| malanthropus |
Haste, Greater
School: transmutation; Level: bard 7, Sorcerer/Wizard 6
Casting time: 1 standard action
Components: V, S,M (a whole licorice root)
Range: close (30’ + 10’ / 2 levels)
Targets: one creature / level, no two of which can be more than 50’ apart
Duration: 1 round per level
Saving Throw: fortitude negates(harmless), Spell Resistance: yes(harmless)
Just as haste except as follows:
When making a full attack action, a hasted creature may make an extra single action either before or after the full attack action, see the haste spell. This effect is cumulative with similar effects as a speed weapon.
A hasted creature creature gains a +2 bonus on attack rolls, and a +2 dodge bonus to AC, and Reflex saves. This bonus increases by +2 / 3 levels of caster to a maximum of a +10.
All hasted creatures modes of movement increases by 60’ to a maximum of three times the subjects normal speed.
It affects the creatures jumping distance as normal for increased speed.
Still, due to the nature of this spell intermediate and swift actions are not allowed under the influence of this spell.
| Talynonyx |
*poke* No such thing as an intermediate action, only immediate actions.
Minor, but still a hole.
*poke* What kind of extra action? Standard? Move?
*poke* Allowing it to be cumulative with speed weapons is a bit too much I think.
*poke* The bonus from the original haste doesn't scale, so I don't think this one should either. Especially to +10.
*poke* Close range is 25 ft. + 5ft./2 levels, not 30 +10.
*poke* Bards don't get 7th level spells.
| malanthropus |
*poke* No such thing as an intermediate action, only immediate actions.
Minor, but still a hole.
*poke* What kind of extra action? Standard? Move?
*poke* Allowing it to be cumulative with speed weapons is a bit too much I think.
*poke* The bonus from the original haste doesn't scale, so I don't think this one should either. Especially to +10.
*poke* Close range is 25 ft. + 5ft./2 levels, not 30 +10.
*poke* Bards don't get 7th level spells.
This is something my DM wants to add to the game.
It would be an extra standard action. He (and the main spellcaster in the group think it's a GREAT thing that the wizard gets to cast an extra spell every round. I shudder thinking about it. At least he made it so they can't cast a quickened spell also.
I agree with all your points and will point them out to him.
| meatrace |
Talynonyx wrote:*poke* No such thing as an intermediate action, only immediate actions.
Minor, but still a hole.
*poke* What kind of extra action? Standard? Move?
*poke* Allowing it to be cumulative with speed weapons is a bit too much I think.
*poke* The bonus from the original haste doesn't scale, so I don't think this one should either. Especially to +10.
*poke* Close range is 25 ft. + 5ft./2 levels, not 30 +10.
*poke* Bards don't get 7th level spells.
This is something my DM wants to add to the game.
It would be an extra standard action. He (and the main spellcaster in the group think it's a GREAT thing that the wizard gets to cast an extra spell every round. I shudder thinking about it. At least he made it so they can't cast a quickened spell also.
I agree with all your points and will point them out to him.
It is worded all kinds of wonky, but I get the gyst. I think the way it should be done is instead of barring swift actions and getting another spell, it should be being able to add Quicken to any spell level 3 or lower spontaneously once per round. Same approximate effect, mirrors the functionality of Blessing of Fervor but with Quicken instead of other metamagics, and level 3 or lower is more reasonable than being able to cast 2 spells of any level, even 9th level spells for example, which will OMG BREAK the game past level 10.