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One list for all spells from CR+APG+UM+UC
Copy it to excel format for a custom spellsheet or GM quick reference
SORCERER /WIZARD SPELLS
0-Level Sorcerer/Wizard Spells (Cantrips)
Acid Splash: (C) Orb deals 1d3 acid damage. CR PG.239
Arcane Mark: (U) Inscribes a personal rune on an object or creature (visible or invisible). CR PG.244
Bleed: (N) Cause a stabilized creature to resume dying. CR PG.249
Dancing Lights: (Ev) Creates torches or other lights. CR PG.263
Daze: (En) A single humanoid creature with 4 HD or less loses its next action. CR PG.264
Detect Magic: (D) Detects all spells and magic items within 60 ft. CR PG.267
Detect Poison: (D) Detects poison in one creature or small object. CR PG.268
Disrupt Undead: (N) Deals 1d6 damage to one undead. CR PG.273
Flare: (Ev) Dazzles one creature (–1 on attack rolls). CR PG.284
Ghost Sound: (I) Figment sounds. CR PG.289
Haunted Fey Aspect: (I) You surround yourself with disturbing illusions. UC PG.230
Light: (Ev) Object shines like a torch. CR PG.304
Mage Hand: (T) 5-pound telekinesis. CR PG.306
Mending: (T) Makes minor repairs on an object. CR PG.312
Message: (T) Whisper conversation at distance. CR PG.313
Open/Close: (T) Opens or closes small or light things. CR PG.317
Prestidigitation: (U) Performs minor tricks. CR PG.325
Ray of Frost: (Ev) Ray deals 1d3 cold damage. CR PG.330
Read Magic: (D) Read scrolls and spellbooks. CR PG.330
Resistance: (A) Subject gains +1 on saving throws. CR PG.334
Spark: (Ev) Ignites flammable objects. APG PG.246
Touch of Fatigue: (N) Touch attack fatigues target. CR PG.360
1st-Level Sorcerer/Wizard Spells
Abundant Ammunition: (C) Replaces nonmagical ammunition every round. UC PG.222
Adjuring Step: (A) You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC PG.222
Air Bubble: (C) Creates a small pocket of air around your head or an object. UC PG.222
Alarm: (A) Wards an area for 2 hours/level. CR PG.240
Alter Winds: (T) Increase/decrease strength of natural winds. APG PG.201
Animate Rope: (T) Makes a rope move at your command. CR PG.242
Ant Haul: (C) Triples carrying capacity of a creature. APG PG.202
Anticipate Peril: (D) Target gains a bonus on one initiative check. UM PG.206
Break: (T) Gives an object the broken condition. APG PG.207
Bungle: (En) Target takes a –20 penalty on its next attack roll or check. UM PG.209
Burning Hands: (Ev) 1d4/level fire damage (max 5d4). CR PG.251
Cause Fear: (N) One creature of 5 HD or less f lees for 1d4 rounds. CR PG.252
Charm Person: (En) Makes one person your friend. CR PG.254
Chill Touch: (N) One touch/level deals 1d6 damage and possibly 1 Str damage. CR PG.255
Color Spray: (I) Knocks unconscious, blinds, and/or stuns weak creatures. CR PG.256
Comprehend Languages: (D) You understand all spoken and written languages. CR PG.258
Corrosive Touch: (C) Touch attack deals 1d4 acid/level. UM PG.213
Crafter's Curse: (T) Subject takes –5 on Craft skill checks. APG PG.213
Crafter's Fortune: (T) Subject gains +5 on next Craft check. APG PG.213
Damp Powder: (T) Ruins ammunition loaded in the targeted firearm. UC PG.226
Dancing Lantern: (T) Animates a lantern that follows you. APG PG.214
Decompose Corpse: (N) Turn a corpse into a clean skeleton. UM PG.216
Delusional Pride: (En) Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM PG.216
Detect Secret Doors: (D) Reveals hidden doors within 60 ft. CR PG.268
Detect Undead: (D) Reveals undead within 60 ft. CR PG.269
Disguise Self: (I) Changes your appearance. CR PG.271
Ear-Piercing Scream: (Ev) Deal sonic damage and daze target. UM PG.218
Endure Elements: (A) Exist comfortably in hot or cold regions. CR PG.277
Enlarge Person: (T) Humanoid creature doubles in size. CR PG.277
Erase: (T) Mundane or magical writing vanishes. CR PG.279
Expeditious Excavation: (T) Moves 5-ft. cubes of earth. APG PG.220
Expeditious Retreat: (T) Your base speed increases by 30 ft. CR PG.279
Fabricate Bullets: (T) Converts 1 pound of metal into ammunition. UC PG.229
Feather Fall: (T) Objects or creatures fall slowly. CR PG.281
Flare Burst: (Ev) As flare, but affects all creatures in 10 ft. APG PG.223
Floating Disk: (Ev) Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CR PG.284
Forced Quiet: (T) Target cannot make loud noises. UM PG.221
Gravity Bow: (T) Arrows do damage as though one size category bigger. APG PG.226
Grease: (C) Makes 10-ft. square or one object slippery. CR PG.291
Hold Portal: (A) Holds door shut. CR PG.297
Hydraulic Push: (Ev) Wave of water bull rushes an enemy. APG PG.228
Hypnotism: (En) Fascinates 2d4 HD of creatures. CR PG.298
Identify: (D) Gives +10 bonus to identify magic items. CR PG.299
Icicle Dagger: (C) Masterwork ice dagger deals +1 cold damage. UM PG.224
Illusion of Calm: (I) You appear to be standing still, even when you take some actions. UC PG.231
Interrogation: (N) Target answers questions or suffers pain. UM PG.225
Jury-Rig: (T) Removes the broken condition from the targeted object. UC PG.233
Jump: (T) Subject gets bonus on Acrobatics checks. CR PG.303
Ki Arrow: (C) Arrow deals damage as your unarmed strike. UM PG.225
Liberating Command: (T) Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC PG.233
Lock Gaze: (En) You compel the target to only look at you for the duration of the spell. UC PG.236
Longshot: (T) Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC PG.236
Mage Armor: (C) Gives subject +4 armor bonus. CR PG.306
Magic Aura: (I) Alters object’s magic aura. CR PG.307
Magic Missile: (Ev) 1d4+1 damage; +1 missile per two levels above 1st (max 5). CR PG.309
Magic Weapon: (T) Weapon gains +1 bonus. CR PG.310
Memory Lapse: (En) Subject forgets events back to last turn. APG PG. 232
Mirror Strike: (T) You may strike multiple opponents with a single attack. UC PG.236
Moment of Greatness: (En) Doubles a morale bonus. UC PG.237
Mount: (C) Summons riding horse for 2 hours/level. CR PG.315
Negative Reaction: (I) Targeted creature may not positively influence anyone. UC PG.238
Obscuring Mist: (C) Fog surrounds you. CR PG.317
Peacebond: (A) Locks a weapon in place on the target's body. UC PG.238
Polypurpose Panacea: (T) Gain a relaxing or entertaining effect. UM PG.232
Protection from Chaos/Evil/Good/Law: (A) +2 to AC and saves, plus additional protection against selected alignment. CR PG.327
Ray of Enfeeblement: (N) Ray causes 1d6 Str penalty + 1 per 2 levels. CR PG.329
Ray of Sickening: (N) Ray makes the subject sickened. UM PG.234
Reduce Person: (T) Humanoid creature halves in size. CR PG.330
Reinforce Armaments: (T) Temporarily mitigates the fragile quality in targeted weapon or armor. UC PG.241
Restore Corpse: (N) Skeletal corpse grows flesh. UM PG.235
Sculpt Corpse: (N) Makes corpse look like another creature. APG PG.241
See Alignment: (D) Pick an alingment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC PG.243
Shadow Weapon: (I) Create a quasi-real masterwork weapon. UM PG.237
Shield: (A) Invisible disc gives +4 to AC, blocks magic missiles. CR PG.342
Shock Shield: (A) A shield of force protects you until you dismiss it in an explosion of electricity. UC PG.243
Shocking Grasp: (Ev) Touch delivers 1d6/level electricity damage (max 5d6). CR PG.343
Silent Image: (I) Creates minor illusion of your design. CR PG.343
Sleep: (En) Puts 4 HD of creatures into magical slumber. CR PG.344
Snapdragon Fireworks: (T) Create 1 dragon firework/level. UM PG.239
Stone Fist: (T) Your unarmed strikes are lethal. APG PG.247
Stumble Gap: (C) Small hole trips creatures. APG PG.247
Summon Minor Monster: (C) Summon 1d3 Tiny animals. UM PG.241
Summon Monster I: (C) Summons extraplanar creature to fight for you. CR PG.350
Touch of Gracelessness: (T) Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG PG.249
Touch of the Sea: (T) Swim speed becomes 30 ft. APG PG.250
True Strike: (D) +20 on your next attack roll. CR PG.363
Unerring Weapon: (T) Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC PG.248
Unprepared Combatant: (En) Target takes –4 on initiative and Reflex saves. UM PG.246
Unseen Servant: (C) Invisible force obeys your commands. CR PG.364
Vanish: (I) As invisibility for 1 round/level (5 max). APG PG.253
Ventriloquism: (I) Throws voice for 1 min./level. CR PG.365
Vocal Alteration: (T) Disguise target’s voice. UM PG.248
Weaken Powder: (T) Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. UC PG.249
Youthful Appearance: (T) Target appears younger. UM PG.249
2nd-Level Sorcerer/Wizard Spells
Accelerate Poison: (T) Hastens targeted poison’s onset. APG PG.201
Acid Arrow: (C) Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CR PG.239
Adoration: (T) You gain a bonus on Diplomacy checks and performance combat checks. UC PG.222
Alter Self: (T) Assume form of a Small or Medium humanoid. CR PG.240
Animal Aspect: (T) You gain some of the beneficial qualities of an animal. UC PG.222
Ant Haul, Communal: (T) As ant haul, but you may divide the duration among creatures touched. UC PG.223
Arcane Lock: (A) Magically locks a portal or chest. CR PG.243
Arrow Eruption: (C) Creates duplicates of killing arrow. APG PG.202
Badger’s Ferocity: (T) Weapons are keen while you concentrate. UM PG.207
Bear’s Endurance: (T) Subject gains +4 to Con for 1 min./ level. CR PG.246
Bestow Weapon Proficiency: (En) Grants a creature proficiency in a single weapon for a short period of time. UC PG.224
Blindness/Deafness: (N) Makes subject blinded or deafened. CR PG.250
Blood Transcription: (D) Wizard only. Learn a spell from the target’s blood. UM PG.209
Blur: (I) Attacks miss subject 20% of the time. CR PG.251
Boiling Blood: (T) Targets take fire damage; orcs get +2 Strength. UM PG.209
Brow Gasher: (N) Slashing weapon deals bleed damage to an opponent's head. UC PG.224
Bull’s Strength: (T) Subject gains +4 to Str for 1 min./level. CR PG.251
Bullet Shield: (A) You gain a +4 ddeflection bonus to AC against firearm attacks. UC PG.225
Burning Gaze: (Ev) Inflict 1d6 fire damage to creature by looking at it. APG PG.208
Cat’s Grace: (T) Subject gains +4 to Dex for 1 min./level. CR PG.252
Certain Grip: (T) You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC PG.225
Command Undead: (N) Undead creature obeys your commands. CR PG.257
Compassionate Ally: (En) Target is compelled to help injured ally. UM PG.211
Continual Flame: (Ev) Makes a permanent, heatless light. CR PG.260
Create Pit: (C) Creates an extradimensional pit. APG PG.213
Create Treasure Map: (D) Creates treasure map out of a creature’s corpse. APG PG.214
Cushioning Bands: (C) Force bands protect against crushing. UM PG.215
Darkness: (Ev) 20-ft. radius of supernatural shadow. CR PG.263
Darkvision: (T) See 60 ft. in total darkness. CR PG.264
Daze Monster: (En) Living creature of 6 HD or less loses its next action. CR PG.264
Defensive Shock: (Ev) Electricity damages your attackers. UM PG.216
Delay Pain: (En) Ignore pain for 1 hour/level. UM PG.216
Destablize Powder: (T) Ammunition in the targeted firearm is prone to misfire. UC PG.228
Detect Thoughts: (D) Allows “listening” to surface thoughts. CR PG.268
Disfiguring Touch: (T) Target becomes disfigured. UM PG.217
Disguise Other: (I) As disguise self, but affects you or another. UM PG.217
Dust of Twilight: (C) Black particles extinguish light sources within area. APG PG.217
Eagle’s Splendor: (T) Subject gains +4 to Cha for 1 min./level. CR PG.275
Elemental Speech: (D) Enables you to speak to elementals and some creatures. APG PG.218
Elemental Touch: (Ev) Gain energy damage touch attack. APG PG.218
Endure Elements, Communal: (T) As endure elements, but you may divide the duration among creatures touched. UC PG.228
False Life: (N) Gain 1d10 temporary hp + 1/level (max +10). CR PG.280
Flaming Sphere: (Ev) Rolling ball of fire deals 3d6 fire damage. CR PG.283
Fiery Shuriken: (C) Calls forth several fiery projectiles ready to be flung at opponents. UC PG.229
Fire Breath: (Ev) Exhale a cone of f lame at will. APG PG.221
Fog Cloud: (C) Fog obscures vision. CR PG.284
Fox’s Cunning: (T) Subject gains +4 to Int for 1 min./level. CR PG.286
Frigid Touch: (Ev) Target takes cold damage and is staggered. UM PG.221
Frost Fall: (Ev) The area is covered in chilling frost. UC PG.230
Ghostly Disguise: (I) You look like a ghost of yourself. UM PG.222
Ghoul Touch: (N) Paralyzes one subject, which exudes stench that makes those nearby sickened. CR PG.289
Glide: (T) You take no falling damage, move 60 ft./round while falling. APG PG.225
Glitterdust: (C) Blinds creatures, outlines invisible creatures. CR PG.290
Gust of Wind: (Ev) Blows away or knocks down smaller creatures. CR PG.293
Haunting Mists: (I) Creatures are shaken and take Wis damage. UM PG.222
Hideous Laughter: (En) Subject loses actions for 1 round/level. CR PG.296
Hypnotic Pattern: (I) Fascinates 2d4 + level HD of creatures. CR PG.298
Invisibility: (I) Subject is invisible for 1 min./level or until it attacks. CR PG.301
Kinetic Reverberation: (T) Channels the force of an enemy's attack back into its weapon. UC PG.233
Knock: (T) Opens locked or magically sealed door. CR PG.303
Levitate: (T) Subject moves up and down at your direction. CR PG.304
Locate Object: (D) Senses direction toward object (specific or type). CR PG.305
Mad Hallucination: (I) Target takes penalties to mental actions. UM PG.227
Magic Mouth: (I) Object speaks once when triggered. CR PG.310
Magic Siege Engine: (T) Siege gains +1 on targeting and damage rolls. UC PG.236
Make Whole: (T) Repairs an object. CR PG.311
Masterwork Transformation: (T) Make a normal item into a masterwork one. UM PG.228
Minor Image: (I) As silent image, plus some sound. CR PG.314
Mirror Image: (I) Creates decoy duplicates of you. CR PG.314
Misdirection: (I) Misleads divinations for 1 creature or object. CR PG.314
Miserable Pity: (A) Opponents cannot attack a pathetic creature. UM PG.229
Mount, Communal: (C) As mount but you may divide the duration among creatures touched. UC PG.237
Obscure Object: (A) Masks object against scrying. CR PG.317
Oppressive Boredom: (En) Target loses its next action. UM PG.230
