Slinger Archetype (PEACH)


Homebrew and House Rules


Here's a fighter archetype I've been working on. Thanks for any feedback!

Spoiler:

Slinger (archetype)
Halfling warriors tend to favor the slings as weapons, with deadly accuracy and speed. Larger races favor bows, but sometimes a warrior shines with skill in the sling.

Class Skills: a slinger adds Sleight of Hand (Dex) to his list of class skills.

Weapon and Armor Proficiency: A slinger does not gain proficiency in medium armor, heavy armor, or shields, and gains proficiency with any weapon with “sling” in it's name.

Concealable (Ex): Slings are easily concealed weapons. At 2nd level, a slinger gains a +1 bonus on sleight of hand checks to conceal slings or other thrown weapons on his person. This bonus increases every 4 levels past 2nd. This replaces Bravery +1,+3, and +4.

Years of Practice (Ex): At 3rd level, a slinger gains a +1 bonus on attack and a +2 bonus on damage rolls. These bonuses increase by +1 every 4 levels after 3rd, to a maximum of . This replaces Armor Training 1, 2, 3, and 4.

Trick Shot (Ex): At 5th level, a slinger shows his precision. He may attempt a trip or disarm combat maneuver against any enemy in his first range increment with a -4 penalty to his CMB. At 11th level, a slinger may attempt a sunder or bull rush combat maneuver. This replaces Weapon Training 1.

Deft Hands (Ex): Practice makes perfect. At 6th level, a slinger may load any sling he has weapon focus with as a free action, allowing him his maximum number of iterative attacks in a turn. This replaces Bravery +2.

Rebound (Ex): At 9th level, a slinger becomes quick enough to catch enemy bullets. As an immediate action, he may catch a sling bullet or thrown weapon and use that weapon to make a single attack roll against the opponent who made the attack. This ability may not be used when the slinger is flat footed or denied his dexterity bonus to AC. This replaces Weapon Training 2.

Unorthodox Shot (Ex): At 13th level, a slinger gains the Manyshot feat and the benefits of the feat, even though he does not use bows. He may treat any instance of the word bow as sling and arrow as bullet when reading the feat. For instance, for a slinger, the first line would read, “When making a full-attack action with a sling, your first attack fires two bullets.” This ability replaces weapon training 3.

Reflexive Shot (Ex): At 17th level, a can make attacks of opportunity with arrows from his bow. The monk still threatens squares he could reach with unarmed strikes, and can still only make one attack of opportunity per round (unless he has Combat Ref lexes). This ability replaces Weapon Training 4.

Weapon Mastery (Ex): A slinger must choose a type of sling.


Nothing? I can take criticism, promise. If it sucks, say so.


You do realize you posted on a Friday afternoon right before school starts for most of the US. It's date/ school supplies buying/ "my weekly game" night for a large portion of those active on the forums?

The sling bonus should be +1/+1 not +1/+2 to be in line with other archetypes and generally should replace weapon training not armor training.


Dragonsong wrote:

You do realize you posted on a Friday afternoon right before school starts for most of the US. It's date/ school supplies buying/ "my weekly game" night for a large portion of those active on the forums?

The sling bonus should be +1/+1 not +1/+2 to be in line with other archetypes and generally should replace weapon training not armor training.

I did not. My classes don't start for a week and a half and my weekly game is on a saturday, so I wasn't thinking.

I took the +1/+2 idea from UC. Brawler gets an immediate +1/+3 and then ups it +1 every 4 levels.

I'll change the levels on the abilities to match them up with armor/weapon better.


Spoiler:

Slinger (archetype)
Halfling warriors tend to favor the slings as weapons, with deadly accuracy and speed. Larger races favor bows, but sometimes a warrior shines with skill in the sling.
Class Skills: a slinger adds Sleight of Hand (Dex) to his list of class skills.

Weapon and Armor Proficiency: A slinger does not gain proficiency in medium or heavy armor, and gains proficiency with any weapon with “sling” in it's name.

Concealable (Ex): Slings are easily concealed weapons. At 2nd level, a slinger gains a +1 bonus on sleight of hand checks to conceal slings or other thrown weapons on his person. This bonus increases every 4 levels past 2nd. This replaces Bravery +1,+3, and +4.

Trick Shot (Ex): At 4th level, a slinger shows his precision. He may attempt a trip or disarm combat maneuver against any enemy in his first range increment with a -4 penalty to his CMB. At 11th level, a slinger may attempt a sunder or bull rush combat maneuver. This replaces Armor Training 1.

Years of Practice (Ex): At 5th level, a slinger gains a +1 bonus on attack and a +1 bonus on damage rolls. These bonuses increase by +1 every 4 levels after 3rd. This replaces Weapon Training 1, 2, 3, and 4.

Deft Hands (Ex): Practice makes perfect. At 6th level, a slinger may load any sling he has weapon focus with as a free action, allowing him his maximum number of iterative attacks in a turn. His attacks do not provoke attacks of opportunity. This replaces Bravery +2.

Rebound (Ex): At 7th level, a slinger becomes quick enough to catch enemy bullets. As an immediate action, he may catch a sling bullet or thrown weapon and use that weapon to make a single attack roll against the opponent who made the attack. This ability may not be used when the slinger is flat footed or denied his dexterity bonus to AC. This replaces Armor Training 2.

Unorthodox Shot (Ex): At 11th level, a slinger gains the Manyshot feat and the benefits of the feat, even though he does not use bows. He may treat any instance of the word bow as sling and arrow as bullet when reading the feat. For instance, for a slinger, the first line would read, “When making a full-attack action with a sling, your first attack fires two bullets.” This ability replaces Armor Training 3.

Reflexive Shot (Ex): At 15th level, a slinger can make attacks of opportunity with arrows from his sling. The slinger still threatens his natural reach, and can still only make one attack of opportunity per round (unless he has Combat Reflexes). This ability replaces Armor Training 4.

Weapon Mastery (Ex): A slinger must choose a type of sling.

Saw that I didn't reword reflexive shot like I should've, and moved around the abilities. I don't have a replacement for Armor Mastery yet.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Slinger Archetype (PEACH) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules