Additional Resources and Ultimate Combat


Pathfinder Society

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I have to say I am extremely disappointed what has been unauthorized with Ultimate Combat.

All Archetypes dealing with Guns other then Gunslinger have been unauthorized. I know there are those that will be happy about this, but for me this is very upsetting.

What is the reasoning for this? Why is only way to have a Gun the Gunslinger class only?

Argh...I have been looking forward to playing a Spellslinger since I heard about them at PaizoCon and this just dashed that. I can't explain enough How upset I am about this.

It is not even a balancing thing or a Rules reason that would Unbalance PFS play. There is not a thing about those Archetypes that would make them unplayable in PFS play.

I have seen reason why to ban some archetypes or abilities in the past, because they would not work in PFS play, but for these that is not the case.

ARGH!!!!!!!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

It is even Worse..

They did not even ban Amateur Gunslinger feat, and anyone buy Firearms if they have the Gunsmithing feat.

So why Ban those Archetypes!!!

Sovereign Court 3/5

I want to add that Secret Stash Deed feat has also joined the numbers of not-legal feats.

Not enirely sure why, but not as confusing as to why every gun archetype was banned...

Paizo Employee Director of Brand Strategy

4 people marked this as a favorite.

Just because something appears in a hardcover PFS book does not mean it exists in Golarion. Guns exist in Golarion, but at this point, we don't have any gunmages or Solomon Kanes. These archetypes may be added in the future, but there are currently several options for PCs wanting to play with guns, either as full-fledged gunslingers or members of other classes. Only the gunslinger gets a gun and the feats to use it for free, though.

Given the hot-button issue guns in fantasy RPGs can be, this was the fairest and most easy to define line we could draw for how available they are in the campaign.

Scarab Sages 5/5 **** Venture-Captain, Oregon—Portland

Another thing is, why are Inquisitions for Inquisitors legal from Ultimate Magic, but they're not legal from Ultimate Combat?
I know I haven't received my copy yet, but it just seems really odd.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Gornil wrote:

Another thing is, why are Inquisitions for Inquisitors legal from Ultimate Magic, but they're not legal from Ultimate Combat?

I know I haven't received my copy yet, but it just seems really odd.

Both inquisitions in Ultimate Combat are gun related.

Grand Lodge 4/5

I too, am really disappointed about the lack of Spellslingers in PFS. I think they’ll be a highly popular player choice due to the originality and steampunkiness of their class concept and there’ll be a lot of folks disappointed that they can’t play wizards pouring evocation magic into their gun chambers or firing off magically charged rounds into beasties.

At a low level playtest of the Spellslinger I have to say they weren’t optimised or overly powerful at all. With the lack of reloading options, their ability to outdamage was half that of the other characters. I can understand that Golarion may not have fused magic and guns yet, but honestly, give a gun to a Gnome and this tech would be established in about two weeks.

It's a shame.

3/5

Mark Moreland wrote:
Given the hot-button issue guns in fantasy RPGs can be, this was the fairest and most easy to define line we could draw for how available they are in the campaign.

Thanks, Mark! Any effort to make guns less prolific than they could be is a good call.

-Matt


Ya after seeing the ban list, I probably won't bother with UC. No Inquisitions allowed for Inquisitors ha! Must mean this time they are actually worth having unlike the ones in UM.

1/5

1 person marked this as FAQ candidate.
Alizor wrote:
Gornil wrote:

Another thing is, why are Inquisitions for Inquisitors legal from Ultimate Magic, but they're not legal from Ultimate Combat?

I know I haven't received my copy yet, but it just seems really odd.
Both inquisitions in Ultimate Combat are gun related.

It could probably have been phrased better - the description makes no reference to the UC Inquisitions in particular and states that ALL Inquisitions are illegal. This appears to actually be retroactive which I'm sure isn't the intent.

Scarab Sages 4/5 5/5

I'm just glad to know one way or the other. My next pfs char will likely be a gunslinger/ranger or gunslinger/wizard... Then again gunslinger/cleric of erastil might be an option too.

Scarab Sages 4/5 5/5

Mark Moreland wrote:
Guns exist in Golarion, but at this point, we don't have any gunmages...

So my gunslinger 1/Wizard 11 would be the first? TOTALLY AWESOME!!!!

Liberty's Edge 4/5 5/5

Chris Kenney wrote:
It could probably have been phrased better - the description makes no reference to the UC Inquisitions in particular and states that ALL Inquisitions are illegal. This appears to actually be retroactive which I'm sure isn't the intent.

That text is in the UC section of the document; it doesn't follow that it would apply to other books.

Grand Lodge

KestlerGunner wrote:
I too, am really disappointed about the lack of Spellslingers in PFS. I think they’ll be a highly popular player choice due to the originality and steampunkiness of their class concept

That's the problem. Golarian isn't at the level of appropriate steampunkiness. A world like Eberron would be though.

