A bunch of questions


Rise of the Runelords


I plan to run this AP for my group (4 players) in October but i have a few questions:
1) What the level span of each book? (at what level each book starts)
2) At what level the AP ends? and by ends i mean before the final battle with Karzoug and not at what level they are after the AP is over (i have heard that in a few APs you get a level when you ended it)
3) Using the PF conversions here, do i run fast or medium xp progression?
4) Would giving the PCs two traits make them too powerful for the AP?
5) 15 point buy should be enough right?


1) Burnt Offerings is 1-4, Skinsaw 4-7, Hook Mountain 7-10, Fortress 10-12, Sins 12- 14, Spires 14-16.
2) 16 (depends on how you manage experience, how many players you have, etc.) YMMV
3) fast exp
4) No. That's what I did and it's fine.
5) APs are meant to be played with 15-pts. buy. You'll be fine.

EDIT: Btw, you do know that an official conversion is coming next July, don't you?


Yes i do and i would love to use that but unfortunately we plan to begin our second pathfinder game (we already have one running) in October.


So you'll probably run it like me (we started in June). If you want, I converted some NPCs in "Burnt Offerings" with new character classes:

Spoiler:
Erylium as a witch
Warchief Ripnugget as a cavalier
Orik Vancaskerkin as a shielded archetype fighter
Nualia as a Cleric/Antipaladin
also redid Lyrie and Tsuto with some variation.

Mail me if you want them (put "pathfinder" in the subject):
cyril dot corbaz at citycable dot ch


Lithrac wrote:

So you'll probably run it like me (we started in June). If you want, I converted some NPCs in "Burnt Offerings" with new character classes:

** spoiler omitted **

Thank you for the mail.

Wonderful work, especially the fact that you used archetypes.

Question:
You upped the CR for most of those people (usually by adding one more class level), may i ask why? where they too easy to deal with if the players use PF rules?
Specifically you added one CR to the Tsuto, Warchief Ripnugget, Orik Vancaskerkin, Nualia and Lyrie Akenja. You reduced the CR of Bruthazmus by one (although i don't know why it's listed as a CR 3 in the first place).

Wonderful work on Erylium but i have a few questions:

Erylium:

1) Where is her familliar? Simply ommited because a familliar with a familliar sounds somewhat weird?
2) Which patron did you give her? I suppose you went with insanity but the spells don't add up to the insanity patron.

Question on the Tsuto:

Tsuto:

1) Why does he has 2 masterwork sais? Backup?
2) His AC is wrong, it misses the +2 AC from monk's wisdom.
2) I can't make sense of it's melee attack routine, it says:
Masterwork Sai -1 (1d4/20/x2) and
Masterwork Sai +3 (1d4+1/20/x2) and
Unarmed Strike +5 (1d6+1/20/x2).
What does the above mean?
The unarmed strike attack bonus when flurrying should be +4 and not +5 and the sai attack bonus when flurrying should be +5 for 1d4+1.


Nevermind the question about upping the CR, your CRs are mostly what they are in the AP itself, for some reasons the conversions have lowered CR than the AP.


Yup, the NPCs are generally one level higher now (for the same CR as before) because it's how PF RPG deals with CR (CR = clvl-1).

About Erylium:

Spoiler:
I realize now that the output pdf created by herolab doesn't include the familiar, though I created it with herolab (same porfolio). If you have herolab, I'd be happy to send the lab file with familiar. It's very basic, has the same name as in the AP (Orm) but I changed its species to bat to accomodate Erylium's flight abilities.

Otherwise, her patron is indeed insanity (also showed in herolab file, but "lost" in conversion to pdf).

About Tsuto:

Spoiler:
I wanted something a bit different from what the AP had, so I made him a weapon adept (I think perfect strike is a nice ability for him to have). I also wanted to give him a Minkai flavour, hence the double sai choice. It's also a monk weapon, so he is able to flurry with it. Sadly herolab didn't take it into account. The correct combat options should read:

Mwk Sai: +5 (1d4+1)
Flurry of Blows: Mwk sai +3/+3 (1d4+1) or Unarmed +2/+2 (1d6+1)

If he had had more levels, I would have given him Combat Expertise + Imp.Disarm.

And you're absolutely right about the AC. Thanks!


Lithrac wrote:

Yup, the NPCs are generally one level higher now (for the same CR as before) because it's how PF RPG deals with CR (CR = clvl-1).

