Paladin, Items and enchantments


Advice


I'm wondering if people could help me out with magical enchantments I should be looking at for my paladin. Please make sure they're within a 7th level budget and if you could put priorities for each. I'm running a nodaichi and I'm aware of the PHYS belt items and MENT headgear items as well. Also I'm looking for the enchantment that confirms crits and an armor enchantment that gives exceptional resilience on the battlefield. My character has invested in intimidate and it would be nice to have a boost to it. I have only some of the books so I'm asking for help of the individuals that have looked through several more books more than I have to find better alternatives and perhaps interesting items. Thanks for your help.


That really depends on how your paladin is built, Black_Lantern. There are no absolute 'must haves' for any class just because they are that class. What are his stats, feats, fighting style and character options? Does he go mounted, sword-and-board, two-handed or TWF? Has he a mount or a weapon bond? Does he go for heavy metal or grace and speed?

My paladin in a game just got a belt of dexterity because they are a finesse-fighter, but that doesn't suit everyone ...


I'm sorry if it wasn't obvious I was going 2h with the Nodaichi and that I was going heavy metal when I asked for good resilience when it came to armor. Do you think a Nodaichi is better than a greatsword at level 7 or lower? I'm not quite so sure about that. Also I'm going weapon bond.


Black_Lantern wrote:
I'm sorry if it wasn't obvious I was going 2h with the Nodaichi and that I was going heavy metal when I asked for good resilience when it came to armor. Do you think a Nodaichi is better than a greatsword at level 7 or lower? I'm not quite so sure about that. Also I'm going weapon bond.

On the confirm crit end there's not really anything that comes to mind that will make them confirm itemwise. I would recommend keeping bless weapon up if you want the auto confirm on evil, but do note that keen negates that effect of the spell.


The nodachi is the weapon I would prefer, definitely!

If you are going heavy metal, I recommend mithral armour: mithral breastplate if you cannot afford mithral plate, because otherwise mobility suffers badly. Remember to spread your bonuses to armour around between armour, rings and amulets.

Your big thing, though, is your weapon: if you can make it keen, make it keen: A crit while smiting is incalculable.


Dabbler wrote:

The nodachi is the weapon I would prefer, definitely!

If you are going heavy metal, I recommend mithral armour: mithral breastplate if you cannot afford mithral plate, because otherwise mobility suffers badly. Remember to spread your bonuses to armour around between armour, rings and amulets.

Your big thing, though, is your weapon: if you can make it keen, make it keen: A crit while smiting is incalculable.

Is there anyway magical to upgrade regular plate to mithral plate? At what damage does a 5% larger crit range for the nodaichi typically beat 1.5 bonus damage on the greatsword? 30 damage it's equal, but obviously keen in comparison is 15. Also that's not even considering the confirmation of crits. Also we need to consider that the greatsword has a crit range of 19-20.


Black_Lantern wrote:
Dabbler wrote:

The nodachi is the weapon I would prefer, definitely!

If you are going heavy metal, I recommend mithral armour: mithral breastplate if you cannot afford mithral plate, because otherwise mobility suffers badly. Remember to spread your bonuses to armour around between armour, rings and amulets.

Your big thing, though, is your weapon: if you can make it keen, make it keen: A crit while smiting is incalculable.

Is there anyway magical to upgrade regular plate to mithral plate? At what damage does a 5% larger crit range for the nodaichi typically beat 1.5 bonus damage on the greatsword? 30 damage it's equal, but obviously keen in comparison is 15. Also that's not even considering the confirmation of crits. Also we need to consider that the greatsword has a crit range of 19-20.

Nothing as of yet allows by RAW for transformation of mundane material into special materials. You might want to as your DM about that. I am a bit confused about how you're asking about crits. If you could clear that up Maybe i can help on that front.


Caius wrote:
Black_Lantern wrote:
Dabbler wrote:

The nodachi is the weapon I would prefer, definitely!

If you are going heavy metal, I recommend mithral armour: mithral breastplate if you cannot afford mithral plate, because otherwise mobility suffers badly. Remember to spread your bonuses to armour around between armour, rings and amulets.

Your big thing, though, is your weapon: if you can make it keen, make it keen: A crit while smiting is incalculable.

