Abundant Quiver [P.E.A.C.H]


Homebrew and House Rules


Abundant Quiver

Aura faint conjuration; CL 3rd

Slot —; Price 900 gp; Weight 2 lbs.

Description

This Appears to be a typical arrow container capable of holding about 20 Arrows. When an arrow is pulled from the container a new nonmagical arrow replaces it a round later. The ammunition taken from the
container the round before vanishes.

There is a 30% chance (01–30 on d%) that the Quiver instead produces Bolts, 5% chance (90-95 on d%) that the Quiver is instead a pouch that produces Sling Bullets, or 5% change (96-100 on d%) that the Quiver is instead a pouch that produces shurikens when found as treasure.

Construction Requirements Craft Wondrous Item, abundant ammunition, creator must choose of the type of ammunition when created; Cost 450 gp

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This item was inspired from this spell:

Abundant Ammunition (Ultimate Combat 222):

School conjuration (summoning); Level bard 1, cleric 1, ranger 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M/DF (a single piece of ammunition)
Target one container touched
Duration 1 minute/level
Saving Throw none; Spell Resistance no

When cast on a container such as a quiver or a pouch that
contains nonmagical ammunition or shuriken (including
masterwork ammunition or shuriken), at the start of each
round this spell replaces any ammunition taken from the
container the round before. The ammunition taken from the
container the round before vanishes. If, after casting this spell,
you cast a spell that enhances projectiles, such as align weapon
or greater magic weapon, on the same container, all projectiles
this spell conjures are affected by that spell.

BTW, a variation of this item would be say a Abundant Bag that produces say Sling bullets or Surikens.

NOTE: The price of this item is purposefully low because well many campaigns would just make a houserule to not have to keep track of nonmagical ammunition (kinda like how its assumed Wizards/Sorcerers keep their spell component pouches refilled).

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