| el_skootro |
Hey DMs -- anyone have a write up of what info you gave the players to represent what the found in the temple at the end of Souls for Smuggler's Shiv? There's not a clear listing of what exactly the players will know, and I'd like to be as precise as possible. Especially useful would be a copied and pasted email you sent to your players.
jhallum
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Hey DMs -- anyone have a write up of what info you gave the players to represent what the found in the temple at the end of Souls for Smuggler's Shiv? There's not a clear listing of what exactly the players will know, and I'd like to be as precise as possible. Especially useful would be a copied and pasted email you sent to your players.
Here's the words that went into our group wiki(there are two parts to any recap, what the heroes learned, and what the heroes accomplished), this was under what they had learned:
The room that the heroes confronted Ieana, or Yarzoth, if you will, was a large cathedral-like temple, with a river of still warm, apparently fresh blood in it. It has three alcoves that each contain carvings which delineate the genesis and journey of the cult of Zura that once inhabited these chambers. The carvings are written in Azlanti, so it is easy for Tesadura to read them, given that she has studied written Azlanti. The carvings write of the Cult's origins in the Azlanti city of Saventh-Yhi, deep in the heart of the Mwangi Expanse, and talks about the cult's exile and journey from Saventh-Yhi to the Smuggler's Shiv, where they defeated a large group of serpentfolk, and appropriated their underground Temple (this place) for their own needs. The carvings also write of how the cult plans to earn Zura's Gift (the gift of vampirism, apparently), by undertaking extensive and vile rituals, and once they did so, return to Saventh-Yhi to awaken that city with Zura's Gift as well.
These carvings are shocking to both Gelik and Tesadura, because it has long been thought that Saventh-Yhi is a myth, a legendary city of gold and riches. Everyone knows that the Azlanti aren't this far south, they stayed to the north, and to the west, across the ocean. The discovery of an intact and complete Azlanti city could be worth a country to the right people.
Along with that, the notes that Iaena carried are difficult to read, even after Gelik uses magic to attempt to comprehend them. There's so much information here, and her phrasing is so archaic, that it will take several days to sort through the information, and even then, you may need someone who knows more about how someone like Ieana writes, something that magic can't decipher. But, the last few pages show the promise of her research, for Ieana writes: For lo, I believe that these malformed and twisted apes have, in these carvings, the key to finding what I've sought for so long: the key to Tazion, and from there...Saventh-Yhi.