Owl’s Wisdom: (T) Subject gains +4 to Wis for 1 min./level. CR PG.318
Pernicious Poison: (N) Target takes a –4 penalty against poison. UM PG.231
Phantom Trap: (I) Makes item seem trapped. CR PG.320
Pilfering Hand: (Ev) You may seize an object or manipulate it from afar. UC PG.239
Protection from Arrows: (A) Subject gains DR 10/magic against ranged attacks. CR PG.327
Protection from Chaos, Communal: (A) As protection from chaos, but you may divide the duration among creatures touched. UC PG.240
Protection from Evil, Communal: (A) As protection from evil, but you may divide the duration among creatures touched. UC PG.240
Protective Penumbra: (Ev) Shadow protects the target from light. UM PG.233
Pyrotechnics: (T) Turns fire into blinding light or thick smoke. CR PG.328
Qualm: (En) Target gains penalties on ability checks, skill checks, and concentration checks until it spoends an entire ound doing nothing. UC PG.241
Recoil Fire: (T) Ammunition in the targeted firearm generates excessive recoil. UC PG.241
Reinforce Armaments, Communal: (T) As reinforce armaments, but you may divide the duration among objects touched. UC PG.241
Reloading Hands: (C) Loads a single shot into your weapon every round. UC PG.242
Resist Energy: (A) Ignores first 10 (or more) points of damage per attack from specified energy type. CR PG.334
Returning Weapon: (C) Grants a weapon the returning special weapon quality. UC PG.242
Ricochet Shot: (Ev) Imbues a projectile weapon to give its ammunition the ability to ricochet. UC PG.243
Rope Trick: (T) As many as eight creatures hide in extradimensional space. CR PG.335
Scare: (N) Frightens creatures of less than 6 HD. CR PG.336
Scorching Ray: (Ev) Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CR PG.337
Sculpt Simulacrum: (T) Alter a simulacrum’s appearance. UM PG.236
See Invisibility: (D) Reveals invisible creatures or objects. CR PG.339
Share Language: (D) Subject understands chosen language. APG PG.243
Share Memory: (D) Share one memory with the target. UM PG.238
Shatter: (Ev) Sonic energy damages objects or crystalline creatures. CR PG.341
Silk To Steel: (T) Use a scarf as a shield or whip. UM PG.238
Skinsend: (N) Animate and possess your own skin as if it were a separate creature. UM PG.238
Slipstream: (C) Wave boosts creature’s speed. APG PG.244
Spectral Hand: (N) Creates disembodied glowing hand to deliver touch attacks. CR PG.346
Spider Climb: (T) Grants ability to walk on walls and ceilings. CR PG.347
Spontaneous Immolation: (Ev) Target takes 3d6 points of fire damage and catches on fire. UC PG.245
Stablize Powder: (T) Ammunition in the targeted firearm is less likely to misfire. UC PG.245
Steal Voice: (N) Target gains the croaking spellblight. UM PG.240
Stone Call: (C) 2d6 damage to all creatures in area. APG PG.247
Summon Monster II: (C) Summons extraplanar creature to fight for you. CR PG.352
Summon Swarm: (C) Summons swarm of bats, rats, or spiders. CR PG.354
Symbol of Mirroring: (I) Triggered rune creates mirror images. UM PG.241
Tactical Acumen: (En) You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC PG.246
Telekinetic Assembly: (T) Assembles a siege engine using 1 fewer worker for every two caster levels. UC PG.246
Thunder Fire: (T) Ammunition in the targeted firearm deafens opponents. UC PG.247
Touch of Idiocy: (En) Subject takes 1d6 penalty to Int, Wis, and Cha. CR PG.360
Twisted Space: (T) Targeted creaeture's attacks target a random square instead of the intended target. UC PG.248
Unnatural Lust: (En) Target is compelled to kiss or caress another creature. UM PG.245
Unshakable Chill: (N) Target is aff licted with severe cold. UM PG.246
Warding Weapon: (A) The weapon you use for the focu of this spell defends you, allowing you to cast spells without provoking attacks of oppourtunity. UC PG.248
Web: (C) Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CR PG.368
Web Shelter: (C) Create a comfortable shelter made of webbing. UM PG.249
Whispering Wind: (T) Sends a short message 1 mile/level. CR PG.369
3rd-Level Sorcerer/Wizard Spells
Ablative Barrier: (C) Surrounds the target with layers of force. UC PG.221
Animate Dead, Lesser: (N) Create one skeleton or zombie. UM PG.205
Anthropomorphic Animal: (T) Animal becomes bipedal. UM PG.206
Aqueous Orb: (C) Creates rolling sphere of water. APG PG.202
Arcane Sight: (D) Magical auras become visible to you. CR PG.244
Ash Storm: (C) Hamper vision and movement. UM PG.207
Beast Shape I: (T) You take the form and some of the powers of a Small or Medium animal. CR PG.247
Blink: (T) You randomly vanish and reappear for 1 round per level. CR PG.250
Blood Biography: (D) Learn about a creature with its blood. APG PG.206
Burrow: (T) Target gains a burrow speed of 15. UM PG.210
Campfire Wall: (Ev) Creates a shelter around a campfire. APG PG.210
Chain of Perdition: (Ev) Creates a floating chain of force. UC PG.225
Clairaudience/Clairvoyance: (D) Hear or see at a distance for 1 min./level. CR PG.255
Cloak of Winds: (A) Creates a screen of wind around you. APG PG.211
Countless Eyes: (T) Extra eyes gives all around vision. UM PG.213
Darkvision, Communal: (T) As darkvision, but you may divide the duration among creatures touched. UC PG.226
Daylight: (Ev) 60-ft. radius of bright light. CR PG.264
Deep Slumber: (En) Puts 10 HD of creatures to sleep. CR PG.265
Devolution: (T) Target eidolon temporarily loses 1 evolution +1/five levels. APG PG.216
Dispel Magic: (A) Cancels one magical spell or effect. CR PG.272
Displacement: (I) Attacks miss subject 50% of the time. CR PG.273
Distracting Cacophony: (Ev) Noise makes it difficult to cast. UM PG.217
Draconic Reservoir: (Ev) Subject can absorb energy damage and enhance melee attacks with it. APG PG.217
Eldritch Fever: (N) Target gains the eldritch ague spellblight. UM PG.218
Elemental Aura: (Ev) Creates an aura of energy around you. APG PG.218
Enter Image: (T) Transfers your consciousness to an object bearing your likeness. APG PG.219
Eruptive Pustules: (T) Acid boils burst when you are attacked. UM PG.218
Excruciating Deformation: (T) Target takes Dex and Con damage. UM PG.219
Explosive Runes: (A) Deals 6d6 damage when read. CR PG.279
Fireball: (Ev) 1d6 damage per level, 20-ft. radius. CR PG.283
Flame Arrow: (T) Arrows deal +1d6 fire damage. CR PG.283
Flash Fire: (T) Ammunition in the targeted firearm creates a tremendous flash capable of linding the weapon's bearer and those around him. UC PG.230
Fly: Subject flies at speed of 60 ft. CR PG.284
Force Punch: (Ev) Target takes force damage and is pushed away. UM PG.221
Gaseous Form: (T) Subject becomes insubstantial and can fly slowly. CR PG.287
Gentle Repose: (N) Preserves one corpse. CR PG.289
Halt Undead: (N) Immobilizes undead for 1 round/level. CR PG.293
Haste: (T) One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CR PG.294
Healing Thief: (N) You siphon half of all magical healing that the targeted creature receives. UC PG.231
Heroism: (En) Gives +2 bonus on attack rolls, saves, skill checks. CR PG.295
