
Dies Irae |

There are a few BattleTech fans scattered around. Some of them hate the Jihad. Others hate the Clans.
This is not the book for you. Spoilers to follow.
Okay. Some Clanners are going to get really really upset at the outcome.
Condolences if your Clan got run over by the bus. If the following list makes you upset, you might not want to read on.
Cloud Cobra
Coyote
Star Adder
Stone Lion (Hell's Horses remaining on Clan Homeworld)
Council of Six:
Diamond Sharks (Abjured, Fled to Inner Sphere)
Jade Falcons (Abjured)
Ghost Bears (Abjured, Merged with Free Rasalhague Republic to from Rasalhague Dominion)
Hell's Horses (Abjured, Fled to Inner Sphere)
Snow Raven (Abjured Fled to Inner Sphere, Merged with Outworld's Alliance to form Raven Alliance)
Wolf (Abjured)
Deep Periphery:
Goliath Scorpions (Abjured, Merged with Umayyad Caliphate and Nueva Castile to form Escorpión Imperio)
It all starts with Steel Vipers call for the Clans to remove the Inner Sphere taint. We have the homeworld Clans embracing total war, branding each other Dezgra and feuding politically as well as militarily. By the end, several Clans are gone and more have fled and the remains of Kerensky's glorious society is gone completely.
The book is a roller-coaster ride that wraps up plots left hanging since the Twilight of the Clans to the detriment of everyone involved. The book introduced the Society and it's Gene Caste, a hidden conspiracy concealed within the Scientist caste, gene-select viruses which ripped through the imbred Clan populations, orbital bombardment, the Dark Caste uprising, weaponized HPGs and everything else in between that makes the Word of Blake Jihad look almost plebeian in comparison.
I enjoyed the book in the same violently nihilistic way I enjoyed the Jihad. Ben Rome was given full rights to butcher Clan society, and he did. The man has done his homework and he's dragged just about everything even vaguely hinted at in the novels out into the open. We get to see whether the Clans overturn the Great Refusal. We get to see the fate of the Eridani Light Horse regiments stranded on Huntress. We get to see just how deep the Scientist Conspiracy goes. We get to see exactly what Russou Howell has been mucking around with after Twilight of the Clans. He's somehow managed to weave a neat tapestry of violence together from these messy separate strings (and killed a lot of Clanners in the process).
I missed the crazy vatborn techno-mongols...

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Thank you for this, friend. I've been wondering what happened to them.
I'll look for this book and see if I can afford it.
** spoiler omitted **
I know there's some speculation that the people who caused the blackout had a drop of blood in their logo. Might point to the Blood Spirits or the Blood in it's origin.
Wait, someone (besides Camile) liked the Hellions?

Freehold DM |

Freehold DM wrote:** spoiler omitted **Thank you for this, friend. I've been wondering what happened to them.
I'll look for this book and see if I can afford it.
** spoiler omitted **

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Matthew Morris wrote:** spoiler omitted **Freehold DM wrote:** spoiler omitted **Thank you for this, friend. I've been wondering what happened to them.
I'll look for this book and see if I can afford it.
** spoiler omitted **
Given that one Bloodline MIGHT* be because of me, I definately have nothing against the clans, especially the Nova Cats. I was explaining to a friend that depending on how the survivors rebuild, this advancement of the timeline/soft reboot has benefits.
For Clan v Clan you have the Homeworlds, and the borders between the Inner Sphere clans.
For IS vs. Clan, the same thing.
For IS vs. IS, you have the Inner Sphere.
For 'Clickytech style' games (Mechs are rare, lots of Vees and Infantry) you have the RotS post Blackout.
For '3025 tech' you have the deep Periphery.
*