I know some gaming groups use double strength bonus for two handed weapons, but I'm not going there.
Rather I found the logic of the strength bonus for offhand/twohand strikes a bit lacking in some circumstances.
If a character with a +0 strength mod is wielding a weapon offhanded or using a twohanded, it makes no sense that they still have +0 in both cases.
Don't even get me started if the character has a -1 penalty...
I've created an alternate more sensible table drawing on the rules as the basic principle
- (str mod) (offhand) (twohand)
- +5 +2 +7
- +4 +2 +6
- +3 +1 +4
- +2 +1 +3
- +1 +0 +2
- +0 -1 +1
- -1 -2 +0
- -2 -3 -1
- -3 -4 -1
- -4 -6 -2