Hold Person: (En) Paralyzes one humanoid for 1 round/level. CR PG.296
Hostile Levitation: (T) Levitates the targeted creature up off the ground. UC PG.231
Howling Agony: (N) Screaming pain limits the target’s actions. UM PG.223
Hydraulic Torrent: (Ev) Creates torrent of water that bull rushes any creature in its path. APG PG.228
Illusory Script: (I) Only select creatures can read text. CR PG.299
Invisibility Sphere: (I) Makes everyone within 10 ft. invisible. CR PG.302
Keen Edge: (T) Doubles normal weapon’s threat range. CR PG.303
Ki Leech: (N) Add to your ki pool when you critically hit. UM PG.225
Lightning Bolt: (Ev) Electricity deals 1d6/level damage. CR PG.304
Loathsome Veil: (I) Nauseate and/or sicken weak creatures. UM PG.227
Locate Weakness: (D) You roll damage twice when you roll damage for a critical hit and take the best damage. UC PG.236
Mad Monkeys: (C) Summon a swarm of mischievous monkeys. UM PG.227
Magic Circle against Chaos/Evil/Good/Law: (A) As protection spells, but 10-ft. radius and 10 min./level. CR PG.308
Magic Weapon, Greater: (T) Weapon gains +1 bonus/four levels (max +5). CR PG.310
Major Image: (I) As silent image, plus sound, smell and thermal effects. CR PG.311
Marionette Possession: (N) As magic jar, but limited to line of sight. UM PG.228
Monstrous Physique I: (T) Take the form and some of the powers of a Small or Medium monstrous humanoid. UM PG.229
Nondetection: (A) Hides subject from divination, scrying. CR PG.317
Pain Strike: (Ev) Inflicts 1d6 nonlethal damage 1 round/level. APG PG.234
Pellet Blast: (C) Creates an explosion of conjured metal pellets. UC PG.238
Phantom Driver: (C) Conjure a phantom to drive vehicles. UC PG.239
Phantom Steed: (C) Magic horse appears for 1 hour/level. CR PG.319
Protection from Arrows, Communal: (A) As protection from arrows, but you may divide the duration among creatures touched. UC PG.240
Protection from Energy: (A) Absorbs 12 points/level of damage from one kind of energy. CR PG.327
Pup Shape: (T) Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC PG.240
Rage: (En) Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CR PG.329
Rain of Frogs: (C) Summon a swarm of poisonous frogs. UM PG.233
Ray of Exhaustion: (N) Ray makes subject exhausted. CR PG.330
Reckless Infatuation: (C) Target is compelled to stay near another. UM PG.234
Resinous Skin: (T) You gain DR 5/piercing and +4 to CMD against disarm attempts. UC PG.242
Resist Energy, Communal: (A) As resist energy, but you may divide the duration among creatures touched. UC PG.242
Returning Weapon, Communal: (C) As returning weapon, buy you may divide the duration among weapons touched. UC PG.243
Sands of Time: (N) Target temporarily ages. UM PG.236
Secret Page: (T) Changes one page to hide its real content. CR PG.338
Seek Thoughts: (D) Detects thinking creatures’ thoughts. APG PG.242
Sepia Snake Sigil: (C) Creates text symbol that immobilizes reader. CR PG.339
Share Language, Communal: (D) As share language, but you may divide the duration among creatures touched. UC PG.243
Shifting Sand: (T) Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG PG.243
Shrink Item: (T) Object shrinks to one-sixteenth size. CR PG.342
Sleet Storm: (C) Hampers vision and movement. CR PG.344
Slow: (T) One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CR PG.344
Spider Climb, Communal: (T) As spider climb, but you may divide the duration among creatures touched. UC PG.245
Spiked Pit: (C) As create pit, but filled with spikes. APG PG.246
Stinking Cloud: (C) Nauseating vapors, 1 round/level. CR PG.349
Strangling Hair: (T) Your hair animates and grapples. UM PG.241
Suggestion: (En) Compels a subject to follow stated course of action. CR PG.350
Summon Monster III: (C) Summons extraplanar creature to fight for you. CR PG.352
Tiny Hut: (Ev) Creates shelter for 10 creatures. CR PG.360
Tongues: (D) Speak and understand any language. CR PG.360
Touch Injection: (T) You can deliver an infusion, elixir, poison, or potion as a touch attack. UC PG.247
Toxic Gift: (N) Target suffers the effect of the poison in you. UM PG.243
Twilight Knife: (Ev) Floating knife attacks with you. APG PG.252
Unadulterated Loathing: (En) Target is compelled to avoid another creature. UM PG.244
Undead Anatomy I: (T) Take the form and some of the powers of a Small or Medium undead. UM PG.244
Vampiric Touch: (N) Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CR PG.364
Versatile Weapon: (T) Weapon bypasses some DR. APG PG.254
Vision of Hell: (I) Illusionary hellscape makes creatures shaken. UM PG.248
Water Breathing: (T) Subjects can breathe underwater. CR PG.368
Wind Wall: (Ev) Deflects arrows, smaller creatures, and gases. CR PG.370
4th-Level Sorcerer/Wizard Spells
Acid Pit: (C) Creates a pit with a layer of acid on the bottom. APG PG.201
Age Resistance, Lesser: (T) Ignore penalties from middle age. UM PG.205
Agonize: (Ev) Pain encourages an outsider to obey you. UM PG.205
Animal Aspect, Greater: (T) As animal aspect, buy you gain two animal qualities. UC PG.223
Animate Dead: (N) Creates undead skeletons and zombies out of corpses. CR PG.241
Arcane Eye: (D) Invisible floating eye moves 30 ft./round. CR PG.243
Ball Lightning: (Ev) Flying balls of lightning deal 3d6 electricity damage each. APG PG.204
Beast Shape II: (T) You take the form and some of the powers of a Tiny or Large animal. CR PG.247
Bestow Curse: (N) –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CR PG.247
Black Tentacles: (C) Tentacles grapple all creatures within a 20-ft. spread. CR PG.248
Calcific Touch: (T) Touch attack slows target, 1d4 Dex damage. APG PG.208
Charm Monster: (En) Makes monster believe it is your ally. CR PG.254
Confusion: (En) Subjects behave oddly for 1 round/level. CR PG.258
Contagion: (N) Infects subject with chosen disease. CR PG.259
Control Summoned Creature: (En) Direct a summoned monster as if you had summoned it. UM PG.212
Crushing Despair: (En) Subjects take –2 on attack rolls, damage rolls, saves, and checks. CR PG.262
Curse of Magic Negation: (A) Target gains the negated spellblight. UM PG.215
Darkvision, Greater: (T) See 120 ft. in total darkness. UM PG.216
Daze, Mass: (En) As daze, but affecting multiple creatures. UM PG.216
Detect Scrying: (D) Alerts you to magical eavesdropping. CR PG.268
Detonate: (Ev) Inflicts 1d8/level energy damage to all creatures within 15 ft. APG PG.215
Dimension Door: (C) Teleports you a short distance. CR PG.269
Dimensional Anchor: (A) Bars extradimensional movement. CR PG.270
Dragon's Breath: (Ev) Gives you a dragon’s breath weapon. APG PG.217
Elemental Body I: (T) Turns you into a Small elemental. CR PG.275
Enervation: (N) Subject gains 1d4 negative levels. CR PG.277
Enlarge Person, Mass: (T) 1 humanoid creature/level doubles in size. CR PG.278
False Life, Greater: (N) Gain 2d10 temporary hp + 1/level. UM PG.219
Familiar Melding: (N) Possess your familiar. UM PG.219
Fear: (N) Subjects within cone f lee for 1 round/level. CR PG.281
Firefall: (T) Causes fire to burst up, dealing 2d6 fire damage. APG PG.222