Maybe at some point they'll do a new PFS campaign where steampunky archetypes would be more appropriate than some of the core classes. :)

Silver Crusade

Pathfinder Adventure Path Subscriber

Let's face it - when Paizo removed the "Play, Play, Play!" rule, they had to given Dragnmoon something to grumble about. ;)

Shadow Lodge 2/5

Despite the fact that I am a HUGE lover of the Gunslinger class, I have to say that I'm quite quite pleased with the restrictions.

From experience early on with the playtest, i can say that having a table full of Gunslingers is precisely 0 fun, especially if someone decides to light a damn torch. (Grr!)

BTW, does anyone know if the rule about being weak to Non-magical fire made it into Ultimate Combat? i loved the flavor and balance that put into the class, and injected a very high-risk feel into the class. Just seeing where you're going was a challenge!

Grand Lodge 4/5

Adam J Wells wrote:

Despite the fact that I am a HUGE lover of the Gunslinger class, I have to say that I'm quite quite pleased with the restrictions.

From experience early on with the playtest, i can say that having a table full of Gunslingers is precisely 0 fun, especially if someone decides to light a damn torch. (Grr!)

BTW, does anyone know if the rule about being weak to Non-magical fire made it into Ultimate Combat? i loved the flavor and balance that put into the class, and injected a very high-risk feel into the class. Just seeing where you're going was a challenge!

Fix a hooden lantern (with a sunrod inside) onto your barrel. Instant gun-torch!

Shadow Lodge 2/5

KestlerGunner wrote:
Adam J Wells wrote:

Despite the fact that I am a HUGE lover of the Gunslinger class, I have to say that I'm quite quite pleased with the restrictions.

From experience early on with the playtest, i can say that having a table full of Gunslingers is precisely 0 fun, especially if someone decides to light a damn torch. (Grr!)

BTW, does anyone know if the rule about being weak to Non-magical fire made it into Ultimate Combat? i loved the flavor and balance that put into the class, and injected a very high-risk feel into the class. Just seeing where you're going was a challenge!

Fix a hooden lantern (with a sunrod inside) onto your barrel. Instant gun-torch!

...Does Duct-Tape exist in Golarion? Can we get a ruling please?

Grand Lodge 4/5

Adam J Wells wrote:


...Does Duct-Tape exist in Golarion? Can we get a ruling please?

Careful now. If we get an official ruling on duct tape we'll need a Chuck Greene prestige option fighter and a Paddle Saw exotic weapon. [/deadrising2]


I'm being extra careful to be civil, but I must vent my disgust. I understand the reasoning for why the decision was made, but I personally feel it was the wrong decision.

Personally, I feel that Ninja and Samurai running around are just as much of a "hot button issue" to fantasy roleplaying as firearms, yet neither of these were gutted out. Not to mention it becomes another yet another instance of me purchasing a product... only to find out that just as I get done with my business trip and my schedule realigns to start playing PFS again, that almost everything I was interested in using from my new purchase is banned, and the reason? Basically it's a trussed up version of "The grognards might not like guns."

Some things I understand, performance combat, sure - it's a whole new subset of rules that requires that every GM has to buy an optional book, I get it. Item creation? Sure. But seriously, things are now getting banned just because some people might not like them? To me, that is just frivolous.

If there's Gunslingers, then there's guns. If it's really that big of a deal, require a level of gunslinger to open up the other archetypes.

And I'm sorry, I don't usually vent like this, but I have a really hard time getting excited about Pathfinder Society when major portions of books are getting banned for "flavor" and to appease grognards, and not for legitimate rules reasons.

Shadow Lodge 2/5

KestlerGunner wrote:
Adam J Wells wrote:


...Does Duct-Tape exist in Golarion? Can we get a ruling please?
Careful now. If we get an official ruling on duct tape we'll need a Chuck Greene prestige option fighter and a Paddle Saw exotic weapon. [/deadrising2]

I'm okay with this. Seriously. When can I expect a supplement on the topic?

Grand Lodge

It would be nice to be able to get a printer friendly version of the restrictions.


Saludos desde España

Anybody can help me?

I bougth "the ultimate combat" and I afraid no understand the gunslinger; the player gain all the Deeds aviable for his level or must choose a deed in the suitable level (1º,3º,7º,11º...)


javi ballesteros wrote:

Saludos desde España

Anybody can help me?

I bougth "the ultimate combat" and I afraid no understand the gunslinger; the player gain all the Deeds aviable for his level or must choose a deed in the suitable level (1º,3º,7º,11º...)

you can use any deeds for your level, you spend grit points determined by your wis mod to use them.


thank you Thraxital

Liberty's Edge 4/5

sieylianna wrote:
It would be nice to be able to get a printer friendly version of the restrictions.

If you mean the Additional Resources page, there is a link near the bottom for a PDF, paginated, version of the page.

Grand Lodge

Callarek wrote:
sieylianna wrote:
It would be nice to be able to get a printer friendly version of the restrictions.
If you mean the Additional Resources page, there is a link near the bottom for a PDF, paginated, version of the page.

That's what I was looking for, thank you. Even once you said it was there, the blue text didn't stand out among the red and black.

Liberty's Edge 4/5

2 people marked this as FAQ candidate. Answered in the errata.

Mark - Are animal companions from the Bestiary 2 going to be added?

Thanks

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