About Erylium:
** spoiler omitted **

About Tsuto:
** spoiler omitted **

No i don't have herolab.

About Erylium:

Erylium:

If she indeed has the insanity patron then she is missing the spells memory lapse and hideous laughter, or did you just wrote the spells she has prepared?

About Tsuto:

Tsuto:

His attack routine with flurry of blows using a sai should be like that:
Flurry of Blows: Mwk sai +5/+5 (1d4+1 20/x2). (BAB [+3] when flurrying + weapon focus[+1] + DEX [+3] from weapon finesse - flurry penalty [-2] = +5).
And using unarmed strike should be +4/+4 (1d6+1 20/x2). (BAB [+3] when flurrying + DEX [+3] from weapon finesse - flurry penalty [-2] = +4).

Yes it was a good call turning him into a weapon adept.
Also good call on changing Nualia to an antipaladin/cleric instead of the original fighter/cleric, oh and giving her the favored weapon of her goddess. Now she is a better combatant.

About Nualia:

Nualia:

1) It's a pity she is missing the feat Lamashtu's mark, i will probably drop iron will for that.
2) What's that unarmed strike you have written in her attack routine?


You're right again about Tsuto!

Spoiler:
Completely forgot about Weapon Finesse. +5/+5 it is.

As for Erylium

Spoiler:
her spells known are technically in her familiar, so her stats only mention the spells memorized. Here are her spells known:
Level 1: Cause Fear, Comprehend Languages, Delusional Pride, Ear-piercing scream, Hypnotism, Identify, Ill Omen, Memory Lapse, Ray of Enfeeblement, Ray of Sickening, Summon Monster I
Level 2: False Life, Fester, Haunting Mists, Hideous Laughter, Mad Hallucination, Pox Pustules, Vomit Swarm

And as for Nualia the "Unarmed strike" in the routine is by default in HeroLab. I don't know how to remove it yet.

Spoiler:
I completely agree with you, yet I gave her Iron Will for two reasons:
1) So that she could qualify for the "Divine Scion" prestige class. She doesn't have enough levels for that - unless you make her Clr3/Anti2/DSc1, but she'd lose too much doing that.
2) Spells and effects that allow a will save can turn a bossfight into a too short and uneventful encounter. I don't like to fudge the bosses' saves, hence I put all chance on her side. :p


Lithrac wrote:

You're right again about Tsuto!

** spoiler omitted **

As for Erylium
** spoiler omitted **

And as for Nualia the "Unarmed strike" in the routine is by default in HeroLab. I don't know how to remove it yet.
** spoiler omitted **

Ok, also remember that Nualia has a claw attack (she can't do it because of the falchion but just remember it in case she lose her falchion).

Her will save is +11 without iron will, don't you think that this is enough?


It's quite good, granted. Well, sounds like Mark of Lamashtu may be more interesting, then.

Oh, by the way - since we're talking about BO conversion - I decided to alter Gogmurt a little:

Spoiler:
if you have "Goblins of Golarion", you might want to consider having him cast "Fire Sneeze" (GoG, p.28) instead of his flame blade. 100% more goblin-flavored!


Lithrac wrote:

It's quite good, granted. Well, sounds like Mark of Lamashtu may be more interesting, then.

Oh, by the way - since we're talking about BO conversion - I decided to alter Gogmurt a little:
** spoiler omitted **

What does BO conversion means?

I have access to that book, i will look it up.


Sorry, BO stands for Burnt Offerings.


Lithrac wrote:
Sorry, BO stands for Burnt Offerings.

*facepalm*

And here i thought that it was an acronym for some weird adjective......

Anyway do you have anymore ideas about changing classes of NPCs?


I am now turning the .pdf files you sent me to .doc files and doing some changes to formatting and i noticed that the +2 AC for Tsuto i mentioned earlier is in fact calculated, it's just that there isn't a mention of it in the explaining of bonuses.


leo1925 wrote:
Anyway do you have anymore ideas about changing classes of NPCs?

Not for "Burnt Offerings." We're starting Thistletop next week (playing once a month), so I'll get to "The Skinsaw Murders" soon, I guess.

Here's what I thought I might change so far:

Spoiler:
Skinsaw Murders: Maybe Justicar Ironbriar as an Inquisitor of Norgober?
Hook Mountains: Barl Breakbones as an Oracle of Bones.

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