Fire Shield: (Ev) Creatures attacking you take fire damage; you’re protected from heat or cold. CR PG.282
Fire Trap: (A) Opened object deals 1d4 damage + 1/level. CR PG.282
Fleshworm Infestation: (C) Worms deal hp and Dex damage. UM PG.220
Geas, Lesser: (En) Commands subject of 7 HD or less. CR PG.288
Globe of Invulnerability, Lesser: (A) Stops 1st- through 3rdlevel spell effects. CR PG.290
Hallucinatory Terrain: (I) Makes one type of terrain appear like another (field as forest, or the like). CR PG.293
Ice Storm: (Ev) Hail deals 5d6 damage in cylinder 40 ft. across. CR PG.298
Illusory Wall: (I) Wall, floor, or ceiling looks real, but anything can pass through. CR PG.299
Invisibility, Greater: (I) As invisibility, but subject can attack and stay invisible. CR PG.302
Locate Creature: (D) Indicates direction to familiar creature. CR PG.305
Magic Siege Engine, Greater: (T) Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC PG.236
Malfunction: (T) Construct behaves oddly for 1 round/level. UM PG.228
Malicious Spite: (En) Target is compelled to plot against another. UM PG.228
Minor Creation: (C) Creates one cloth or wood object. CR PG.313
Mnemonic Enhancer: (T) Wizard only. Prepare extra spells or retain one just cast. CR PG.315
Moonstruck: (En) Subject is enraged and confused. APG PG.232
Monstrous Physique II: (T) Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM PG.229
Named Bullet: (D) Imbues ammunition with accuracy against a specific creature type. UC PG.238
Nondetection, Communal: (A) As nondetection, but you may divide the duration among creatures touched. UC PG.238
Obsidian Flow: (T) Converts the surface of the ground into molten glass. UC PG.238
Overwhelming Grief: (En) Grieving target can take no actions and is denied its Dex bonus. UM PG.230
Phantasmal Killer: (I) Fearsome illusion kills subject or deals 3d6 damage. CR PG.319
Phantom Chariot: (C) Conjures a quasi-real heavy chariot pulled by four horses. UC PG.239
Phantom Steed, Communal: (C) As phantom steed, but you may divide the duration among creatures touched. UC PG.239
Protection from Energy, Communal: (A) As protection from energy, but you may divide the duration among creatures touched. UC PG.240
Rainbow Pattern: (I) Lights fascinate 24 HD of creatures. CR PG.329
Reduce Person, Mass: (T) As reduce person, but affects 1 humanoid creature/level. CR PG.331
Remove Curse: (A) Frees object or person from curse. CR PG.332
Resilient Sphere: (Ev) Force globe protects but traps one subject. CR PG.333
Ride the Waves: (T) Target can breathe water and swim. UM PG.235
River of Wind: (Ev) A stream of wind causes nonlethal damage and can knock down or push creatures. APG PG.240
Scrying: (D) Spies on subject from a distance. CR PG.337
Secure Shelter: (C) Creates sturdy cottage. CR PG.338
Shadow Conjuration: (I) Mimics conjuration below 4th level, but only 20% real. CR PG.340
Shadow Projection: (N) Temporarily become a shadow. APG PG.243
Shadow Step: (I) Teleport from one shadow to another. UM PG.237
Share Senses: (D) See/hear/smell what your familiar is. APG PG.243
Shcoking Image: (I) As mirror image, but the duplicates emit electrial damage when destroyed. UC PG.243
Shout: (Ev) Deafens all within cone and deals 5d6 sonic damage. CR PG.343
Simulacrum, Lesser: (I) Creates a double of a weak creature. UM PG.238
Solid Fog: (C) Blocks vision and slows movement. CR PG.345
Stone Shape: (T) Sculpts stone into any shape. CR PG.349
Stoneskin: (A) Grants DR 10/adamantine. CR PG.349
Summon Monster IV: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Revelation: (D) Triggered symbol reveals illusions. UM PG.241
Symbol of Slowing: (T) Triggered rune slows creatures. UM PG.242
Telekinetic Charge: (Ev) Launches an ally through the air. UC PG.247
Terrible Remorse: (En) Creature is compelled to harm itself. UM PG.243
Tongues, Communal: (D) As tongues, but you may divide the duration among creatures touched. UC PG.247
Touch of Slime: (C) Touch infests a target with green slime. UM PG.243
True Form: (A) Removes polymorph effects. APG PG.251
Vermin Shape I: (T) Take the form and some of the powers of a Small or Medium vermin. UM PG.246
Vitriolic Mist: (Ev) As fire shield, except acid damage. UM PG.248
Volcanic Storm: (Ev) Hot rocks deal 5d6 damage. UM PG.248
Wall of Fire: (Ev) Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CR PG.365
Wall of Ice: (Ev) Ice plane creates wall or hemisphere creates dome. CR PG.366
Wandering Star Motes: (I) Outlines subject and produces light as a sunrod. APG PG.255
5th-Level Sorcerer/Wizard Spells
Absorb Toxicity: (N) You become immune to diseases and toxins, absorb one, and then spread it to others. UC PG.221
Acidic Spray: (C) 1d6/level acid damage plus 1 round of acid. UM PG.204
Animal Growth: (T) One animal doubles in size. CR PG.240
Astral Projection, Lesser: (N) Limited astral travel. UM PG.207
Baleful Polymorph: (T) Turns subject into harmless animal. CR PG.246
Beast Shape III: (T) You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CR PG.247
Blight: (N) Withers one plant or deals 1d6/level damage to plant creature. CR PG.250
Break Enchantment: (A) Frees subjects from enchantments, transmutations, and curses. CR PG.251
Cloudkill: (C) Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CR PG.256
Cone of Cold: (Ev) 1d6/level cold damage. CR PG.258
Contact Other Plane: (D) Lets you ask question of extraplanar entity. CR PG.259
Corrosive Consumption: (C) Acidic patch damages an opponent. UM PG.212
Curse of Disgust: (En) Target is sickened when viewing a trigger. UM PG.215
Dismissal: (A) Forces a creature to return to its native plane. CR PG.271
Dominate Person: (En) Controls humanoid telepathically. CR PG.274
Dream: (I) Sends message to anyone sleeping. CR PG.274
Echolocation: (T) Sonic sense gives you blindsight 40 ft. UM PG.218
Elemental Body II: (T) Turns you into a Medium elemental. CR PG.276
Energy Siege Shot: (T) A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. UC PG.228
Fabricate: (T) Transforms raw materials into finished items. CR PG.280
False Vision: (I) Fools scrying with an illusion. CR PG.280
Feeblemind: (En) Subject’s Int and Cha drop to 1. CR PG.281
Fickle Winds: (T) Wind walls selectively block attacks. UM PG.219
Fire Snake: (Ev) Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG PG.222
Geyser: (C) Creates a geyser of boiling water. APG PG.225
Hold Monster: (En) As hold person, but any creature. CR PG.296
Hostile Juxtaposition: (C) You create a dimensional link with a targetted creature, and switch spots with it. UC PG.231
Hungry Pit: (C) As create pit, but dealing 4d6 damage to those in it as it closes. APG PG.228
Icy Prison: (Ev) Thick ice holds and damages target. UM PG.224
Interposing Hand: (Ev) Hand provides cover against 1 opponent. CR PG.301
Life Bubble: (A) Protects creatures from sustained environmental effects. APG PG.230
Lightning Arc: (Ev) Targets in a line take 1d6 electricity/level. UM PG.227
Mage’s Faithful Hound: (C) Phantom dog can guard a location and attack intruders. CR PG.306
