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One list for all spells from CR+APG+UM+UC
Copy it to excel format for a custom spellsheet or GM quick reference
CLERIC SPELLS
0-Level Cleric Spells
Bleed: Cause a stabilized creature to resume dying. CR PG.249
Create Water: Creates 2 gallons/level of pure water. CR PG.262
Detect Magic: Detects spells and magic items within 60 ft. CR PG.267
Detect Poison: Detects poison in one creature or object. CR PG.268
Guidance: +1 on one attack roll, saving throw, or skill check. CR PG.292
Light: Object shines like a torch. CR PG.304
Mending: Makes minor repairs on an object. CR PG.312
Purify Food and Drink: Purifies 1 cu. ft./level of food or water. CR PG.328
Read Magic: Read scrolls and spellbooks. CR PG.330
Resistance: Subject gains +1 on saving throws. CR PG.334
Spark: Ignites flammable objects. APG PG.246
Stabilize: Cause a dying creature to stabilize. CR PG.348
Virtue: Subject gains 1 temporary hp. CR PG.365
1 ST-Level Cleric Spells
Abundant Ammunition: Replaces nonmagical ammunition every round. UC PG.222
Air Bubble: Creates a small pocket of air around your head or an object. UC PG.222
Ant Haul: Triples carrying capacity of a creature. APG PG.202
Bane: Enemies take –1 on attack rolls and saves against fear. CR PG.246
Bless: Allies gain +1 on attack rolls and saves against fear. CR PG.249
Bless Water: Makes holy water. CR PG.249
Cause Fear: One creature of 5 HD or less f lees for 1d4 rounds. CR PG.252
Command: One subject obeys selected command for 1 round. CR PG.256
Compel Hostility: Compels opponents to attack you instead of your allies. UC PG.226
Comprehend Languages: You understand all spoken and written languages. CR PG.258
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). CR PG.263
Curse Water: Makes unholy water. CR PG.263
Dancing Lantern: Animates a lantern that follows you. APG PG.214
Deadeye's Lore: Gain a +4 bonus on Survival and move full speed while tracking. UC PG.227
Deathwatch: Reveals how near death subjects within 30 ft. are. CR PG.265
Decompose Corpse: Turn corpse into clean skeleton. UM PG.216
Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. CR PG.266
Detect Undead: Reveals undead within 60 ft. CR PG.269
Diagnose Disease: Detect and identify diseases. UM PG.216
Divine Favor: You gain +1 per three levels on attack and damage rolls. CR PG.273
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. CR PG.274
Endure Elements: Exist comfortably in hot or cold regions. CR PG.277
Entropic Shield: Ranged attacks against you have 20% miss chance. CR PG.278
Forbid Action: Target obeys your command to not do something. UM PG.220
Hide from Undead: Undead can’t perceive one subject/level. CR PG.296
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). CR PG.300
Know the Enemy: Gain +10 on a monster Knowledge check. UM PG.226
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC PG.233
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. CR PG.310
Magic Weapon: Weapon gains +1 bonus. CR PG.310
Movement of Greatness: Doubles a morale bonus. UC PG.237
Murderous Command: Target is compelled to kill its ally. UM PG.230
Obscuring Mist: Fog surrounds you. CR PG.317
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. CR PG.327
Ray of Sickening: Ray makes the subject sickened. UM PG.234
Reinforce Armaments: Temporarily mitigate the fragile quality in targeted weapon or armor. UC PG.241
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. CR PG.332
Remove Sickness: Suppress disease, nausea, and the sickened condition. UM PG.234
Restore Corpse: Skeletal corpse grows flesh. UM PG.235
Sanctify Corpse: Prevent a corpse from becoming an undead creature. UM PG.236
Sanctuary: Opponents can’t attack you, and you can’t attack. CR PG.336
Shield of Faith: Aura grants +2 or higher def lection bonus. CR PG.342
Summon Minor Monster: Summon 1d3 Tiny animals. UM PG.241
Summon Monster I: Summons extraplanar creature to fight for you. CR PG.350
Sun Metal: Weapon touched bursts into flames. UC PG.245
2ND-Level Cleric Spells
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CR PG.239
Align Weapon: Weapon becomes good, evil, lawful, or chaotic. CR PG.240
Animate Dead, Lesser: Create one skeleton or zombie. UM PG.205
Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched. UC PG.223
Arrow of Law: Harm an possibly daze chaotic creatures. UM PG.207
Augury: Learns whether an action will be good or bad. CR PG.245
Bear’s Endurance: Subject gains +4 to Con for 1 min./level. CR PG.246
