Mounted Combat feat vs. critical hits (and other mounted combat questions)


Rules Questions


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

The Mounted Combat feat allows you to roll your ride skill against the attack that hits your mount, to deny the hit.

Does this work against critical hits, too?
Aagainst all crits? Like the "you hit, whatever the armor was"-natural-20 or just threat-on-19 critical hits?

Im going to play a Cavalier and want to handle difficult questions before they come up. Because most of the time, when i ask about things that are just about to come i get a NO.

When i charge while mounted, do only i get a charge attack, or my mount, too? who gets attacks with ride-by-attack?

Can mount and rider make full attacks at the same time?

When do i have to use the Cover ride action? when know an attack is incoming, or after i know the result?
can i use ride to deny hits to my mount while using it as cover?

Do companion horses also have the docile special ability and thus have only primary attacks, or will hoves be secondary all the time?

When reaching lvl 4 and getting the advancement bonus of combat training, is it added as trick, oder does it fall under the tricks limit?
Can't i combat train it before level 4?


Winterschuh wrote:

The Mounted Combat feat allows you to roll your ride skill against the attack that hits your mount, to deny the hit.

Does this work against critical hits, too?
Aagainst all crits? Like the "you hit, whatever the armor was"-natural-20 or just threat-on-19 critical hits?

A strict reading of the rules seems to say as long as your Ride check exceeds the attack roll, the hit is negated, even if it is a natural 20. In 3.5 there was an explanation that your ride check became your mount's AC. I would venture to say most GMs will probably say a natural 20 hits regardless.

Winterschuh wrote:
When i charge while mounted, do only i get a charge attack, or my mount, too? who gets attacks with ride-by-attack?

With a successful DC10 ride check both you and your mount can make a charge attack.

Winterschuh wrote:
Can mount and rider make full attacks at the same time?

Yes, with a successful DC 10 ride check.

Winterschuh wrote:
When do i have to use the Cover ride action? when know an attack is incoming, or after i know the result?

You have to do it before the attack is rolled.

Winterschuh wrote:
can i use ride to deny hits to my mount while using it as cover?

Don't see any reason why not.

Winterschuh wrote:

Do companion horses also have the docile special ability and thus have only primary attacks, or will hoves be secondary all the time?

When reaching lvl 4 and getting the advancement bonus of combat training, is it added as trick, oder does it fall under the tricks limit?
Can't i combat train it before level 4?

You can train your mount for combat at level 1. At fourth level it is automatically trained for combat.


Some call me Tim wrote:
Winterschuh wrote:

The Mounted Combat feat allows you to roll your ride skill against the attack that hits your mount, to deny the hit.

Does this work against critical hits, too?
Aagainst all crits? Like the "you hit, whatever the armor was"-natural-20 or just threat-on-19 critical hits?

A strict reading of the rules seems to say as long as your Ride check exceeds the attack roll, the hit is negated, even if it is a natural 20. In 3.5 there was an explanation that your ride check became your mount's AC. I would venture to say most GMs will probably say a natural 20 hits regardless.

As written, the nat 20 hits, because a nat 20 always hits. However, the mounted combat feat takes place AFTER the hit to negate it. Where in 3.5 you were preventing the hit from ever happening by upping the mount's AC (so a nat 20 would still hit, since it hits anything), now you are negating a hit (so the nat 20 would be negated so long as you beat the roll, since it's nat 20 magic of auto-hit has already happened).

Essentially, what Tim said. Just with more words and probably less clarity.


Winterschuh wrote:

The Mounted Combat feat allows you to roll your ride skill against the attack that hits your mount, to deny the hit.

Does this work against critical hits, too?
Aagainst all crits? Like the "you hit, whatever the armor was"-natural-20 or just threat-on-19 critical hits?

Im going to play a Cavalier and want to handle difficult questions before they come up. Because most of the time, when i ask about things that are just about to come i get a NO.

-It might work to make the hit miss completely against a 19 that's a critical threat. It will not work against a 20 that's a critical threat.... but in either case it might prevent the confirmation of the critical. Basically you get to try to change the mounts AC to your ride check.

Quote:
When i charge while mounted, do only i get a charge attack, or my mount, too? who gets attacks with ride-by-attack?

-This ones been answered by the devs as just you. Ride by attack has been acknowledged by the devs to not fullfill its intended design goals by strict raw (epsecially with the 3.0 to 3.5 changes in charge that they seem to miss) As long as you move in a strait line and stab someone on the way your charge should be good.

Quote:
Can mount and rider make full attacks at the same time?

Yes.. as long as you don't move more than 5 feet.

Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

Quote:
When do i have to use the Cover ride action? when know an attack is incoming, or after i know the result?

You have to use it when the attack is announced, otherwise you don't have a +4 bonus ac to cover when you are attacked.

Quote:
can i use ride to deny hits to my mount while using it as cover?

Probably not. They are both immediate actions and you only get one of those per round.

Quote:
Do companion horses also have the docile special ability and thus have only primary attacks, or will hoves be secondary all the time?

Its secondary till you hit 4th level and advance.

Quote:

When reaching lvl 4 and getting the advancement bonus of combat training, is it added as trick, oder does it fall under the tricks limit?

Can't i combat train it before level 4?

The rules are fubarred on this one, and I think they've admitted that. They should probably be bonus tricks, considering how sub par a horse is compared to the rest of the animal companions. If you combat train your horse, your DM could say you wasted your bonus tricks by doubling up on them... at which point you can get another animal companion 24 hours later, rename him "Spirit II" , have him come with combat training and then add in his regular tricks.


BigNorseWolf wrote:
Winterschuh wrote:

The Mounted Combat feat allows you to roll your ride skill against the attack that hits your mount, to deny the hit.

Does this work against critical hits, too?
Aagainst all crits? Like the "you hit, whatever the armor was"-natural-20 or just threat-on-19 critical hits?

Im going to play a Cavalier and want to handle difficult questions before they come up. Because most of the time, when i ask about things that are just about to come i get a NO.

-It might work to make the hit miss completely against a 19 that's a critical threat. It will not work against a 20 that's a critical threat.... but in either case it might prevent the confirmation of the critical. Basically you get to try to change the mounts AC to your ride check.

Not quite. In 3.5, you used your ride as AC. Now, you roll against the attack roll to negate a hit. A 20 auto-hits, but after it hits, it can be negated by mounted combat just as any other hit can be.

...

Quote:

can i use ride to deny hits to my mount while using it as cover?

Probably not. They are both immediate actions and you only get one of those per round.

Not in the same round, because dropping down to cover is an immediate action, and using mounted combat is an immediate action. BUT, if you dropped down to cover last round, and remained there (i.e., did not spend a move action to get back up), then you can use mounted combat to negate a hit this round.

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