Is there anyway magical to upgrade regular plate to mithral plate? At what damage does a 5% larger crit range for the nodaichi typically beat 1.5 bonus damage on the greatsword? 30 damage it's equal, but obviously keen in comparison is 15. Also that's not even considering the confirmation of crits. Also we need to consider that the greatsword has a crit range of 19-20.
Nothing as of yet allows by RAW for transformation of mundane material into special materials. You might want to as your DM about that. I am a bit confused about how you're asking about crits. If you could clear that up Maybe i can help on that front.

A great sword is 2d6 which averages 7 damage. A nodaichi is 1d10 which is 5.5 damage. greatsword crit is x2 and the range is 19-20. Nodaichi crit is x2 and the range is 18-20. Now at what point of typical damage does the nodaichi beat the greatsword because of it's increased crit range. Perhaps I'm not understanding DPR when it comes to critical hits. It just seems as if below 30 damage critical hits aren't worth focusing on.


Black_Lantern wrote:
Caius wrote:
Black_Lantern wrote:
Dabbler wrote:

The nodachi is the weapon I would prefer, definitely!

If you are going heavy metal, I recommend mithral armour: mithral breastplate if you cannot afford mithral plate, because otherwise mobility suffers badly. Remember to spread your bonuses to armour around between armour, rings and amulets.

Your big thing, though, is your weapon: if you can make it keen, make it keen: A crit while smiting is incalculable.

Is there anyway magical to upgrade regular plate to mithral plate? At what damage does a 5% larger crit range for the nodaichi typically beat 1.5 bonus damage on the greatsword? 30 damage it's equal, but obviously keen in comparison is 15. Also that's not even considering the confirmation of crits. Also we need to consider that the greatsword has a crit range of 19-20.
Nothing as of yet allows by RAW for transformation of mundane material into special materials. You might want to as your DM about that. I am a bit confused about how you're asking about crits. If you could clear that up Maybe i can help on that front.
A great sword is 2d6 which averages 7 damage. A nodaichi is 1d10 which is 5.5 damage. greatsword crit is x2 and the range is 19-20. Nodaichi crit is x2 and the range is 18-20. Now at what point of typical damage does the nodaichi beat the greatsword because of it's increased crit range. Perhaps I'm not understanding DPR when it comes to critical hits. It just seems as if below 30 damage critical hits aren't worth focusing on.

I'm not really knowledgeable on DPr so I can't really help you by that. I will say that the Paladin spells offer some that trigger off of crits and can be quite good as well as a smiting going through the roof.


Black_Lantern wrote:
A great sword is 2d6 which averages 7 damage. A nodaichi is 1d10 which is 5.5 damage. greatsword crit is x2 and the range is 19-20. Nodaichi crit is x2 and the range is 18-20. Now at what point of typical damage does the nodaichi beat the greatsword because of it's increased crit range. Perhaps I'm not understanding DPR when it comes to critical hits. It just seems as if below 30 damage critical hits aren't worth focusing on.

The math is pretty complicated, but basically it works off your bonuses, not the base damage, and you need to make it keen. Very roughly, when smiting:

Greatsword = 2d6+7 90% of the time + 4d6+14 10% of the time makes 15.4
With keen 2d6+7 80% of the time + 4d6+14 20% of the time makes 16.8
Nodachi = 1d10+7 85% of the time + 2d10+14 15% of the time makes 14.375
With keen 1d10+7 70% of the time + 2d10+14 30% of the time makes 16.25

The bigger you make the bonus damage, the more the greater threat range outbalances the greater base damage. So if we assume 14 Strength + Power Attack at level 7 as well as smite for +3 and +6 damage each:

Greatsword = 2d6+16 90% of the time + 4d6+32 10% of the time makes 25.3
With keen 2d6+16 80% of the time + 4d6+32 20% of the time makes 27.6
Nodachi = 1d10+16 85% of the time + 2d10+32 15% of the time makes 24.725
With keen 1d10+16 70% of the time + 2d10+32 30% of the time makes 27.95

Now you can see that the higher threat range is starting to dominate in terms of average damage as the damage dice become less and less significant compared to the flat bonus damage.


My personal favorite for a 2 handed paladin is the Lucerne Hammer, 1d12 damage and a 10' reach means good damage and you stay out of enemies reach half the time.

EDIT: Plus you can choose which damage type, blunt or piercing before each hit.


Brendimar wrote:

My personal favorite for a 2 handed paladin is the Lucerne Hammer, 1d12 damage and a 10' reach means good damage and you stay out of enemies reach half the time.

EDIT: Plus you can choose which damage type, blunt or piercing before each hit.

Oh my gosh I just love the weapon thanks for telling me.

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