Beastmorph Clarification Help? (alchemist)


Rules Questions


The beastmorpher seems kinda cool, thought I hate loosing poison immunity, and not a major fan of mutagen, this one might change my feelings toward one of the alch key features.

But, what I'm wondering about, are most of the features gained from beast morpher. By default, the abilities you'd normally gain via beast shape, depends on the shape you get, so if you changed into a lion, you'd get a lion's rake damage and claws. Beastmorpher doesn't do that, he just picks the ability, and the ability says that the creature that has is, has the numbers for it.

S.O.S Croco!


My hippie elven alchemist may take the archetype for the express purpose of LOOSING poison immunity.

-What extra features you get are mostly fluff text. Thematically, they should be the features of something that grants you the ability in question.

-If you get an ability you can get

climb 30 feet

fly 30 feet (average maneuverability)

swim 30 feet

darkvision 60 feet

low-light vision

scent

grab

pounce

trip

-I don't see an ability that would depend on the form, except rake, which i don't think you could use without claws on your feet.


No offence, but I get the basic with specified info. What I was wondering more about, or rather, wanted to hear someone else's opinion was on;
Breath weapon, constrict, jet, poison, and rake.

To be more specific, the abilities where this line comes up;
"...are included in the creature’s description."

When you take the form of a snake and use it's stats on constrict, that's easy. When you take the ability without the shape as reference, seeing as there are multiple of them, it makes my brainbox tick.


Tyki11 wrote:
No offence, but I get the basic with specified info. What I was wondering more about, or rather, wanted to hear someone

None taken.

Breath weapon: I would say pick a monster with hit dice = to your caster or less and take their breath weapon. DC= 10+1/2 level +con mod. Is this a legal thing to take? I don't have the archtype in front of me.

constrict: d8 base damage, adjust for size.

jet: Same speed as the fastest creature you can find a jet for.

poison: Same effects as any creature you can find a poison for. DC= 10+1/2 your alchemist level+ your con mod

rake: Use whatever damage you have. I would say 1d4 subdual damage if you don't have claws.


Those work for me, worst case, just nitpick some stats from specific creatures, like a poison of a beast/magical monster, etc.

Thanks :D

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