Amor As DR Questions


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Does armor enhancement add to Defense or DR? It says both in different spots.

What about Mage Armor & Bracers of Armor? I'm guessing they apply the same as an armor enhancement bonus does.

Why do larger creatures auto-bypass DRs? They are already going to deal more damage on a regular basis anyways.

Are the modified Crit rules really necessary? They seem funky and confusing.


CrackedOzy wrote:
Does armor enhancement add to Defense or DR? It says both in different spots.

Then it adds to both.

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What about Mage Armor & Bracers of Armor? I'm guessing they apply the same as an armor enhancement bonus does.

I believe they add only to DR and not defense.

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Why do larger creatures auto-bypass DRs? They are already going to deal more damage on a regular basis anyways.

Because the armor doesn't provide any protection from getting hit with such a large attack. For an example, put on a bullet proof vest, and get hit by a truck.

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Are the modified Crit rules really necessary? They seem funky and confusing.

None of the rules are necessary, and the modified crit rules less so, because this is an optional system. If you don't like it, ignore it, either in part or its entirety.

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Kain Darkwind wrote:
CrackedOzy wrote:
Does armor enhancement add to Defense or DR? It says both in different spots.

e

Then it adds to both.

That seems unlikely to me. Nothing else adds to both and I think they would have specifically mentioned if it was meant to add to both. It seems more probable that one is an error.

Kain Darkwind wrote:
CrackedOzy wrote:
Why do larger creatures auto-bypass DRs? They are already going to deal more damage on a regular basis anyways.
Because the armor doesn't provide any protection from getting hit with such a large attack. For an example, put on a bullet proof vest, and get hit by a truck.

But that has more to do with the massive amount of damage being done, not the ineffectiveness of the armor.

Kain Darkwind wrote:
CrackedOzy wrote:
Are the modified Crit rules really necessary? They seem funky and confusing.
None of the rules are necessary, and the modified crit rules less so, because this is an optional system. If you don't like it, ignore it, either in part or its entirety.

What I really meant to ask is, why did they feel the need to make that change for this optional system?


Are these rules from Ultimate Combat?

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Axl wrote:
Are these rules from Ultimate Combat?

Yes.


CrackedOzy wrote:
Kain Darkwind wrote:
CrackedOzy wrote:
Does armor enhancement add to Defense or DR? It says both in different spots.

e

Then it adds to both.
That seems unlikely to me. Nothing else adds to both and I think they would have specifically mentioned if it was meant to add to both. It seems more probable that one is an error.

Um, they DID mention specifically that it added to both. You've said as much yourself.

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But that has more to do with the massive amount of damage being done, not the ineffectiveness of the armor.

No, it has to do with the type of damage being done. The armor is designed to protect you from shrapnel and bullets, not massive omni-strike impacts. Same concept applies here.

CrackedOzy wrote:
What I really meant to ask is, why did they feel the need to make that change for this optional system?

Ah. I cannot answer that for them. I suspect it has to do with the realism, of a critical hit being negated by perhaps the neckpiece or helm.

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Kain Darkwind wrote:
Um, they DID mention specifically that it added to both. You've said as much yourself.

Having it say one thing in one place and another elsewhere is not the same as specifically saying both are true. And it wouldn't be the first time a rulebook erroneously stated two differing rulings in separate places.

Kain Darkwind wrote:
No, it has to do with the type of damage being done. The armor is designed to protect you from shrapnel and bullets, not massive omni-strike impacts. Same concept applies here.

Except armor in Pathfinder doesn't differentiate between types of damage, ie bludgeoning, slashing, piercing. So differentiating due to the size of the damage seems strange, especially since by the standard rules your AC bonus from armor doesn't get reduced when a Large creature attacks.


These are my opinions on how I read these things. And just so it's said, we homeruled the large part to huge, as one section mentions large, another huge, and large creatures aren't rare, rendering any armor, especially fighter, very useless.

Enchantment bonus from armor is added to defence (ac).
I says so right before the Formula to calculate defence.

Mage armor and bracers give a flat out Armor Bonus, not an enchantment bonus to ac, which does not stack with other Armor Bonuses, therefor it gives a DR#/Armor.

As for the crit formula, I got a headache and ragequitted that section for later time.

As for the large creature part, in my game we decided to do this:
Huge creatures bypass DR/Armor. +1 weapons bypass light, +2 weapons bypass medium, and +3-5 bypass full-plate armor. (we didn't want our tank fighter to loose his fullplate DR to a +1 goblin shank reverting to 10-12ac

You can argue that a large creature hits like a truck, but on the paper, a sneak attack or a flaming/frost Anything deals more damage, therefor hits harder than said truck example than a large creature.

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