| Tom_Kalbfus |
There is a setting I'm working on called Urthe, pronounced the same as "Earth", which is geographically identical to Earth but with magic and fantastic creatures. The human civilization began 2000 years ago, with the mysterious appearance of the city of Pompeii in the shadow of a volcano on the Italian penninsula. There is a pantheon of Roman gods, about 13 of them and a more mysterious overarching diety worshipped by monotheists - a catchall phrase that includes Christians and Jews among others, but for game purposes we just call them monotheists. Unlike the pagan dieties, the monotheist God doesn't routinely grant spells to his clerics, they can turn undead as normal though. Miracles are granted to all worshippers of a monotheist religion, a 00 on a percential dice means automatic success in that monotheist God grants the spell to whoever prays for it, not necessarily a cleric of the religion, those of higher level in the cleric class get a bonus to their percentile role when requesting a particular spell from this God, Paladins also add their level to a lesser extent than the cleric.
Roman dieties and the clerics are as the normal Pathfinder rules. The question is, take a geographic map of Earth which is the same as Urthe minus the cities, and where should the various fantasy races be placed? Any ideas on that matter? You can use the names of Earth analog locations such as countries or states of modern Earth to describe the location on Urthe.
| Tom_Kalbfus |
Elves = Africa
Dwarves = Northern/Eastern Europe
Giants = Scandavia
Orcs = British Isles
Halflings = Asia
Centaurs = North America
I'd say Orcs live primarily in the central Asian steps, and take the place of the Mongols of Middle Age Europe.
Dwarves live in the various mountain ranges of Europe, particularly in Scandanavia, the Carpathian ranges, some live in the Urals.
Frost Giants live in the North, cloud giants like more temperate climates.
Elves live in the British Islands and in France, they are an offshoot of more elves that live in North America.
Halflings live all over, but a concentration of them live in Ireland and what would be Scotland
Centaurs live in North America, and Central Asia, and often fight with the Orcs living there.
Humans are all over the place, the further away from Italy the more primitive they tend to be, as most of this world was in the stone age when the Pompeiians arrived. As a result certain prehistoric creatures, such as the Woolly Mammoth and the Saber-toothed Tiger are not yet extinct.
| Jeff de luna |
Don't be afraid to mix things up a little. I like to spread the classic races around with different ethnicities in my homebrew "Earth".
But if you want to go with RW traditions:
Elves/Half-elves: Scandinavia (Alfheim in particular), the British Isles, France/Gaul, parts of Africa (see Nyambe for an approach to this) plus perhaps a "Spirit Folk"/Tennin/Apsaras in Asia.
Dwarves: northern Scandinavia, the Alps (cf. the Dwarf legends of the Dietrich v. Berne cycle), Africa (again, Nyambe), and the Himalayas.
Gnomes: Zurich, & the Netherlands. Possibly N. America, as the Algonquin little people.
Halflings: Pygmy races of legend/reality in Indonesia, China, and Africa, as well.
Half-Orcs: Orcs are actually depicted as shaggy wild men and Satyr-like in medieval/Renaissance art. Northern Italy, the Carpathians, and anywhere Yeti and Bigfoot are found. Also the deserts of Africa and Asia.
As for the monsters, I generally place them where the traditions about them locate them.
| Spiralbound |
@Tom: Don't take this comment too seriously, but I did find it amusing that you ask for suggestions of race locations, and then point for point disagree with the first respondent's suggestions. Judging by your second post, it seems like you have already given some thought to the locations of your world's races... If so, then why ask for suggestions if you have already decided things? Again, I'm not seriously criticizing you, it's just that the sequence of the first three posts struck me as odd is all. Perhaps there is a different question that you actually meant to ask that the wording of your OP didn't convey fully?
| Tom_Kalbfus |
Just trying to get people's ideas. Just because I have my own set of preconceived notions, doesn't mean I won't consider others. I'm not saying I'll automatically agree with any suggestions put out their or disagree. I definitely think mixing it up is a good idea, for instance. We do want a variety of encounters at any given location, not just elves in an elven nation for instance. I envision their being multiple human nations out there. By 2000 years after the appearance of Pompeii, technology has spread all the way to Asia, and the New World has its equivalent to Indians with bow and arrow as well, they are not exactly the same culture and tribes found in our original history, but they look like Indians, it they don't speak those same languages or wear precisely the same type of clothes, from the practical standpoint of their shooting arrows, they are.
Asian culture is somewhat lacking, instead they worship the Roman gods in the regions we'd refer to as Asia and India, even the Native Americans worship them to some degree, as they spread across the globe, once unleashed, and have made their presence known to all people, even those not in direct contact with each other. Now the diety Mars might look a lot different to the east Asians, the aboriginal Australians, or the Native Americans for instance, but he is essentially the same god. There are likewise many versions of Venus, she accepts whatever names the locals give her, but she is the same goddess.