnotic pattern (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, zone of truth (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, summon nature's ally II (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, eagle's splendour (caster level 3) 150 gp Scroll
potion of barkskin +2 300 gp Potion / Oil
wand of level 1 spell, endure elements (caster level 1), with 23 charges 345 gp Wand
wand of level 1 spell, endure elements (caster level 1), with 29 charges 435 gp Wand
exilir of fire breath 1,100 gp Wondrous Item
+1 small sized shortspear 2,302 gp Weapon
wand of level 2 spell, pyrotechnics (caster level 3), with 28 charges 2,520 gp Wand
headband of inspired wisdom +2, function indicated by an inscription in undercommon 4,000 gp Wondrous Item
+1 medium sized light steel shield, bashing 4,159 gp Shield

No unrest.


Male Human (I think)

Stability Check 1d20 + 46 ⇒ (5) + 46 = 51


19th Abadius - 4712ar
Improvement Phase
(Current Treasury:2246gp)
(Current BP: 174)

Select leadership

Claim hexes? (3)

Establish/Improve Cities? (1 City, 5 Buildings)

Build Roads? (3)

Build Farms? (2)

Change Edicts?


Male Human (I think)

Select leadership: No.

Claim hexes? (3) J5, I6, J7

Establish/Improve Cities? (1 City, 5 Buildings), Let's build a Garrison in E1 & E2, a house in C5a, a Guildhall in D5a & D6a, piers in F1a & F2a, and a town hall in C3 & C4. (61bp)

Also, we'll establish the Temple of Zex in D7, where we'll get rid of that useless temple of Lamashtu (screw those goblins). Of course, we want to use the rules for the Calistrian Temple in Wayfinder (halves the cost of brothel, monument or shrine in the same city; 2 minor items; Loyalty +1, Stability +3, Unrest-3). (4gp for city prep + 16bp for the temple = 20bp).

Build Roads? (3)From D7 to D9 to D11. Then from I8 down to the serpentfolk village in I6. (8bp)

Build Farms? (2) No.

Change Edicts? No.


26th Abadius - 4712ar
Income Phase
(Current Treasury:2246gp)
(Current BP: 82)

Deposits?

Withdraws?

Sell Magic Items: (1d20+53)

Sell up to 14 Magic tiems over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC53 (1d20+53)


Last


Male Human (I think)

Deposits? / Withdraws? No

Sell Magic Items: (1d20+53)
Major
shield 1d20 + 52 ⇒ (4) + 52 = 56
gem 1d20 + 52 ⇒ (18) + 52 = 70
mirror 1d20 + 52 ⇒ (10) + 52 = 62

Medium
Staff 1d20 + 52 ⇒ (18) + 52 = 70
ring of ic 1 1d20 + 52 ⇒ (20) + 52 = 72
ring of ic 2 1d20 + 52 ⇒ (14) + 52 = 66
ring of ij 1d20 + 52 ⇒ (11) + 52 = 63
greatsword 1d20 + 52 ⇒ (14) + 52 = 66
armor 1d20 + 52 ⇒ (3) + 52 = 55

Minor
headband 1d20 + 52 ⇒ (15) + 52 = 67
shield 1d20 + 52 ⇒ (15) + 52 = 67

Total remaining: 15912/2=7956+2246=10202 or 2bp and 2202gp

Taxes: 1d20 + 52 ⇒ (10) + 52 = 62


Male Human (I think)

BP Totals
3 Major: 15*3=45
6 Medium: 8*6=48
2 Minor: 2*2=4
Remaining items: 2
Taxes: 62/5=12
Total gained: 111

Grand total: 111+82=193


3rd Calistril - 4712ar
Event Phase
(Current Treasury:2202gp)
(Current BP: 193)

Event Phase: 25% Chance:

event roll:
1d100 ⇒ 99

Event:
1d100 ⇒ 34

NO events.


