Re: Fighter archetype: "Unarmed Pugalist" Is this viable?


Homebrew and House Rules

Silver Crusade

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Would this be a viable Fighter arch type?

“Unarmed Pugalist”

Armor and weapon Proficiency: the Unared Pugalist is proficient with: the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear,
short sword, shuriken, siangham, sling, and spear.

The Unarmed Pugalsit is not initially proficient with simple and martial weapons, nor is he proficient with light medium or heavy armor.

The Unarmed Pugalsit does not get Armor training nor Mastery, Weapon training nor mastery.

The Unarmed Pugalsit does get the normal bonus feat schedule
Note- for the purposes of qualifying for feats, treat the Unarmed Pugalists level equal to a monk level, so if a monk can qualify for a feat at 1st level like stunning fist, so can the Unarmed Pugalist. The Unarmed Pugalist, just has to spend one of his feats.

The Unarmend Pugalist does get the bravery class feature

The Unarmed Pugalist gets the AC bonus as per a monk of equal level.

The Unarmed Pugalist gets the Unarmed Strike, and Unarmed Damage as per monk of equal level

The Unarmed Pugalist gets Ki strike: 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character’s monk level. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

I am curious to hear what people think. Thanks


1) Pugilist. Pugalist makes me think of pugs. =)

2) Unarmed Pugilist is redundant. By definition, a pugilist is someone who fights with their fists (a.k.a. boxing). Which leads me to the next thing...

3) Why do they have any weapon proficiencies at all if they are technically supposed to be boxing? They should really only be allowed brass knuckles or spiked gauntlets. Things like that.

4) You listed what they don't get for class abilities, but not what is replacing those abilities. You did list some monk abilities that they get, but not what is getting switch out for it. You should be more specific about that.

I'd rather just be a multiclassing monk/fighter... or check out the thread for someone's homebrewed multiclassed archetypes. That one is pretty good, too.


I'd give them simple weapons only, and not monk weapons. They need to be different enough from monks that they stand apart from them. In fact, you might consider adding a few "thuggish" martial weapons to their proficiencies. Maybe consider giving them rogue weapon proficiencies.

They naturally get Improved Unarmed Strike, and deal lethal damage with their fists.

Bump up their unarmed damage, but not on the same scale as a monk. They still get a bonus feat every other level, and have access to weapon specialization and whatnot - they have other ways to beef up their damage. I'd lean away from giving them ki strike, because the goal of this class seems to be to create a non-mystic fighter. If they want to hurt supernatural beasties, they can grab some magic brass knuckles (statistically identical to gauntlets) or something.

Take away heavy and medium armor proficiency, but they get scaling dodge bonuses to AC.

It also might be cool to allow him to shield bash with a buckler, and even retain the AC bonus while doing so.

Just a few suggestions.

Grand Lodge

I also agree a more roguish slant to weapons etc. I'd also recommend improve feint and dirty trick as bonus feats. Sneak attack or "sucker punch" -
Every 4th level (1/5/9 etc) wouldn't be out of place. Class feature that allows improved feint with just 2 swift actions.


don't they have a new unarmed fighter in the Ultimate Combat?

Silver Crusade

i have tried to take some of the first posters suggestions into account.

Martinage and helaman, i will have to take a closer look at your posts

Lobolusk, I do not yet have the Ultimate Combat.....i'm waiting for the book to arrive in the mail. So for all I know the good folks at Paizo have done the work for me.

Fighter Archetype: Martial Artist

The Martial Artist is not proficient with simple and martial weapons, nor is he proficient with light medium or heavy armor.

Instead he gets the monks weapon selection:
Monk weapon Proficiency: the Martial artist is proficient with: the club, crossbow (light or heavy), dagger, hand axe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, 
short sword, shuriken, siangham, sling, and spear.

To replace the Armor Proficiencies, the Martial Artist gets just like a monk to add his wisdom bonus to his AC. He also gets the AC bonus as per a monk of equal level

The Martial artist gets the normal bonus feat schedule 
Note- for the purposes of qualifying for feats, treat the Martial Artist level equal to a monk level, so if a monk can qualify for a feat at 1st level like stunning fist, so can the Martial Artist. The Martial Artist, just has to spend one of his feats.

The Martial Artist gets the bravery class feature

The Martial Artist does not get Armor training nor Mastery, Weapon training nor mastery.
To replace Weapon Training and Mastery the Martial Artist gets the Unarmed Strike, and Unarmed Damage as per monk of equal level.

To Replace the Armor Training and Armor Mastery, the Martial Artist gets to damage opponents as if he were a monk of an equal level with Ki strike: 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character’s monk level. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

The Martial Artist Archetype is there to fulfill the niche of an unarmed warrior, who isn’t tied to a monastery like a monk, nor is he necessarily lawful, but can be of any alignment. The Martial Artist isn’t necessarily seeking enlightenment and serenity, although he can if he wants to, He is often seeking to become a better combatant by facing opponents.
In a way I am trying to do the same thing for the Monk class that the “Rogue” did for the thief class. By changing the name to something more generic, it will be easier to come up with multiple character concepts. I.e. a martial artist could be a thug and muscle for a street gang, a bodyguard, a spy, and assassin, a gladiator; there are lots of possibilities.


So in other words, its a monk with the serial numbers filed off.


Considering all the stuff your giving them from the monk catagory... and all the stuff you TAKE from the fighter group...

Given the choice between this, and Monk, I'd just go monk and get the flurry of blows and the scaling of unarmed damage.

I'm VERY curious what the archtypes are in UC (mine hasn't shipped yet :'( but the martial artist in monk may be kind of awesome.

Grand Lodge

Brambleman wrote:
So in other words, its a monk with the serial numbers filed off.

And the HD and BAB bumped up.


ElyasRavenwood wrote:
The Martial Artist Archetype is there to fulfill the niche of an unarmed warrior, who isn’t tied to a monastery like a monk, nor is he necessarily lawful, but can be of any alignment. The Martial Artist isn’t necessarily seeking enlightenment and serenity, although he can if he wants to, He is often seeking to become a better combatant by facing opponents.

This is what I did in a 2E game. My DM HATED monks from a previous game... and I wanted a 'van damme/Jackie Chan' type of fighter... Wrote up a whole kit based on the idea.

I was VERY upset when I switched to Pathfinder and saw the 'Lawful' tag HAD to be there for monks.

MOST martial arts type characters do not NEED to be Lawful, and my guy was CG. (though people argued that he was PROBABLY NG. He wavered a bit ;) )

But yeah... I hated the Ki stuff... but since you could still focus it into physical things like extra attacks... I could play that... but I HATED the 'must be lawful' stuff.

Get rid of that and Monks and Martial artists can overlap all day long.

Silver Crusade

Well its just a thought. It will be interested in seeing what is in the UC.

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