| Ion Raven |
In a heavily house-ruled game of mine, I want to drop the save progression provided from classes to put more emphasis on the actual attributes and boost the importance of save-improving feats. The DCs from spells are much more static (based off of attributes, not level) in my heavily home-brewed magic system. So my question; Other than magic and massive damage, what else would provide an extremely high save?
| Kolokotroni |
A lot of things. Super natural and spell like abilities galore. Everything from class abilities like a monks stunning fist or some of the witch's hexes to monster abilities like a dragon's frightful presence or a meducas petrifying Gaze.
Then there is poison and disease that would have to be completely reconsidered if you are making such drastic changes to the system.