3rd Calistril - 4712ar
Upkeep Phase
(Current Treasury:2202gp)
(Current BP: 193)

Stablity Check 1d20+54 (DC53)

pay Consumption: -9bp

Magic items:

3 major
wand of level 3 spell, magic circle against good (caster level 5), with 4 charges 900 gp Wand
small sized ricochet hammer [APG], function indicated by an inscription in sylvan 20,301 gp Weapon
+3 medium sized longsword, furious [APG], flaming burst, sheds light 72,315 gp

11 Medium
oil of versatile weapon +1 [APG] 400 gp Potion / Oil
divine scroll of level 3 spell, holy whisper [APG] (caster level 7) 525 gp Scroll
potion of greater magic fang +2 1,200 gp Potion / Oil
potion of magic vestment +3 1,200 gp Potion / Oil
+3 medium sized studded leather armour 9,175 gp Armour
crystal of healing hands [APG] 12,000 gp Wondrous Item
small sized adamantine dwarven plate 16,500 gp Armour
+3 small sized nunchaku 18,302 gp Weapon
+3 medium sized light steel shield, arrow deflection 25,159 gp Shield
+3 small sized light wooden shield, energy resistance (acid) 27,153 gp Shield
ring of major energy resistance (Acid), function indicated by a design 28,000 gp Ring

27 Minor
arcane scroll of level 0 spell, detect poison (caster level 1) 12 gp Scroll
potion of guidance 25 gp Potion / Oil
oil of mending 25 gp Potion / Oil
arcane scroll of level 1 spell, jump (caster level 1) 25 gp Scroll
oil of light 25 gp Potion / Oil
potion of mage armour 50 gp Potion / Oil
potion of cure light wounds 50 gp Potion / Oil
potion of protection from law 50 gp Potion / Oil
potion of invigorate [APG] 50 gp Potion / Oil
potion of protection from chaos 50 gp Potion / Oil
oil of magic weapon 50 gp Potion / Oil
divine scroll of level 2 spell, scent trail [APG] (caster level 3) 150 gp Scroll
wand of level 2 spell, silence (caster level 3), with 3 charges 270 gp Wand
potion of eagle's splendour 300 gp Potion / Oil
potion of invisibility 300 gp Potion / Oil
potion of invisibility 300 gp Potion / Oil
potion of fox's cunning 300 gp Potion / Oil
arcane scroll of level 3 spell, magic circle against evil (caster level 5) 375 gp Scroll
key of lock jamming [APG] 400 gp Wondrous Item
wand of level 1 spell, touch of the sea [APG] (caster level 1), with 50 charges 750 gp Wand
small sized mithral chain shirt 1,100 gp Armour
+1 small sized studded leather armour 1,175 gp Armour
oil of versatile weapon +3 [APG] 1,200 gp Potion / Oil
+1 medium sized breastplate 1,350 gp Armour
42 medium sized sleep arrows 5,544 gp Weapon
+2 medium sized light hammer 8,301 gp Weapon
+1 large sized heavy mace, menacing [APG] 8,624 gp Weapon

Stable Kingdon +1bp, no unrest.


Male Human (I think)

Stablity Check (DC53): 1d20 + 54 ⇒ (17) + 54 = 71


17th Calistril - 4712ar
Improvement Phase
(Current Treasury:2202gp)
(Current BP: 194)

Select leadership

Claim hexes? (3)

Establish/Improve Cities? (1 City, 5 Buildings)

Build Roads? (3)

Build Farms? (2)

Change Edicts?


are there any hexes to claim that improve our resources?

J, did you already repair the Church?.... Dr Evil says.. ( is it a evil church?)


Defilted wrote:

are there any hexes to claim that improve our resources?

J, did you already repair the Church?.... Dr Evil says.. ( is it a evil church?)

Yea we already repaired it. There are some Hexers that have Resources in them, but they are un-explored at the moment


Male Human (I think)

Since we're running out of Hexes, Josh has agreed to allow us to claim unexplored hexes for the cost of 2bp each, which will in turn clear out all threats in those hexes and return any treasure within. This will only apply to the current map. Once we start another map in later books, we cannot claim unexplored hexes in this way until we have advanced to the following book (i.e. we cannot claim unexplored hexes in the map for book 3 until we have advanced to book 4).

Select leadership: No.

