Alternate Damage Bonus


Rules Questions


I know some gaming groups use double strength bonus for two handed weapons, but I'm not going there.

Rather I found the logic of the strength bonus for offhand/twohand strikes a bit lacking in some circumstances.

If a character with a +0 strength mod is wielding a weapon offhanded or using a twohanded, it makes no sense that they still have +0 in both cases.
Don't even get me started if the character has a -1 penalty...

I've created an alternate more sensible table drawing on the rules as the basic principle

  • (str mod) (offhand) (twohand)
  • +5 +2 +7
  • +4 +2 +6
  • +3 +1 +4
  • +2 +1 +3
  • +1 +0 +2
  • +0 -1 +1
  • -1 -2 +0
  • -2 -3 -1
  • -3 -4 -1
  • -4 -6 -2

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