Gun-Toting Rogue


Advice


Okay, I plan on playing a halfling rogue pirate for an upcoming game, as a throwback to one of my first characters. I'd like to wield what seemed like a pipe-dream back in the day... a flintlocke pistol (preferably double barreled, I have a set I'd like to twirl around at the table) and a cutlass/rapier...

How would I go about building this guy?
6th level, 20 point buy... I suppose I'd look at something like

STR 13
DEX 18 (17+1)
CON 12
INT 10
WIS 12
CHA 14

Feats: Quick Draw, (EWP:Firearms), Deadly Aim, Far Shot/Weapon Finesse, Two Weapon Fighting(b)
Rogue Talents: Firearm Training, Snap Shot, Combat Trick
_________________

A few questions:

First: Be honest. Am I better off as a straight gunslinger or as a fighter?
Second: What archetypes could I use, here?
Third: Were I to take the grit talent, what deeds should I be looking at? Any alternative talents? I think finesse rogue should be in there...


Twigs wrote:

Okay, I plan on playing a halfling rogue pirate for an upcoming game, as a throwback to one of my first characters. I'd like to wield what seemed like a pipe-dream back in the day... a flintlocke pistol (preferably double barreled, I have a set I'd like to twirl around at the table) and a cutlass/rapier...

How would I go about building this guy?
6th level, 20 point buy... I suppose I'd look at something like

STR 13
DEX 18 (17+1)
CON 12
INT 10
WIS 12
CHA 14

Feats: Quick Draw, (EWP:Firearms), Deadly Aim, Far Shot/Weapon Finesse, Two Weapon Fighting(b)
Rogue Talents: Firearm Training, Snap Shot, Combat Trick
_________________

A few questions:

I think you are better off with a Dip in Gunslinger (instead of firearm training) for deeds and 1/2 price crafting fire arms (no craft check required).

Then you can buy for 1/2 cost the Flintlocke (if you really waht a doubled barreled pistol).


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Halfling Gunslinger (Pistolero) 3/Rogue (Pirate) 3
12 Str, 18 Dex (+1 advancement), 12 Con, 10 Int, 14 Wis, 13 Cha
Feats: Gunsmithing*, Point Blank Shot, Quick Draw or Weapon Finesse (depending on if you want to be able to draw a pistol as part of an initiative check or an extra +3 on attack rolls with a light weapon/rapier), Sea Legs*, Two-Weapon Fighting
*- Bonus feat

Alternate your next two levels between gunslinger and rogue (for the gunslinger bonus feat and the Combat Trick rogue talent) to pick up the Rapid Shot + Weapon Focus (Double-barreled Pistol) and Snap Shot feats. Take another level in gunslinger for Pistol Training and pick up the Sword and Pistol feat.


Dragonchess Player wrote:

Halfling Gunslinger (Pistolero) 3/Rogue (Pirate) 3

12 Str, 18 Dex (+1 advancement), 12 Con, 10 Int, 14 Wis, 13 Cha
Feats: Gunsmithing*, Point Blank Shot, Quick Draw or Weapon Finesse (depending on if you want to be able to draw a pistol as part of an initiative check or an extra +3 on attack rolls with a light weapon/rapier), Sea Legs*, Two-Weapon Fighting
*- Bonus feat

Alternate your next two levels between gunslinger and rogue (for the gunslinger bonus feat and the Combat Trick rogue talent) to pick up the Rapid Shot + Weapon Focus (Double-barreled Pistol) and Snap Shot feats. Take another level in gunslinger for Pistol Training and pick up the Sword and Pistol feat.

a

You sir are a gentleman and a scholar. This looks perfect. Thanks for the help, folks.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Gun-Toting Rogue All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice