Synthesist Build - Looking for suggestions


Advice


Here is what I have so far. Yet to work on skills and equipment. Suggestions would be great.

However, FYI the synthesist is really questionable on some rules.

1. You should be able to qualify for feats for your eidolon as you can stay fused with it for over 24 hours (just don't sleep).
2. Aspect and Greater Aspect does work with the evolutions of the Eidolon as if it was part of the Eidolon from the description.

Race: Half-Elf at 20th
Str: 14 +2
Dex: 14 +2
Con: 20 +5
Int: 10 +0
Wis: 12 +1
Cha: 16 +3
HP: 108+80=188

Feats
1 Intimidating Prowess
3 Extra Evolution
5 Improved Natural Attack: Claw
7 Dimensional Agility
9 Extra Evolution
11 Dimensional Assault
13 Extra Evolution
15 Dimensional Dervish
17 Extra Evolution
19 Dimensional Savant

Eidolon: Primal Talon Dragon
FYI Arms and a pair of legs are fused for aesthetics.
Evolution 26 (lvl) +4 (feats) +5 (favorite Class) = 34
Base Form quadruped
Ability Scores Str 32, Dex 22, Con 14
Bit (free)
Speed: 40ft
Aspect: Flight (2)
Greater Aspect: Fast Healing (3), Arms (2), Claws (1) = (3)
Evolutions (30)
Claws (1)
Improved Damage: Claws (1)
Magic Attacks (1)
Pounce (1)
Improved Natural Attack: Claws (1)
Rend (2)
Energy Attacks Electricity (2)
Ability Increase Str x4 (8)
Major Magic: Darkness (3)
Blindsense (3)
Frightful Presence (3)
Spell Resistance (4)


1 person marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Too tired to go over it thouroughly right now, but I can tell you right off that you can't take the EXTRA EVOLUTION feat as a synthesist.

You don't meet the prerequisites (you don't have the eidolon class ability, since you dropped it for the fused eidolon class ability to be a synthesist).


Ravingdork wrote:

Too tired to go over it thouroughly right now, but I can tell you right off that you can't take the EXTRA EVOLUTION feat as a synthesist.

You don't meet the prerequisites (you don't have the eidolon class ability, since you dropped it for the fused eidolon class ability to be a synthesist).

Incorrect, the synthesist has its eidolon ability replaced, but still technically has the summon eidolon ability.


Captain Sir Hexen Ineptus wrote:
Ravingdork wrote:

Too tired to go over it thouroughly right now, but I can tell you right off that you can't take the EXTRA EVOLUTION feat as a synthesist.

You don't meet the prerequisites (you don't have the eidolon class ability, since you dropped it for the fused eidolon class ability to be a synthesist).

Incorrect, the synthesist has its eidolon ability replaced, but still technically has the summon eidolon ability.

Pretty sure James Jacobs commented that Synthesist don't qualify for the Extra Evolution feat or any feat that requires Eidolon class feature. How would summon eidolon allow you to qualify for a feature that you traded away?


Gignere wrote:
Captain Sir Hexen Ineptus wrote:
Ravingdork wrote:

Too tired to go over it thouroughly right now, but I can tell you right off that you can't take the EXTRA EVOLUTION feat as a synthesist.

You don't meet the prerequisites (you don't have the eidolon class ability, since you dropped it for the fused eidolon class ability to be a synthesist).

Incorrect, the synthesist has its eidolon ability replaced, but still technically has the summon eidolon ability.
Pretty sure James Jacobs commented that Synthesist don't qualify for the Extra Evolution feat or any feat that requires Eidolon class feature. How would summon eidolon allow you to qualify for a feature that you traded away?

Sorry I just double checked that, and you maybe correct. I thought the feat said Summon Eidolon.

That is horrific. Why did they do this? Your paying good feats for a single point each. Can I get a link to James Jacob about that, or should I go ask him again myself?

The confusion comes in here.

PRD wrote:
This ability replaces the class's eidolon ability, bond senses, and life bond.
PRD wrote:
Prerequisite: Eidolon class feature.

The wording is a little different, as I would argue it changes the eidolon, but not the ability to summon an eidolon.


Captain Sir Hexen Ineptus wrote:
Gignere wrote:
Captain Sir Hexen Ineptus wrote:
Ravingdork wrote:

Too tired to go over it thouroughly right now, but I can tell you right off that you can't take the EXTRA EVOLUTION feat as a synthesist.

You don't meet the prerequisites (you don't have the eidolon class ability, since you dropped it for the fused eidolon class ability to be a synthesist).

Incorrect, the synthesist has its eidolon ability replaced, but still technically has the summon eidolon ability.
Pretty sure James Jacobs commented that Synthesist don't qualify for the Extra Evolution feat or any feat that requires Eidolon class feature. How would summon eidolon allow you to qualify for a feature that you traded away?

Sorry I just double checked that, and you maybe correct. I thought the feat said Summon Eidolon.

That is horrific. Why did they do this? Your paying good feats for a single point each. Can I get a link to James Jacob about that, or should I go ask him again myself?

He was just making a RAW interpretation. By RAW a synthesist does not have the Eidolon Class Feature. All the summoner feats require "Eidolon Class Feature".