Mage’s Private Sanctum: (A) Prevents anyone from viewing or scrying an area for 24 hours. CR PG.307
Magic Jar: (N) Enables possession of another creature. CR PG.309
Major Creation: (C) As minor creation, plus stone and metal. CR PG.311
Mind Fog: (En) Subjects in fog get –10 to Wis and Will checks. CR PG.313
Mirage Arcana: (I) As hallucinatory terrain, plus structures. CR PG.314
Monstrous Physique II: (T) Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM PG.229
Nightmare: (I) Sends vision dealing 1d10 damage, fatigue. CR PG.316
Overland Flight: (T) You fly at a speed of 40 ft. and can hustle over long distances. CR PG.317
Pain Strike, Mass: (Ev) As pain, but affects multiple creatures. APG PG.234
Passwall: (T) Creates passage through wood or stone wall. CR PG.318
Permanency: (U) Makes certain spells permanent. CR PG.318
Persistent Image: (I) As major image, but with no concentration required. CR PG.319
Phantasmal Web: (I) Catches subjects in illusory web. APG PG.235
Plague Carrier: (N) Target’s attacks carry filth fever. UM PG.231
Planar Adaptation: (T) Resist harmful effects of other plane. APG PG.236
Planar Binding, Lesser: (C) Traps extraplanar creature of 6 HD or less until it performs a task. CR PG.321
Plant Shape I: (T) Turns you into a Small or Medium plant. CR PG.322
Polymorph: (T) Gives one willing subject a new form. CR PG.323
Possess Object: (N) Possess and animate one object. UM PG.232
Prying Eyes: (D) 1d4 + 1/level floating eyes scout for you. CR PG.326
Rapid Repair: (T) Construct gains fast healing 5. UM PG.234
Secret Chest: (C) Hides expensive chest on Ethereal Plane; you retrieve it at will. CR PG.338
Seeming: (I) Changes appearance of 1 person per 2 levels. CR PG.339
Sending: (Ev) Delivers short message anywhere, instantly. CR PG.339
Shadow Evocation: (I) Mimics evocation below 5th level, but only 20% real. CR PG.340
Smug Narcissism: (En) Target is distracted by its sense of self. UM PG.238
Sonic Thrust: (Ev) Sound moves targets away from you. UM PG.239
Soothe Construct: (A) Reduce the berserk chance of a construct. UM PG.240
Stoneskin, Communal: (A) As stoneskin, but you may divide the duration among creatures touched. UC PG.245
Suffocation: (N) Target quickly suffocates to death. APG PG.248
Summon Monster V: (C) Summons extraplanar creature to fight for you. CR PG.352
Summoner Conduit: (N) The target eidolon's summoner takes damage whenever the eidolon does. UC PG.245
Symbol of Pain: (N) Triggered rune wracks creatures with pain. CR PG.356
Symbol of Scrying: (D) Triggered rune activates scrying sensor. UM PG.241
Symbol of Sleep: (En) Triggered rune puts nearby creatures into catatonic slumber. CR PG.356
Symbol of Striking: (I) As symbol of death, but fills a 5-foot square. UC PG.245
Telekinesis: (T) Moves object, attacks creature, or hurls object or creature. CR PG.357
Telepathic Bond: (D) Link lets allies communicate. CR PG.358
Teleport: (C) Instantly transports you as far as 100 miles per level. CR PG.358
Transmute Mud to Rock: (T) Transforms two 10-ft. cubes per level. CR PG.361
Transmute Rock to Mud: (T) Transforms two 10-ft. cubes per level. CR PG.361
Treasure Stitching: (T) Objects on cloth become embroidered. APG PG.250
Unbreakable Construct: (A) Increase construct hardness or DR. UM PG.244
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II: (T) As vermin shape, but Tiny or Large. UM PG.246
Wall of Force: (Ev) Wall is immune to damage. CR PG.365
Wall of Sound: (Ev) Sonic wall deflects and damages creatures. UM PG.248
Wall of Stone: (C) Creates a stone wall that can be shaped. CR PG.367
Waves of Fatigue: (N) Several targets become fatigued. CR PG.368
Wreath of Blades: (A) Four mithral daggers speed around you, attacking nearby cretures and protecting your spellcasting from attacks of oppourtunity. UC PG.249
6th-Level Sorcerer/Wizard Spells
Acid Fog: (C) Fog deals acid damage. CR PG.239
Age Resistance: (T) Ignore penalties from old age. UM PG.205
Analyze Dweomer: (D) Reveals magical aspects of subject. CR PG.240
Antimagic Field: (A) Negates magic within 10 ft. CR PG.242
Battlemind Link: (D) You and an ally gain attack and AC bonuses. UM PG.207
Bear’s Endurance, Mass: (T) As bear’s endurance, affects one subject/level. CR PG.247
Beast Shape IV: (T) You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CR PG.247
Bull’s Strength, Mass: (T) As bull’s strength, affects 1 subject per level. CR PG.251
Cat’s Grace, Mass: (T) As cat’s grace, affects 1 subject/level. CR PG.252
Chain Lightning: (Ev) 1d6/level damage and 1 secondary bolt/level. CR PG.253
Circle of Death: (N) Kills 1d4/level HD of creatures. CR PG.255
Cloak of Dreams: (En) Creatures within 5 ft. fall asleep. APG PG.211
Cold Ice Strike: (Ev) Cone of ice slivers deals 1d6 cold/level. UM PG.211
Conjure Black Pudding: (C) Summon a black pudding. UM PG.211
Contagion, Greater: (N) Infect a subject with a magical disease. UM PG.211
Contagious Flame: (Ev) Scorching rays cause 4d6 fire damage, then move on to new targets. APG PG.212
Contingency: (Ev) Sets trigger condition for another spell. CR PG.259
Control Water: (T) Raises or lowers bodies of water. CR PG.260
Create Undead: (N) Raises ghouls, ghasts, mummies, or mohrgs from physical remains. CR PG.262
Curse, Major: (N) As bestow curse, but harder to remove. UM PG.215
Disintegrate: (T) Reduces one creature or object to dust. CR PG.271
Dispel Magic, Greater: (A) As dispel magic, but with multiple targets. CR PG.272
Eagle’s Splendor, Mass: (T) As eagle’s splendor, 1 subject/level. CR PG.275
Elemental Body III: (T) Turns you into a Large elemental. CR PG.276
Enemy Hammer: (T) Allows you to telekinetically use a creature as a weapon. APG PG.219
Energy Siege Shot, Greater: (Ev) As siege energy shot, but you can affect any size siege engine. UC PG.229
Envious Urge: (En) Targets steal from or disarm others. UM PG.218
Eyebite: (N) Target becomes panicked, sickened, and comatose. CR PG.280
Flesh to Stone: (T) Turns subject creature into statue. CR PG.284
Fluid Form: (T) Gain DR 10/slashing, increases reach 10 ft., and breathe water. APG PG.223
Forceful Hand: (Ev) Hand pushes creatures away. CR PG.285
Form of the Dragon I: (T) Turns you into a Medium dragon. CR PG.286
Fox’s Cunning, Mass: (T) As fox’s cunning, affects 1 subject/ level. CR PG.286
Freezing Sphere: (Ev) Freezes water or deals cold damage. CR PG.287
Geas/Quest: (En) As lesser geas, but affects any creature. CR PG.288
Getaway: (C) Teleports you and select creatures to predetermined location. APG PG.225
Globe of Invulnerability: (A) As lesser globe of invulnerability, plus 4th-level spell effects. CR PG.290
Guards and Wards: (A) Array of magic effects protect area. CR PG.292
Heroism, Greater: (En) Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CR PG.295
Ice Crystal Teleport: (C) Target is frozen, then teleported. UM PG.224
Leashed Shackles: (Ev) Target is restricted to a specific location. UM PG.226
Legend Lore: (D) Lets you learn tales about a person, place, or thing. CR PG.304
