To start, a bit of information about our group, we tend to play a higher powered campaign (we use a 4d6 take the highest 3 for stats, so 18's aren't a complete rarity).
With that in mind, I'm building a halfling druid.
What I'm currently stuck with is feats.
I'm planning on the druid specializing in wild shaping.
The character needs to be 3rd level, so I need 2 feats. I was thinking Dodge and Combat Reflexes or Improved Initiative, but I'm not 100% sold on it.
I also need two feats for his companion (a rhinoceros).
Any thoughts...?