Race: Half-Elf at 20th
Str: 14 +2
Dex: 14 +2
Con: 20 +5
Int: 10 +0
Wis: 12 +1
Cha: 16 +3
HP: 108+80=188

Feats
1 Intimidating Prowess
3 Weapon Focus Claws
5 Improved Natural Attack: Claw
7 Dimensional Agility
9 Dimensional Assault
11 Dimensional Dervish
13 Dimensional Savant
15 Power Attack?
17
19

Eidolon: Primal Talon Dragon
FYI Arms and a pair of legs are fused for aesthetics.
Evolution 26 (lvl) +4 (feats) +5 (favorite Class) = 34
Base Form quadruped
Ability Scores Str 32, Dex 22, Con 14
Bit (free)
Speed: 40ft
Aspect: Flight (2)
Greater Aspect: Fast Healing (3), Arms (2), Claws (1) = (3)
Evolutions (30)
Claws (1)
Improved Damage: Claws (1)
Magic Attacks (1)
Pounce (1)
Improved Natural Attack: Claws (1)
Rend (2)
Energy Attacks Electricity (2)
Ability Increase Str x4 (8)
Major Magic: Darkness (3)
Blindsense (3)
Frightful Presence (3)

_________
I just dropped the spell resistance and the 4 feats, the only question now is what feats I should take in their place.


Been a few days. Anyone have any suggestions on feats?


Captain Sir Hexen Ineptus wrote:

Been a few days. Anyone have any suggestions on feats?

Arcane strike is good for a synthesist. It's probably better than Improved Natural Attack Claws no? Then you wouldn't need magic attacks because with Arcane strikes all your weapons are considered magic, I would imagine that would apply to natural attacks.

So you would save an evolution point.

What might be good is the Eldritch Heritage feat chains at the higher levels. You can gain a arcane bonded item so you cast one additional spell at the highest level per day. Then with Improved Eldritch Heritage you can get 3 sorcerer/wizard spells added to your list.

All you need to do is put your free skill focus feat into Knowledge(planes).


Gignere wrote:
Captain Sir Hexen Ineptus wrote:

Been a few days. Anyone have any suggestions on feats?

Arcane strike is good for a synthesist. It's probably better than Improved Natural Attack Claws no? Then you wouldn't need magic attacks because with Arcane strikes all your weapons are considered magic, I would imagine that would apply to natural attacks.

So you would save an evolution point.

What might be good is the Eldritch Heritage feat chains at the higher levels. You can gain a arcane bonded item so you cast one additional spell at the highest level per day. Then with Improved Eldritch Heritage you can get 3 sorcerer/wizard spells added to your list.

All you need to do is put your free skill focus feat into Knowledge(planes).

Great suggestions! However I just feel compelled to keep magic attack, I will think about removing it, but I will get arcane strike if I have room for it after the Eldritch Heritage feat chain. Now I need to think about which heritage to get.


Captain Sir Hexen Ineptus wrote:
Gignere wrote:
Captain Sir Hexen Ineptus wrote:

Been a few days. Anyone have any suggestions on feats?

Arcane strike is good for a synthesist. It's probably better than Improved Natural Attack Claws no? Then you wouldn't need magic attacks because with Arcane strikes all your weapons are considered magic, I would imagine that would apply to natural attacks.

So you would save an evolution point.

What might be good is the Eldritch Heritage feat chains at the higher levels. You can gain a arcane bonded item so you cast one additional spell at the highest level per day. Then with Improved Eldritch Heritage you can get 3 sorcerer/wizard spells added to your list.

All you need to do is put your free skill focus feat into Knowledge(planes).

Great suggestions! However I just feel compelled to keep magic attack, I will think about removing it, but I will get arcane strike if I have room for it after the Eldritch Heritage feat chain. Now I need to think about which heritage to get.

I am pretty sure that DPRwise Arcane Strike is going to beat Improved Natural Attack feat.


Also I am going to assume you'll be getting an Amulet of Mighty Fists. So really magic attacks is just redundant for a Synthesist.


Gignere wrote:
Also I am going to assume you'll be getting an Amulet of Mighty Fists. So really magic attacks is just redundant for a Synthesist.

You are correct, however there are a few things that need to be taken into consideration between magical attacks and improved natural attack.

Action use - I don't want to have to use a few action every round, and have to suck when I can't, such as when using dimensional agility feat tree. So being on all the time with out action is preferred.

Items can be taken away - So depending on the item is usually alright, but not perfect. The ability isn't ether, but more dependable.

Flavor - It just won't seem like a dragon with out these abilities, and it wouldn't seem like a talon dragon if the claws didn't do more innate damage than its bite attack.

Your suggestions are great ones for optimization. The idea of heritage feats is awesome. I wouldn't mind a magical item, so aracane is an idea. Shadow would work well with this concept though. Just wish dragon bloodline would be more of a use, however demonic grating a strength bonus is very appealing.


What is the point of aspect and greater aspect? I'm just confused to the mechanics of it.

If you give yourself flight via Aspect, why not just give flight to the eidolon since you ARE the edolion when summoned? Or is that just it, that way you get the evolutions even when he isn't summoned?


Scarymike wrote:

What is the point of aspect and greater aspect? I'm just confused to the mechanics of it.

If you give yourself flight via Aspect, why not just give flight to the eidolon since you ARE the edolion when summoned? Or is that just it, that way you get the evolutions even when he isn't summoned?

If you don't use aspect to get flight, you only have flight if you have your suit.

In the off chance you don't have it because you were asleep, it got knocked to 0 hp, it got banished etc. you still have a fairly reliable method of getting the hell away.


Scarymike wrote:

What is the point of aspect and greater aspect? I'm just confused to the mechanics of it.

If you give yourself flight via Aspect, why not just give flight to the eidolon since you ARE the edolion when summoned? Or is that just it, that way you get the evolutions even when he isn't summoned?

You keep the evolutions you apply to greater aspect with a synthesist. With a normal summoner, it is questionable if you want to use it, with a synthesist, it is a no-brainer.

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