Claim hexes? (3) J9 (1bp), G6 and F5 (2bp each)

Establish/Improve Cities? (1 City, 5 Buildings):

Demonfane: A House in A5a (3bp) and an Inn in B5a (5bp),

Zex: Houses in F3 & F4 (6bp), an Inn at E3 (10bp) and a brothel at E4 (halved due to special temple rules above, so 2bp).

Build Roads? (3)From I8 just west of where the road crosses the river, through H9 across the river in G10 and back to Demonfane. (I believe that's only 2 roads, but correct me if I'm wrong). Then build a road from D7 to D5 (5bp)

Build Farms? (2) J9

Change Edicts? No.

Total BP used: 36.


Male Human (I think)

Nate, read the blurb at the top of my last post about unexplored hexes. That's how we're branching out.


Male Human (I think)

Also, not only did we repair it, but we mounted the dragon's skull on it as a monument.

...wait, I just had an AWESOME idea!


Sorry I had to go into a meeting that lasted 2 in half hours..


Hex G6

A group of Lok'Tar's Orcs where out exploring this Local Forest area when they came across a delicate situation, well for a non-orc anyway. a Nixie named Melianse was keeping some of the Local Orcs from logging. she had a few of them charmed. This enraged the warbands leader, Zug-Zug, and the Nixie was bruttal slain, and eaten.

The Orcs now Continue to harvest wood with re-newed purpose..

Event Bonus, +2 Stability

Items Found:
Wand of Grease (29 Charges)
Ring of Protection +1

Hex F5
The Orcs continued onward, scouting the area, and Encountered a Pair of Tatzlwyrms returning to their den. Tatzlwyrm is considered a Rare, and Tastie meal for an orc, so the Wyrms where slain on the spot. During the battle, One of the orcs whas knocked into the wyrm's lair, and was able to recover some Items from previous meals.

Items recovered:
scale mail +1
masterwork cold iron longsword
38 gp, 520 sp
a pewter drinking stein worth 12 gp
a silver ring worth 35 gp, a jade carving of a nude female elven monk worth 85 gp


26th Calistril - 4712ar
Income Phase
(Current Treasury:2202gp)
(Current BP: 157)

Deposits?

Withdraws?

Sell Magic Items: (1d20+57)

Sell up to 16 Magic items over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC56 (1d20+57)


Male Human (I think)

Deposits? / Withdraws?

Sell Magic Items: (1d20+53)
Major
wand 1d20 + 53 ⇒ (5) + 53 = 58
hammer 1d20 + 53 ⇒ (10) + 53 = 63
longsword 1d20 + 53 ⇒ (19) + 53 = 72

Medium
studded leather 1d20 + 53 ⇒ (8) + 53 = 61
crystal 1d20 + 53 ⇒ (15) + 53 = 68
dwarven plate 1d20 + 53 ⇒ (10) + 53 = 63
nunchaku 1d20 + 53 ⇒ (16) + 53 = 69
steel shield 1d20 + 53 ⇒ (16) + 53 = 69
wooden shield 1d20 + 53 ⇒ (15) + 53 = 68
ring 1d20 + 53 ⇒ (14) + 53 = 67

Minor
sleep arrows 1d20 + 53 ⇒ (20) + 53 = 73
hammer 1d20 + 53 ⇒ (5) + 53 = 58
mace 1d20 + 53 ⇒ (16) + 53 = 69

Roll for Taxes DC56 (1d20+57): 1d20 + 57 ⇒ (3) + 57 = 60


Male Human (I think)

Oops, forgot to total the remaining magic items.

Total remaining: 11707/2=5854+2202=8056 or 2bp and 56gp


Male Human (I think)

*Note, Josh messed up the original econ roll, showing it as 53 rather than 57. It makes no difference on the magic item rolls (which will sell unless we roll a 1), but it does make a difference with the tax roll, which boosts it to 60.

BP Totals
Major: 15*3=45
Medium: 8*7=56
Minor: 3*2=6
Remaining Items sold: 2
Total BP gained: 109

Grand Total: 109+157=266bp


4th Pharast - 4712ar
Event Phast
(Current Treasury: 56g)
(current BP: 266)

Event Chance 50%
1d100 ⇒ 74

event
1d100 ⇒ 22

NO events, next chance 75%

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