Bestow Weapon Proficiency: Grant a creature proficiency in a single weapon for short period of time. UC PG.224
Blessing of Courage and Life: +2 on saves vs. fear and death. APG PG.205
Boiling Blood: Targets take fire damage; orcs get +2 Strength. UM PG.209
Bull’s Strength: Subject gains +4 to Str for 1 min./level. CR PG.251
Calm Emotions: Calms creatures, negating emotion effects. CR PG.252
Compassionate Ally: Target is compelled to help injured ally. UM PG.211
Consecrate: Fills area with positive energy, weakening undead. CR PG.258
Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10). CR PG.263
Darkness: 20-ft. radius of supernatural shadow. CR PG.263
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CR PG.264
Delay Pain: Ignore for 1 hour/level. UM PG.216
Delay Poison: Stops poison from harming target for 1 hour/level. CR PG.265
Desecrate: Fills area with negative energy, making undead stronger. CR PG.265
Disfiguring Touch: Target becomes disfigured. UM PG.217
Dread Bolt: Harm and possibly sicken good creatures. UM PG.217
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. CR PG.275
Effortless Armor: Armor you wear no longer slows your speed. UC PG.228
Endure Elements, Communal: As endure elements, but you may divide the duration among creatures touched. UC PG.228
Enthrall: Captivates all within 100 ft. + 10 ft./level. CR PG.278
Find Traps: Notice traps as a rogue does. CR PG.281
Gentle Repose: Preserves one corpse. CR PG.289
Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons. APG PG.225
Grace: Movement doesn’t provoke attacks of opportunity. APG PG.226
Hold Person: Paralyzes one humanoid for 1 round/level. CR PG.296
Imbue with Aura: Target emulates your cleric aura. UM PG.225
Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10). CR PG.300
Instant Armor: Summon armor temporarily replacing your current attire. APG PG.229
Instrument of Agony: Weapon exludes divine fury, granting a bonus on Intimidate checks. UC PG.232
Magic Siege Engine: Siege engine gains +1 on targeting and damage rolls. UC PG.236
Make Whole: Repairs an object. CR PG.311
Masterwork Transformation: Make a normal item into a masterwork one. UM PG.228
Oracle's Burden: (Oracle only.) Creature is affected by negative oracle's curse effects. APG PG.234
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. CR PG.318
Pilfering Hand: You may seize an object or manipulate it from afar. UC PG.239
Protection from Chaos, Communal: As protection from chaos, but you may divide the duration among creatures touched. UC PG.240
Protection from Evil, Communal: As protection from evil, but you may divide the duration among creatures touched. UC PG.240
Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched. UC PG.240
Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched. UC PG.240
Protective Penumbra: Shadow protects the target from light. UM PG.233
Reinforce Armaments, Communal: As reinforce armaments, but you may divide the duration among creatures touched. UC PG.241
Remove Paralysis: Frees creatures from paralysis or slow effect. CR PG.332
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. CR PG.334
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. CR PG.334
Returning Weapon: Grants a weapon the returning special weapon quality. UC PG.242
Shard of Chaos: Harm and possibly slow lawful creatures. UM PG.237
Share Language: Subject understands chosen language. APG PG.243
Shatter: Sonic vibration damages objects or crystalline creatures. CR PG.341
Shield Other: You take half of subject’s damage. CR PG.342
Silence: Negates sound in 20-ft. radius. CR PG.343
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. CR PG.346
Spear of Purity: Harm and possibly blind evil creatures. UM PG.240
Spiritual Weapon: Magic weapon attacks on its own. CR PG.348
Status: Monitors condition, position of allies. CR PG.349
Summon Monster II: Summons extraplanar creature to fight for you. CR PG.352
Surmount Affliction: Temporarily suppress one condition. UM PG.241
Undetectable Alignment: Conceals alignment for 24 hours. CR PG.363
Weapon of Awe: Weapon gets +2 on damage rolls. APG PG.256
Web Shelter: Create a comfortable shelter made of webbing. UM PG.249
Zone of Truth: Subjects within range cannot lie. CR PG.371
3RD-Level Cleric Spells
Agonize: Pain encourages an outsider to obey you. UM PG.205
Animate Dead: Creates undead skeletons and zombies. CR PG.241
Archon's Aura: Aura penalizes enemy attacks and AC. UM PG.206
Badger's Ferocity: Weapons are keen while you concentrate. UM PG.207
