| AbsolutGrndZer0 |
Ok, so I am a bit confused on the rules between the witch's Nails hex and the Aspect of the Beast feat.
Now, first we look at the Nails Hex. It says it's a secondary attack, which means you get a -5 penalty when you use it, yes? If so, how is this at all useful to a witch? She's not melee combat strong in the first place with a caster's BAB, so ANOTHER -5 is like... why waste a hex choice?
As for Aspect of the Beast, is your hand permanently bestial or is it a minor shapeshifting ability? Also, if one were a werewolf, would the feat then make it so you have 3 primary attacks? Bite and two claw attacks?
| Kierato |
Ok, so I am a bit confused on the rules between the witch's Nails hex and the Aspect of the Beast feat.
Now, first we look at the Nails Hex. It says it's a secondary attack, which means you get a -5 penalty when you use it, yes? If so, how is this at all useful to a witch? She's not melee combat strong in the first place with a caster's BAB, so ANOTHER -5 is like... why waste a hex choice?
As for Aspect of the Beast, is your hand permanently bestial or is it a minor shapeshifting ability? Also, if one were a werewolf, would the feat then make it so you have 3 primary attacks? Bite and two claw attacks?
Aspect of the beast requires wild shape or a specific ranger variant.
A secondary natural attack is better than nothing, and you can still coup de grace with it.| AbsolutGrndZer0 |
AbsolutGrndZer0 wrote:Ok, so I am a bit confused on the rules between the witch's Nails hex and the Aspect of the Beast feat.
Now, first we look at the Nails Hex. It says it's a secondary attack, which means you get a -5 penalty when you use it, yes? If so, how is this at all useful to a witch? She's not melee combat strong in the first place with a caster's BAB, so ANOTHER -5 is like... why waste a hex choice?
As for Aspect of the Beast, is your hand permanently bestial or is it a minor shapeshifting ability? Also, if one were a werewolf, would the feat then make it so you have 3 primary attacks? Bite and two claw attacks?
Aspect of the beast requires wild shape or a specific ranger variant.
A secondary natural attack is better than nothing, and you can still coup de grace with it.
A lycanthrope can take the feat also. That said, still didn't answer the question. Is your hand(s) permanently clawed making it obvious you've got a nasty clawed hand(s), or would it be minor shapeshifting and therefore not permanent?
I ask cause I have a GM I took the feat on a werewolf and he claims that it's a permanent thing, my hands are always clawed, and I know he's the GM, but I was wanting others opinions just for curiosity.
Then also, would the werewolf with the feat get Bite and the claws (claws probably would become secondary?)
Muser
|
Ok, so I am a bit confused on the rules between the witch's Nails hex and the Aspect of the Beast feat.
Now, first we look at the Nails Hex. It says it's a secondary attack, which means you get a -5 penalty when you use it, yes? If so, how is this at all useful to a witch? She's not melee combat strong in the first place with a caster's BAB, so ANOTHER -5 is like... why waste a hex choice?[/QUOTE
Well, for the imagery alone. And it can be pretty nice multiclass option or a magus hexcrafter pick.
AbsolutGrndZer0 wrote:
As for Aspect of the Beast, is your hand permanently bestial or is it a minor shapeshifting ability? Also, if one were a werewolf, would the feat then make it so you have 3 primary attacks? Bite and two claw attacks?I think you can spin that however you wish. Bestial hand, surprisingly poweful fingers, wolf claws, etc. And yeah, natural attacks from different sources work in tandem as long as one has enough limbs to use them. For instance, you could not have more than 2 claw attacks without more hands or forelimbs(unless you use feet, but that's kinda cheesy), but a bite and several tentacles is fair game.
I remember people tried to get more than one bite attack in the post-APG rush. We kept telling them to get a new jaw for every new bite attack. :D
Edit: Uh, that didn't work out as well as I planned.
| Dragonchess Player |
Ok, so I am a bit confused on the rules between the witch's Nails hex and the Aspect of the Beast feat.
Aspect of the Beast
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Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manefestation when you choose the feat, and then you cannot change it.
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Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are small).
Nails (Ex): The witch's nails are long and sharp, and count as natural weapons that deal 1d3 points of damage (1d2 for a Small witch). These are secondary attacks. If trimmed, the witch's nails regrow to their normal size in 1d4 days.
Natural Attacks: Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus -5 and add only 1/2 the creature's Strength bonus on damage rolls.
Now, first we look at the Nails Hex. It says it's a secondary attack, which means you get a -5 penalty when you use it, yes? If so, how is this at all useful to a witch? She's not melee combat strong in the first place with a caster's BAB, so ANOTHER -5 is like... why waste a hex choice?
According to the rules, yes. It's useful for a witch as a back-up weapon that cannot be disarmed (especially, say a witch/eldritch knight with a Strength patron). It's not as good as Aspect of the Beast, but the witch may not qualify for the feat.
As for Aspect of the Beast, is your hand permanently bestial or is it a minor shapeshifting ability? Also, if one were a werewolf, would the feat then make it so you have 3 primary attacks? Bite and two claw attacks?
Both the feat and the hex are Extraordinary abilities. Therefore, they are permanent changes. In the case of the werewolf, the claws would be useable in both human and hybrid form. In hybrid form, the werewolf would indeed have three attacks; however, the stat-blocks look as if the bite of a hybrid form werewolf is a secondary attack.