| Burrito Al Pastor |
| 4 people marked this as FAQ candidate. |
The Winter Witch archetype from Inner Sea Magic has a limited list of patrons, including the Vengeance patron. The Vengeance patron gives the Burning Hands and Burning Eye spells, which have the Fire descriptor. The Winter Witch's "Ice Magic" ability makes her unable to "learn or cast" spells with the Fire descriptor.
How does this work? Does a Winter Witch with Vengeance learn no patron spells at 2nd and 4th levels? Does the witch learn the spells anyways, but cannot cast them, except perhaps with the Elemental Spell metamagic feat?
| Tiny Coffee Golem |
The Winter Witch archetype from Inner Sea Magic has a limited list of patrons, including the Vengeance patron. The Vengeance patron gives the Burning Hands and Burning Eye spells, which have the Fire descriptor. The Winter Witch's "Ice Magic" ability makes her unable to "learn or cast" spells with the Fire descriptor.
How does this work? Does a Winter Witch with Vengeance learn no patron spells at 2nd and 4th levels? Does the witch learn the spells anyways, but cannot cast them, except perhaps with the Elemental Spell metamagic feat?
I would assume that they could learn the cold version of fire spells.
StabbittyDoom
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Burrito Al Pastor wrote:I would assume that they could learn the cold version of fire spells.The Winter Witch archetype from Inner Sea Magic has a limited list of patrons, including the Vengeance patron. The Vengeance patron gives the Burning Hands and Burning Eye spells, which have the Fire descriptor. The Winter Witch's "Ice Magic" ability makes her unable to "learn or cast" spells with the Fire descriptor.
How does this work? Does a Winter Witch with Vengeance learn no patron spells at 2nd and 4th levels? Does the witch learn the spells anyways, but cannot cast them, except perhaps with the Elemental Spell metamagic feat?
At a home game, this is how I'd solve it. By RAW? Not sure.
Then again, I allow people to learn any energy spell as any of the core 4 energy types (fire, cold, acid, electric) as though that was how the spell was supposed to work. These are treated as different spells, so (for example) a character who knows a non-fire version of fireball would need to learn the fire version separately.
Krome
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Per RAW, I'd say the Winter Witch is screwed.
The way I would actually play it is allow those spells to be cast with cold versions instead of fire versions. I'd treat them as separate spells just like StabbityDoom suggested.
Heck even in a PFS game I would allow it. Only way to play it and make it make any sense.
Seraphimpunk
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( ps, i'm curious how they can add ray of frost to her spell list but not automatically learn the cantrip... that's typically verbage when they're expanding the spell list for spontaneous casters. does a winter witch really need to pay 5gp and learn a cantrip instead of just starting with it in her Familiar ? )