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CR PG.247
Blessing of the Mole: 1 ally/level gains darkvision and a +2 Stealth bonus. UM PG.208
Blindness/Deafness: Makes subject blinded or deafened. CR PG.250
Blood Biography: Learn about a creature with its blood. APG PG.206
Borrow Fortune: (Oracle only.) Retry attack or check, but do worse on next two. APG PG.206
Chain of Perdition: Creates a floating chain of force. UC PG. 225
Contagion: Infects subject with chosen disease. CR PG.259
Continual Flame: Makes a permanent, heatless light. CR PG.260
Create Food and Water: Feeds three humans (or one horse)/level. CR PG.261
Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15). CR PG.263
Daybreak Arrow: Targeted ammunition exudes radiant energy. UC PG.226
Daylight: 60-ft. radius of bright light. CR PG.264
Deadly Juggernaut: Your might increases with every kill you make. UC PG.226
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. CR PG.265
Delay Poison, Communal: As dealy poison, but you may divide the duration amoung creatures touched. UC PG.227
Discovery Torch: Touched object emanates bright light, granting Perception and Sense Motive bonuses. UC PG.228
Dispel Magic: Cancels one magical spell or effect. CR PG.272
Elemental Speech: You can speak with elementals and some creatures. APG PG.218
Enter Image: Transfers your consciousness to an object bearing your likeness. APG PG.219
Glyph of Warding: Inscription harms those who pass it. CR PG.290
Guiding Star: Know approximate distance from where you cast this spell. APG PG.226
Helping Hand: Ghostly hand leads subject to you. CR PG.295
Inflict Serious Wounds: Touch attack, 3d8 damage + 1/level (max +15). CR PG.301
Invisibility Purge: Dispels invisibility within 5 ft./level. CR PG.302
Ki Leech: Add to your ki pool when you critically hit. UM PG.225
Locate Object: Senses direction toward object (specific or type). CR PG.305
Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. CR PG.308
Magic Vestment: Armor or shield gains +1 enhancement per four levels. CR PG.310
Meld into Stone: You and your gear merge with stone. CR PG.312
Nap Stack: Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits. APG PG.233
Obscure Object: Masks object against scrying. CR PG.317
Prayer: Allies get +1 bonus on most rolls, enemies –1 penalty. CR PG.324
Protection from Energy: Absorb 12 points/level of damage from one kind of energy. CR PG.327
Remove Blindness/Deafness: Cures normal or magical blindness or deafness. CR PG.332
Remove Curse: Frees object or person from curse. CR PG.332
Remove Disease: Cures all diseases affecting subject. CR PG.332
Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched. UC PG.242
Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched. UC PG.243
Sacred Bond: Cast touch healing spells from a distance. APG PG.240
Sands of Time: Target temporarily ages. UM PG.236
Searing Light: Ray deals 1d8/two levels damage (more against undead). CR PG.338
Share Language, Communal: As share language, but you may divide the duration among creatures touched. UC PG.243
Speak with Dead: Corpse answers one question/two levels. CR PG.346
Stone Shape: Sculpts stone into any shape. CR PG.349
Summon Monster III: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Healing: Triggered rune heals living creatures. UM PG.241
Water Breathing: Subjects can breathe underwater. CR PG.368
Water Walk: Subject treads on water as if solid. CR PG.368
Wind Wall: Deflects arrows, smaller creatures, and gases. CR PG.370
Wrathful Mantle: Subject gets +1/four levels on all saves. APG PG.257
Vision of Hell: Illusory hellscape makes creatures shaken. UM PG.248
4 TH -Level Cleric Spells
Aura of Doom: Creatures in your aura become shaken. UM PG.207
Blessing of Fervor: Gives allies a choice of benefits. APG PG.205
Blood Crow Strike: Unarmed strikes create crows that deal fire and negative energy damage. UM PG.208
Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle). CR PG.239
Chaos Hammer: Harms and slows lawful creatures (1d8 damage/2 levels). CR PG.254
Control Summoned Creature: Direct a summoned monster as ifyou had summoned it. UM PG.212
Control Water: Raises or lowers bodies of water. CR PG.260
Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20). CR PG.262
Death Ward: Grants bonuses against death spells and negative energy. CR PG.264
Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. UC PG.227
Dimensional Anchor: Bars extradimensional movement. CR PG.270
Discern Lies: Reveals deliberate falsehoods. CR PG.270
