| Nemitri |
Hello.
Im working on a 15th level oracle for a campaign, but I cannot decide which curse fits the character concept the most. I'm gonna play a dark tapestry oracle.
His motivations are a bit questionable, he likes to deceive people with bluffs and disguises to cause all sorts of mischief without getting caught. His pranks are mostly harmless but can get carried away with them (Like impersonating people doing questionable actions). I was thinking on giving him the tongues curse, but after some thinking, it doesn't fit, since he needs to talk clearly almost all the time to do some bluffage.Also, not gonna pick deaf, because it utterly sucks.
For feats I have (so far):
1- Extra revelation (pierce the veil)
3-Reach Spell
5-Toughness
7-Improved Initiative
9-Deceitful
11-Selective Spell * (does it work with non-instantaneous effects such as black tentacles? if not, i'm picking something else)
13-Quicken Spell
15-Spell Perfection (Black Tentacles)
For Reveletions I have (so far):
1-Cloak of Darkness
3-Many Forms
7th-Wings of Darkness
11-Gift of Madness
15-Read the Tapestry
For Skills:
Max bluff, Disguise, Spellcraft and Stealth
(If my dm allows traits i plan to pick fast talker, which makes bluff a class skill and Magical Lineage (Black Tentacles)
As for spells, I'm between cold ice strike or blade barrier
| SunsetPsychosis |
Starting out at 15th level, you'll have the full benefits of any of the curses, so none of the penalties will be too steep.
Haunted is a decent one (and potentially fitting for a Dark Tapestry oracle), as it adds to spells known.
Lame is also nice, as the movement penalty can easily be offset by magic items, and the immunity to fatigue and exhaustion is pretty useful.
InVinoVeritas
|
I definitely think Haunted is the way to go for this character. Lots of extra crazy bits going on around you, and those extra spells are perfect for bluffing (Minor Image? Ghost Sound? Mage Hand? Levitate?). Also the capstone, Reverse Gravity, makes perfect sense for a Dark Tapestry oracle.
Clouded Vision? No. Deaf? Tongues? Wasting? Heck no. Lame? Perhaps, but Haunted's the real winner here.
| Nemitri |
I definitely think Haunted is the way to go for this character. Lots of extra crazy bits going on around you, and those extra spells are perfect for bluffing (Minor Image? Ghost Sound? Mage Hand? Levitate?). Also the capstone, Reverse Gravity, makes perfect sense for a Dark Tapestry oracle.
Clouded Vision? No. Deaf? Tongues? Wasting? Heck no. Lame? Perhaps, but Haunted's the real winner here.
Oh yeah i forgot about all those goodies, in my opinion, haunted is the best, it doesnt hinder you THAT much, plus gives good spell selection, also yeah, fits the motif quite well, power and fluff combined to one yay!
| Nemitri |
you should check out the extra Curses pdf... I believe there are 8 more curses plus some feats in the 6 page mini pdf...
Also.. I didn't know you could use a trait for a 3rd level spell? Is that even allowed... since traits are supposed to be figured out at level 1?
Yes, it must be chosen at level 1, the trait never mentions you have to be able to cast the spell in question.
Magical Lineage: One of your parents was a gifted
spellcaster who not only used metamagic often, but
developed many magical items and perhaps even a new
spell or two—and you have inherited a fragment of this
greatness. Pick one spell when you choose this trait.
When you apply metamagic feats to this spell, treat its
actual level as 1 lower for determining the spell’s f inal
adjusted level.