| Respectable Hobbit |
Not sure if this is the right board for this, but here goes. I'm writing an adventure that takes place in an abandoned factory and features a fight that takes place on a catwalk over a large room filled with industrial-sized vats and other discarded equipment. (Think when Batman met the Joker the first time)
Anyway, I thought it would be fun to have this big, heavy hook on a chain dangling from the ceiling that could be swinging around and knock people off the catwalk or even catch on their clothing and swing *them* around. If one of the PCs was clever, they could grab it and throw it at the bad guys, or grab on and ride it to the other side of the room. Just a fun prop to make a rather bland encounter more exciting.
I was just wondering what the best way might be to represent this thing in game terms, without making it too complicated and slowing down the game. What would be appropriate attack and damage values?
This is meant to be a CR 4 encounter.
StabbittyDoom
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I would probably give it a defined path, then have it make half of a cycle every round (so on round 1 it would go from one side of the room to the other, but not back again).
I would probably make it relatively weak. Maybe 2d6 damage, either rolls attack at +0 (it is very passive, after all) or give it a low-ish reflex save (like DC12).