Dismissal: Forces a creature to return to native plane. CR PG.271
Divination: Provides useful advice for specific proposed actions. CR PG.273
Divine Power: You gain attack bonuses and 1 hp/level. CR PG.273
Fleshworm Infestation: Worms deal hp and Dex damage. UM PG.220
Freedom of Movement: Subject moves normally despite impediments to movement. CR PG.287
Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. CR PG.290
Holy Smite: Harms and possibly blinds evil creatures (1d8 damage/2 levels). CR PG.297
Imbue with Spell Ability: Transfer spells to subject. CR PG.299
Inflict Critical Wounds: Touch attack, 4d8 damage + 1/level (max +20). CR PG.300
Magic Weapon, Greater: Weapon gains +1 bonus/four levels (max +5). CR PG.310
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. CR PG.316
Oracle's Vessel: Oracle Only. Target gains the benefits of your oracle's curse. UM PG.230
Order’s Wrath: Harms and dazes chaotic creatures (1d8 damage/2 levels). CR PG.317
Plague Carrier: Target's attacks carry filth fever. UM PG.231
Planar Adaptation: Resist harmful effects of other plane. APG PG.236
Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature. CR PG.320
Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. CR PG.323
Protection from Energy, Communal: As protection from energy, buy you may divide the duration among creatures touched. UC PG.240
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. CR PG.333
Rest Eternal: Dead creature cannot be revived. APG PG.238
Restoration: Restores level and ability score drains. CR PG.334
Ride the Waves: Target can breathe water and swim. UM PG.235
Sending: Delivers short message anywhere, instantly. CR PG.339
Soothe Construct: Reduce the beserk chance of a construct. UM PG.240
Spell Immunity: Subject is immune to one spell per 4 levels. CR PG.346
Spiritual Ally: Creates a divine ally to aid you. APG PG.246
Spit Venom: Spit blinding black adder venom. UM PG.240
Summon Monster IV: Summons extraplanar creature to fight for you. CR PG.352
Summoner Conduit: The target takes damage whenever its summoned creature does. UC PG.245
Symbol of Revelation: Triggered symbol reveals illusions. UM PG.241
Symbol of Slowing: Triggered rune slows creatures. UM PG.242
Terrible Remorse: Creature is compelled to harm itself. UM PG.243
Tongues: Speak and understand any language. CR PG.360
Unholy Blight: Harms and sickens good creatures (1d8 damage/2 levels). CR PG.364
Water Walk, Communal: As water walk, buy you may divide the duration among creatures touched. UC PG.249
5 TH -Level Cleric Spells
Air Walk, Communal: As air walk, but you may divide the duration among creatures touched. UC PG.222
Astral Projection, Lesser: Limited astral travel. UM PG.207
Atonement: Removes burden of misdeeds from subject and reverses magical alignment change. CR PG.245
Break Enchantment: Frees subjects from enchantments, transmutations, and curses. CR PG.251
Breath of Life: Cures 5d8 damage + 1/level and restores life to recently slain creatures. CR PG.251
Cleanse: Cures 4d8 damage +1/level (max +25) and also removes several afflictions. APG PG.211
Command, Greater: As command, but affects one subject/level. CR PG.257
Commune: Deity answers one yes-or-no question/level. CR PG.257
Contagion, Greater: Infect a subject with a magical disease. UM PG.211
Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. CR PG.263
Curse of Magic Negation: Target gains the negated spellblight. UM PG.215
Curse, Major: As bestow curse, but harder to remove. UM PG.215
Dispel Chaos/Evil/Good/Law: +4 bonus against attacks. CR PG.271
Disrupting Weapon: Melee weapon destroys undead. CR PG.273
Flame Strike: Smites foes with divine fire (1d6/level damage). CR PG.283
Fickle Winds: Wind walls selectively block attacks. UM PG.219
Forbid Action, Greater: As forbid action, but 1 creature/level. UM PG.220
Ghostbane Dirge, Mass: As ghostbane dirge, but affects multiple creatures. APG PG.225
Hallow: Designates location as holy. CR PG.293
Holy Ice: Create wall or javelins of frozen holy water. UM PG.223
Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. CR PG.300
Insect Plague: Wasp swarms attack creatures. CR PG.300
Life Bubble: Protects creatures from environment. APG PG.230
Magic Siege Engine, Greater: Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC PG.236
Mark of Justice: Designates action that triggers curse on subject. CR PG.312
Plane Shift: As many as 8 subjects travel to another plane. CR PG.322
Pillar of Life: Created pillar heals 2d8 + 1/level (max +20). APG PG.236
