Stockvillain
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So I've got me a stockpile of cheap bleed effects, right? As ammo, shuriken have a 50% chance of being destroyed when you use them, anywho. So, accepting the loss, suppose I get them made of bone [a material with the "fragile" quality], and then every time I score a hit, I elect to give them the broken condition and inflict me some bleed damage on my target. As shuriken are basically just vectors for sneak attack and poison, the -2 damage penalty from bone doesn't seem to matter that much.
The Bleeding Attack trick requires me to hit with a sneak attack, whereas the Splintering Weapon merely requires that I score a hit. BA scales with my sneak attack dice, but the duration is tied to the dice, too. SW deals a flat 1d4hp bleed effect, with no limit to the duration.
While I can stack the SW bleed on top of any sneak attack effect [Pressure Points, for example], BA is the only sneak attack effect that can be applied to a given attack.
Both abilities can be picked up at 2nd level for the ninja; one is a ninja trick, the other is a feat.
Thanks in advance for your input!
Stockvillain
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Sorry about that; on pain meds right now . . .
Anywho, was curious about what folks thought was the better option; using the Splintering Weapon feat with a supply of bone weapons [shuriken, in this case] or going with the ninja Bleeding Attack trick, and why they prefer said option.