Mage’s Lucubration: (T) Wizard only. Recalls spell of 5th level or lower. CR PG.306
Mislead: (I) Turns you invisible and creates illusory double. CR PG.315
Monstrous Physique IV: (T) As monstrous physique III, with more abilities. UM PG.229
Move Earth: (T) Digs trenches and builds hills. CR PG.316
Named Bullet, Greater: (D) As named bullet, but deals 2 points of damage for every caster level. UC PG.238
Owl’s Wisdom, Mass: (T) As owl’s wisdom, affects 1 subject/level. CR PG.318
Permanent Image: (I) Permanent illusion, includes sight, sound, smell, and thermal effects. CR PG.319
Planar Binding: (C) As lesser planar binding, but up to 12 HD. CR PG.321
Plant Shape II: (T) Turns you into a Large plant creature. CR PG.323
Programmed Image: (I) As major image, but triggered by event. CR PG.327
Repulsion: (A) Creatures can’t approach you. CR PG.333
Serenity: (En) Peaceful feelings harm those attempting violence. UM PG.236
Shadow Walk: (I) Step into shadow to travel rapidly. CR PG.341
Sirocco: (Ev) Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG PG.244
Stone to Flesh: (T) Restores petrified creature. CR PG.350
Suggestion, Mass: (En) As suggestion, affects 1 subject/level. CR PG.350
Summon Monster VI: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Fear: (N) Triggered rune panics nearby creatures. CR PG.356
Symbol of Persuasion: (En) Triggered rune charms creatures. CR PG.356
Symbol of Sealing: (A) Create triggered wall of force. UM PG.242
Tar Pool: (T) Converts the top player of the ground into hot tar. UC PG.246
Transformation: (T) You gain combat bonuses. CR PG.360
True Seeing: (D) Lets you see all things as they really are. CR PG.363
Undead Anatomy III: (T) Take the form and some of the powers of a Diminutive or Huge undead. UM PG.245
Undeath to Death: (N) Destroys 1d4/level HD of undead (max. 20d4). CR PG.363
Unwilling Shield: (N) Subject shares wounds you receive. APG PG.253
Utter Contempt: (En) Target’s attitude worsens by two categories. UM PG.246
Veil: (I) Changes appearance of a group of creatures. CR PG.364
Vengeful Outrage: (En) Target is compelled to destroy one enemy. UM PG.246
Wall of Iron: (C) 30 hp/four levels; can topple onto foes. CR PG.367
7th-Level Sorcerer/Wizard Spells
Arcane Cannon: (T) Your focus becomes a magical cannon that fires on its own. UC PG.223
Age Resistance, Greater: (T) Ignore penalties from venerable age. UM PG.205
Arcane Sight, Greater: (D) As arcane sight, but also reveals magic effects on creatures and objects. CR PG.244
Banishment: (A) Banishes 2 HD/level of extraplanar creatures. CR PG.246
Caustic Eruption: (C) Burst deals 1d6 acid/level and lingers. UM PG.210
Circle of Clarity: (A) Emanation hampers illusions and stealth. UM PG.211
Control Construct: (T) Take control of a construct. UM PG.211
Control Undead: (N) Undead don’t attack you while under your command. CR PG.260
Control Weather: (T) Changes weather in local area. CR PG.261
Create Demiplane, Lesser: (C) Create your own demiplane. UM PG.214
Delayed Blast Fireball: (Ev) 1d6/level fire damage; you can postpone blast for up to 5 rounds. CR PG.265
Deflection: (A) Attacks that miss are redirected back to the source of the attack. APG PG.215
Elemental Body IV: (T) Turns you into a Huge elemental. CR PG.277
Epidemic: (N) Infect a subject with a highly contagious disease. UM PG.218
Ethereal Jaunt: (T) You become ethereal for 1 round/level. CR PG.279
Expend: (A) Wastes creatures’ limited use magical ability. APG PG.220
Finger of Death: (N) Deals 10 damage/level to one subject. CR PG.282
Firebrand: (T) Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. APG PG.222
Fly, Mass: (T) One creature/level gains ability to fly. APG PG.223
Forcecage: (Ev) Cube or cage of force imprisons all inside. CR PG.285
Form of the Dragon II: (T) Turns you into a Large dragon. CR PG.286
Giant Form I: (T) Turns you into a Large giant. CR PG.289
Grasping Hand: (Ev) Hand provides cover, pushes, or grapples. CR PG.291
Hold Person, Mass: (En) As hold person, but all within 30 ft. CR PG.296
Hostile Juxtaposition, Greater: (C) You may target one creature for every four of your caster levels. UC PG.231
Ice Body: (T) Your body becomes living ice. UM PG.224
Insanity: (En) Subject suffers continuous confusion. CR PG.301
Instant Summons: (C) Prepared object appears in your hand. CR PG.301
Invisibility, Mass: (I) As invisibility, but affects all in range. CR PG.302
Joyful Rapture: (C) Negate harmful emotions. UM PG.225
Ki Shout: (Ev) Target take 1d6 sonic/level and is stunned. UM PG.226
Limited Wish: (U) Alters reality (within limits). CR PG.305
Lunar Veil: (I) Dispel light and revert lycanthropes. UM PG.227
Mage’s Magnificent Mansion: (C) Door leads to extradimensional mansion. CR PG.307
Mage’s Sword: (Ev) Floating magic blade strikes opponents. CR PG.307
Phantasmal Revenge: (I) Ghost from corpse hunts killer. APG PG.235
Phase Door: (C) Creates an invisible passage through a barrier. CR PG.320
Plague Storm: (N) Cloud infects creatures like contagion. UM PG.231
Planar Adaptation, Mass: (T) As planar adaptation, but affects multiple creatures. APG PG.236
Plane Shift: (C) As many as eight subjects travel to another plane. CR PG.322
Plant Shape III: (T) Turns you into a Huge plant. CR PG.323
Polymorph, Greater: (T) Gives one willing subject a new, more powerful form. CR PG.323
Power Word Blind: (En) Blinds creature with 200 hp or less. CR PG.324
Prismatic Spray: (Ev) Rays hit subjects with variety of effects. CR PG.325
Project Image: (I) Illusory double can talk and cast spells. CR PG.327
Rampart: (C) Creates 5-ft.-thick earthen barrier. APG PG.237
Resonating Word: (T) Target is damages, staggered, and stunned. UM PG.235
Reverse Gravity: (T) Objects and creatures fall upward. CR PG.335
Scouring Winds: (Ev) Winds block vision and deal 3d6 damage. UM PG.236
Scrying, Greater: (D) As scrying, but faster and longer. CR PG.337
Sequester: (A) Subject is invisible to sight and scrying; renders creature comatose. CR PG.340
Shadow Conjuration, Greater: (I) As shadow conjuration, but up to 6th level and 60% real. CR PG.340
Simulacrum: (I) Creates partially real double of a creature. CR PG.343
Spell Turning: (A) Ref lect 1d4+6 spell levels back at caster. CR PG.347
Statue: (T) Subject can become a statue at will. CR PG.349
Summon Monster VII: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Stunning: (En) Triggered rune stuns creatures. CR PG.356
Symbol of Weakness: (N) Triggered rune weakens creatures. CR PG.357
Teleport, Greater: (C) As teleport, but no range limit and no off-target arrival. CR PG.359
Teleport Object: (C) As teleport, but affects a touched object. CR PG.359
Temporary Resurrection: (N) Bring a creature to life for 24 hours. UM PG.243
Vision: (D) As legend lore, but quicker. CR PG.365
Vortex: (Ev) Creates a whirlpool in water. APG PG.254
Walkthrough Space: (C) You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of oppourtunity. UC PG.248
Waves of Ecstasy: (En) Pleasure stuns and staggers creatures. UM PG.249
