| Xavier Dorland |
While I don't have the Ultimate Combat book, yet, I'll take a quick look at the damage die table from core and the prd. Closest thing they have is 2d10 goes to 4d8, which is what I would have suggested originally. 4d10 wouldn't be too far of a stretch over 3d12, and they set the precedent. I'd go with 4d10. Enjoy double hackbutting something!
| Xavier Dorland |
Well, I'd up it to 5d10 and then 6d10 (or 10d6). As a personal preference, I try to keep the number of actual die rolled to a minimum to speed up play. I can't recall off the top of my head for any official rules for damage over a certain size, but that's where common sense and the GM's judgment call comes in.
Switching to the mentioned d10s allows for a nicer mathematical ease of use and clean averages. Need to know the next size category of attack? Just add on the d10. If taking the example to its uppermost heights, I can see a d100 roll (or percentage dice if you don't have what I lovingly call the golf ball) being a reasonable resolution.