Greycloak of Bowness
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My PCs are heading to the bottom of a freshwater lake to do some salvage from a sunken ship that contains almost all of their gear and some portion of their treasure. Anyway, I thought my underwater encounter ideas are kinda stale so I thought I'd poll this forum for ideas.
My PCs were taken prisoner by Xanesha in a TPK at the end of Skinsaw. She took them to work on the Paradise Barge as charm zombie slaves for a year and a half (thus there is no Leucretia) before the barge was sunk with them on it. They managed to escape, swim to shore (on the Shimmerglens side) and have made it to Turtleback Ferry.
The party is up to 6 6th level characters but are severely underequipped, in that they have about 30gp worth of treasure per person. They plan on pooling their money, hiring a boat to take them to where they figure the wreck is and using water breathing, plan to descend to the sunken ship, explore it and retrieve what's left of their loot and continue on with life after that.
The wreck has been on the bottom of a freshwater lake for 2 full weeks. and could have had anything happen to it in that time, including having the loot taken from there to somewhere else.
What I have so far is:
1) A minor alligator gar attack on the way down (using shark stats).
2) A giant Eel in the ship
3) Some kind of hazards on the ship to do with air pockets and trapped buoyant furniture maybe
4) A larger gar attack on the way up attracted by the blood and whatnot in the water
Does anyone have any better ideas I can use?
| Fergie |
I like the underwater version of gargoyles myself, but that would be unfair to a group without magic weapons.
Perhaps the lake was once a swampy valley, with a small settlement of hardcore settlers. The village was destroyed in a sudden way, and restless spirits still dwell within. The ship has come to rest among the ruins, upsetting the long dead villagers.
A few little black dragons would be good.
Keep it very easy- underwater + no equipment = much less powerful party.
| Buddah668 |
1. As the the PCs descend a muskrat comes swimming by with something shiny. Later one PC realizes some ring or amulet of theirs is gone. They get the rest back, but that one piece's recovery could become an adventure in itself.
2. A single Merrow has moved in. It even uses one of the PCs own weapons against the party.
3. PCs recover their stuff. Only a 100 yards from shore a freak wave capsizes their current boat. Now they must spend time slogging their stuff to shore.