Waves of Exhaustion: (N) Several targets become exhausted. CR PG.368
8th-Level Sorcerer/Wizard Spells
Antipathy: (En) Object or location affected by spell repels certain creatures. CR PG.243
Binding: (En) Utilizes an array of techniques to imprison a creature. CR PG.248
Call Construct: (C) Summon your construct to you. UM PG.210
Charm Monster, Mass: (En) As charm monster, but all within 30 ft. CR PG.254
Clenched Fist: (Ev) Large hand provides cover, pushes, or attacks your foes. CR PG.255
Clone: (N) Duplicate awakens when original dies. CR PG.256
Create Demiplane: (C) As lesser demiplane, but larger and with planar traits. UM PG.213
Create Greater Undead: (N) Creates shadows, wraiths, spectres, or devourers. CR PG.261
Demand: (En) As sending, plus you can send suggestion. CR PG.265
Dimensional Lock: (A) Teleportation and interplanar travel blocked for 1 day/level. CR PG.270
Discern Location: (D) Reveals exact location of creature or object. CR PG.270
Euphoric Tranquility: (En) Makes a creature friendly. APG PG.219
Form of the Dragon III: (T) Turns you into a Huge dragon. CR PG.286
Frightful Aspect: (T) You take on a terrifying, Large-sized form of yourself and emit an aura that cuases creatures to become shaken or firghtened. UC PG.230
Giant Form II: (T) Turns you into a Huge giant. CR PG.289
Horrid Wilting: (N) Deals 1d6/level damage within 30 ft. CR PG.298
Incendiary Cloud: (C) Cloud deals 6d6 fire damage/round. CR PG.300
Iron Body: (T) Your body becomes living iron. CR PG.302
Irresistible Dance: (En) Forces subject to dance. CR PG.303
Maze: (C) Traps subject in extradimensional maze. CR PG.312
Mind Blank: (A) Subject is protected from mental/emotional magic and scrying. CR PG.313
Moment of Prescience: (D) You gain +1/level insight bonus on single attack roll, check, or save. CR PG.315
Orb of the Void: (N) Sphere inflicts negative levels. UM PG.230
Planar Binding, Greater: (C) As lesser planar binding, but up to 18 HD. CR PG.321
Polar Ray: (Ev) Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. CR PG.323
Polymorph Any Object: (T) Changes a subject into anything else. CR PG.323
Power Word Stun: (En) Stuns creature with 150 hp or less. CR PG.324
Prediction of Failure: (D) Target is permanently shaken and sickened, and may gain a spellblight. UM PG.232
Prismatic Wall: (A) Wall’s colors have array of effects. CR PG.325
Protection from Spells: (A) Confers +8 resistance bonus. CR PG.328
Prying Eyes, Greater: (D) As prying eyes, but eyes have true seeing. CR PG.326
Scintillating Pattern: (I) Twisting colors confuse, stun, or render unconscious. CR PG.336
Screen: (I) Illusion hides area from vision and scrying. CR PG.337
Seamantle: (C) Sheathes you in protective water. APG PG.241
Shadow Evocation, Greater: (I) As shadow evocation, but up to 7th level and 60% real. CR PG.340
Shout, Greater: (Ev) Devastating yell deals 10d6 sonic damage; stuns creatures. CR PG.343
Stormbolts: (Ev) 1d8 damage/level (max 20d8) to targets. APG PG.247
Summon Monster VIII: (C) Summons extraplanar creature to fight for you. CR PG.352
Sunburst: (Ev) Blinds all within 10 ft., deals 6d6 damage. CR PG.355
Symbol of Death: (N) Triggered rune kills nearby creatures. CR PG.355
Symbol of Insanity: (En) Triggered rune renders nearby creatures insane. CR PG.356
Sympathy: (En) Object or location attracts certain creatures. CR PG.357
Telekinetic Sphere: (Ev) As resilient sphere, but you move the sphere telekinetically. CR PG.358
Temporal Stasis: (T) Puts subject into suspended animation. CR PG.359
Trap the Soul: (C) Imprisons subject within gem. CR PG.362
Undead Anatomy IV: (T) As undead anatomy III, but with more abilities. UM PG.245
Wall of Lava: (C) Wall damages foes that try to enter, periodically launches lava at nearby targets. APG PG.255
9th-Level Sorcerer/Wizard Spells
Astral Projection: (N) Projects you and companions onto Astral Plane. CR PG.244
Clashing Rocks: (C) 20d6 damage to target creature. APG PG.210
Create Demiplane, Greater: (C) As create demiplane, but larger and with more planar traits. UM PG.213
Crushing Hand: (Ev) Large hand provides cover, pushes, or crushes your foes. CR PG.262
Cursed Earth: (N) Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM PG.215
Dominate Monster: (En) As dominate person, but any creature. CR PG.274
Energy Drain: (N) Subject gains 2d4 negative levels. CR PG.277
Etherealness: (T) Travel to Ethereal Plane with companions. CR PG.279
Fiery Body: (T) You gain various fire-related powers. APG PG.221
Foresight: (D) “Sixth sense” warns of impending danger. CR PG.285
Freedom: (A) Releases creature from imprisonment. CR PG.287
Gate: (C) Connects two planes for travel or summoning. CR PG.287
Heroic Invocation: (En) Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC PG.231
Hold Monster, Mass: (En) As hold monster, but all within 30 ft. CR PG.296
Icy Prison, Mass: (Ev) As icy prison, but it affects 1 creature/level. UM PG.224
Imprisonment: (A) Entombs subject beneath the earth. CR PG.300
Interplanetary Teleport: (C) Teleport to another planet. UM PG.225
Mage’s Disjunction: (A) Dispels magic, disenchants magic items. CR PG.306
Meteor Swarm: (Ev) Four exploding spheres each deal 6d6 fire damage. CR PG.313
Mind Blank, Communal: (A) As mind blank, but you may divide the duration among creatures touched. UC PG.236
Overwhelming Presence: (En) Creatures bow before you as if you were divine. UM PG.230
Power Word Kill: (En) Kills one creature with 100 hp or less. CR PG.324
Prismatic Sphere: (A) As prismatic wall, but surrounds on all sides. CR PG.325
Refuge: (C) Alters item to transport its possessor to your abode. CR PG.331
Ride the Lightning: (Ev) Transform into electricity. UM PG.235
Shades: (I) As shadow conjuration, but up to 8th level and 80% real. CR PG.340
Shapechange: (T) Transforms you into certain creatures, and lets you change forms once per round. CR PG.341
Soul Bind: (N) Traps newly dead soul to prevent resurrection. CR PG.345
Suffocation, Mass: (N) One creature/level suffocates to death. APG PG.248
Summon Monster IX: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Strife: (En) Triggered rune makes creatures attack. UM PG.242
Symbol of Vulnerability: (A) Triggered rune gives penalties. UM PG.243
Teleportation Circle: (C) Teleports creatures inside circle. CR PG.359
Time Stop: (T) You act freely for 1d4+1 rounds. CR PG.359
Transmute Blood to Acid: (T) Target takes acid damage each round, and its attackers take acid damage. UM PG.244
Tsunami: (C) Huge wave damages and sweeps up all in its path. APG PG.251
Wail of the Banshee: (N) Deals 10 damage/level to 1 creature/level. CR PG.365
Wall of Suppression: (A) Creates wall that disables magic. APG PG.255
Winds of Vengeance: (Ev) Gives you the ability to fly and attack with wind. APG PG.256
Weird: (I) As phantasmal killer, but affects all within 30 ft. CR PG.369
Wish: (U) As limited wish, but with fewer limits. CR PG.370
Wooden Phalanx: (C) Creates 1d4+2 temporary wood golems to fight for you. UM PG.249
World Wave: (T) Earth moves you across distances. APG PG.256