Are people aware of saves that they need to make?


Rules Questions


Lets say that you are casting some spells on a person. That person has to make several will saves. He may or may not save against all of them.

Does the target of a will(or fort, ref, or whatever) save know that he is making the save? That he is the target of some kind of magic or other effect forcing him to make a save?

E.G. John casts charm person on bob. Bob sucessfully saves against it. Does bob know he was the target of a magical effect?

Dark Archive

Have you ever seen a movie where telepathy is present? And one character tries to read another character's mind, and there's a brief struggle and gritted teeth before one of them relents? That's how I vision a will save plays out. The victim knows he's being probed, and it hurts, and he's fighting it.

Liberty's Edge

Question wrote:

Lets say that you are casting some spells on a person. That person has to make several will saves. He may or may not save against all of them.

Does the target of a will(or fort, ref, or whatever) save know that he is making the save? That he is the target of some kind of magic or other effect forcing him to make a save?

E.G. John casts charm person on bob. Bob sucessfully saves against it. Does bob know he was the target of a magical effect?

I would say (and I play) yes. This is one of the little caster nerfs that prevent spells from being overpowered.


Actually rules cover that part in magic section - spell description:

Quote:
Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

Note that if the caster of the spell is in line of sight while casting the spell can be identified with a Spellcraft check but it is independent of saving throw being made.


What about abilities or effects that are not strictly spells? Such as witch hexes.


I could not find any genral rules about making saving throws against supernatural abilities so it falls to GM to decide this.

Personally, with most activated supernatural abilities I would rule that the successful saving throw warns you of some sort of effect as for spells.


Pathfinder Starfinder Society Subscriber

My opinion: Since you can voluntarily fail a save, you need to know that you are making one so that you can decide whether to attempt it or voluntarily fail it. You would then remember having had your mind assaulted unless you fail the save and the resulting effect tampers with your memory (as appears to be the case with spells like Charm Person).


David knott 242 wrote:

My opinion: Since you can voluntarily fail a save, you need to know that you are making one so that you can decide whether to attempt it or voluntarily fail it. You would then remember having had your mind assaulted unless you fail the save and the resulting effect tampers with your memory (as appears to be the case with spells like Charm Person).

If you do not know you are being targeted, then you do not have to option to voluntarily fail the save.

The only time you know is if you make the save.


For the sake of simplicity I just assume the supernatural rules work the same way since the spell rules are in the magic section and SU's are just another form of magic. The rules don't really specify though.

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