Raise Dead: Restores life to subject who died as long as one day/level ago. CR PG.329
Rapid Repair: Construct gains fast healing 5. UM PG.234
Reprobation: Marked target is shunned by your religion. UM PG.234
Righteous Might: Your size increases, and you gain bonuses in combat. CR PG.335
Scrying: Spies on subject from a distance. CR PG.337
Serenity: Peaceful feelings harm those attempting violence. UM PG.236
Slay Living: Touch attack deals 12d6 + 1 per level. CR PG.344
Snake Staff: Transforms staff or other wood into snakes to fight for you. APG PG.245
Spell Immunity, Communal: As spell immunity, but you may divide the duration among creatures touched. UC PG.244
Spell Resistance: Subject gains SR 12 + level. CR PG.347
Summon Monster V: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Pain: Triggered rune wracks nearby creatures with pain. CR PG.356
Symbol of Scrying: Triggered rune activates scrying sensor. UM PG.241
Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber. CR PG.356
Symbol of Striking: As symbol of death, but fills a 5-foot square. UC PG.245
Tongues, Communal: As tongues, but you may divide the duration among creatures touched. UC PG.247
Treasure Stitching: Objects on cloth become embroidered. APG PG.250
True Seeing: Lets you see all things as they really are. CR PG.363
Unhallow: Designates location as unholy. CR PG.363
Unholy Ice: Create wall or javelins of frozen unholy water. UM PG.245
Wall of Stone: Creates a stone wall that can be shaped. CR PG.367
6 TH -Level Cleric Spells
Animate Objects: Objects attack your foes. CR PG.242
Antilife Shell: 10-ft.-radius field hedges out living creatures. CR PG.242
Banishment: Banishes 2 HD/level of extraplanar creatures. CR PG.246
Bear’s Endurance, Mass: As bear’s endurance, affects 1 subject/level. CR PG.247
Blade Barrier: Wall of blades deals 1d6/level damage. CR PG.249
Bull’s Strength, Mass: As bull’s strength, affects 1 subject/level. CR PG.251
Create Undead: Create ghasts, ghouls, mohrgs, or mummies. CR PG.262
Cold Ice Strike: Cone of ice slivers deals 1d6 cold/level. UM PG.211
Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. CR PG.263
Dispel Magic, Greater: As dispel magic, but with multiple targets. CR PG.272
Dust Form: You become an incorporeal creature of dust for a short period of time. UC PG.228
Eagle’s Splendor, Mass: As eagle’s splendor, affects 1 subject/level. CR PG.275
Epidemic: Infect a subject with a highly contagious disease. UM PG.218
Find the Path: Shows most direct way to a location. CR PG.281
Forbiddance: Blocks planar travel, damages creatures of different alignment. CR PG.285
Geas/Quest: As lesser geas, but affects any creature. CR PG.288
Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell. CR PG.291
Harm: Deals 10 points/level damage to target. CR PG.293
Heal: Cures 10 points/level damage, all diseases and mental conditions. CR PG.294
Heroes’ Feast: Food for one creature/level cures and grants combat bonuses. CR PG.295
Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level. CR PG.300
Joyful Rapture: Negate harmful emotions. UM PG.225
Owl’s Wisdom, Mass: As owl’s wisdom, affects 1 subject/level. CR PG.318
Plague Storm: Cloud infects creatures like contagion. UM PG.231
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. APG PG.236
Planar Ally: As lesser planar ally, but up to 12 HD. CR PG.320
Summon Monster VI: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Fear: Triggered rune panics nearby creatures. CR PG.356
Symbol of Persuasion: Triggered rune charms nearby creatures. CR PG.356
Symbol of Sealing: Creates triggered wall of force. UM PG.242
Undeath to Death: Destroys 1d4 HD/level undead (max. 20d4). CR PG.363
Wind Walk: You and your allies turn vaporous and travel fast. CR PG.369
Word of Recall: Teleports you back to designated place. CR PG.371
7 TH -Level Cleric Spells
Bestow Grace of the Champion: Target gains paladin abilities for 1 round/level. UM PG.208
Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. CR PG.249
Circle of Clarity: Emanation hampers illusions and stealth. UM PG.211
Control Weather: Changes weather in local area. CR PG.261
Create Demiplane, Lesser: Create your own demiplane. UM PG.214
Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. CR PG.263
Destruction: Kills subject and destroys remains. CR PG.266
Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets. CR PG.269
Ethereal Jaunt: You become ethereal for 1 round/level. CR PG.279
Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects. CR PG.297
Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. CR PG.301
Jolting Portent: You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell. UC PG.232
Lunar Veil: Dispel light and revert lycanthropes. UM PG.227
Refuge: Alters item to transport its possessor to you. CR PG.331
Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). CR PG.331
Repulsion: Creatures can’t approach you. CR PG.333
Restoration, Greater: As restoration, plus restores all levels and ability scores. CR PG.334
Resurrection: Fully restore dead subject. CR PG.334
Scrying, Greater: As scrying, but faster and longer. CR PG.337
Summon Monster VII: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Stunning: Triggered rune stuns nearby creatures. CR PG.356
Symbol of Weakness: Triggered rune weakens nearby creatures. CR PG.357
Waves of Ecstasy: Pleasure stuns and staggers creatures. UM PG.249
Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. CR PG.371
8TH-Level Cleric Spells
Antimagic Field: Negates magic within 10 ft. CR PG.242
Call Construct: Summon your golem to you. UM PG.210
Cloak of Chaos: +4 to AC, +4 resistance, and SR 25 against lawful spells. CR PG.255
Create Demiplane: As lesser create demiplane, but larger and with planar traits. UM PG.213
Create Greater Undead: Create shadows, wraiths, spectres, or devourers. CR PG.261
Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures. CR PG.262
Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level. CR PG.270
Discern Location: Reveals exact location of creature or object. CR PG.270
Divine Vessel: (Oracle only.) Change into a huge, otherworldly creature. APG PG.216
Earthquake: Intense tremor shakes 80-ft. radius. CR PG.275
Euphoric Tranquility: Makes a single creature peaceful and friendly. APG PG.219
Fire Storm: Deals 1d6/level fire damage. CR PG.282
Frightful Aspect: You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC PG.230
Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. CR PG.297
Inflict Critical Wounds, Mass: Deals 4d8 damage + 1/level, affects 1 subject/level. CR PG.300
Orb of the Void: Sphere inflicts negative levels. UM PG.230
Planar Ally, Greater: As lesser planar ally, but up to 18 HD. CR PG.320
Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. CR PG.342
Spell Immunity, Greater: As spell immunity, but up to 8th-level spells. CR PG.347
Stormbolts: 1d8 damage/level (max 20d8) to targets. APG PG.247
Summon Monster VIII: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Death: Triggered rune kills nearby creatures. CR PG.355
Symbol of Insanity: Triggered rune renders nearby creatures insane. CR PG.356
Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells. CR PG.364
9TH-Level Cleric Spells
Astral Projection: Projects you and others onto Astral Plane. CR PG.244
Create Demiplane, Greater: As create demiplane, but larger and with more planar traits. UM PG.213
Cursed Earth: Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM PG.215
Energy Drain: Subject gains 2d4 negative levels. CR PG.277
Etherealness: Travel to Ethereal Plane with companions. CR PG.279
Gate: Connects two planes for travel or summoning. CR PG.287
Heal, Mass: As heal, but affects 1 subject/level. CR PG.294
Implosion: Inflict 10 damage/level to one creature/round. CR PG.299
Interplanetary Teleport: Teleport to another planet. UM PG.225
Miracle: Requests a deity’s intercession. CR PG.314
Overwhelming Presence: Creatures bow before you as if you were divine. UM PG.230
Polar Midnight: Cold darkness paralyzes and deals damage. UM PG.232
Soul Bind: Traps newly dead soul to prevent resurrection. CR PG.345
Spell Immunity, Greater Communal: As greater spell immunity, but you may divide the duration among creatures touched. UC PG.245
Storm of Vengeance: Storm rains acid, lightning, and hail. CR PG.350
Summon Monster IX: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Strife: Triggered rune makes creatures attack. UM PG.242
Symbol of Vulnerability: Triggered rune gives penalties. UM PG.243
True Resurrection: As resurrection, plus remains aren’t needed. CR PG.362
Winds of Vengeance: Grants f light; attack with wind. APG PG.256
Wooden Phalanx: Creates 1d4+2 temporary wood golems to fight for you. UM PG.249

Xenomorph 27 |

A liter of cola!
NP. Had to make one for my players, why not share it! You will still have to add in any domains the cleric selected that are not on the list. May be just a couple of spelling errors in the spell description. If anything you have a base to work from and customize for those individual players.