Post Your New Player Questions Here


Rules Questions


I did a bunch of searching and couldn't find a thread similar to this one so I decided to create it. If one such thread does exist, I apologize for lack the tenacity to find it.

New Player Question 1:
Q. Eclectic sounds like a nice feat and I am Human. It says that I can choose a second favored class and gain +1 hit point or +1 skill point whenever I take a level in that class. It continues to note that if I choose a class I already have levels in that these benefits are retroactive. That I understand. What I am curious about is that if I take this feat as a starter feat, will these benefits "stack"? So at level 2 Warrior will I get the usual +1 in either HP or a skill, and an additional +1 hp/skill if I have the feat Eclectic?

- Thank you in advance. Sorry for any confusion.

Owner - House of Books and Games LLC

You don't get additional benefits for a currently selected class - you get to choose an additional class.

So, in your example, you might choose Fighter as your favored class, and with the Eclectic feat also choose, say, Rogue.

Without Eclectic, you gain the +1 hp or skill point only when you take levels in Fighter, not Rogue (or any other class).

With Eclectic, you gain the +1 hp/skill point when you take levels in either Fighter or Rogue (but not any other classes). You do not gain +2 hp/skill points per level because of Eclectic.


I got a new poster question how does one create a spoiler?


Talonhawke wrote:
I got a new poster question how does one create a spoiler?

[*spoiler] Text [*/spoiler]

Spoiler:
Text

or

[*spoiler=Text] Text [*/spoiler]

Text:
Text

without the *s

If you click "show" on the "BBCode tags you can use:" below the typing window when you post you can see the various tags.


gbonehead wrote:

You don't get additional benefits for a currently selected class - you get to choose an additional class.

So, in your example, you might choose Fighter as your favored class, and with the Eclectic feat also choose, say, Rogue.

Without Eclectic, you gain the +1 hp or skill point only when you take levels in Fighter, not Rogue (or any other class).

With Eclectic, you gain the +1 hp/skill point when you take levels in either Fighter or Rogue (but not any other classes). You do not gain +2 hp/skill points per level because of Eclectic.

... but it says in the rulebook that I can use Eclectic to choose a class I already have. What happens when I do that? Say I'm a rogue, and I take Eclectic, and choose Rogue as my favored... what happens when I level then?


jefaw82 wrote:


... but it says in the rulebook that I can use Eclectic to choose a class I already have. What happens when I do that? Say I'm a rogue, and I take Eclectic, and choose Rogue as my favored... what happens when I level then?

Yes, a class you already have that is NOT currently a favored class. So if you had Fighter as your original favored class, then went rogue for 3 levels, you could pick that feat and apply it to rogue which is one of your classes, but NOT a favored class and apply the bonuses of a favored class to it. You do not get to make a class a SUPER FAVORITE and having it stack on the same class.


Thraxital wrote:
jefaw82 wrote:


... but it says in the rulebook that I can use Eclectic to choose a class I already have. What happens when I do that? Say I'm a rogue, and I take Eclectic, and choose Rogue as my favored... what happens when I level then?

Yes, a class you already have that is NOT currently a favored class. So if you had Fighter as your original favored class, then went rogue for 3 levels, you could pick that feat and apply it to rogue which is one of your classes, but NOT a favored class and apply the bonuses of a favored class to it. You do not get to make a class a SUPER FAVORITE and having it stack on the same class.

Excellent answer, Thraxital. I appreciate your clarity. :)


New Player Question #2:
Q. Now it's been a while since I've played a table top rpg and I completely forgot how dual-classing works. Say I'm a Fighter. Given the opportunity to train in Rogue, I do. Now how do I gain Fighter experience as opposed to Rogue experience? Is there a big XP pool and I decide what to level when that time comes? Do I get XP for acts that pertain to a class (like picking locks will give me Rogue XP, and bashing skulls will give me Fighter XP)? Do I have to choose which class I'm working on at level time and only gain XP in that class until the next leveling opportunity? How exactly does it work?

Please be specific. Thank you in advance.


jefaw82 wrote:

New Player Question #2:

Q. Now it's been a while since I've played a table top rpg and I completely forgot how dual-classing works. Say I'm a Fighter. Given the opportunity to train in Rogue, I do. Now how do I gain Fighter experience as opposed to Rogue experience? Is there a big XP pool and I decide what to level when that time comes? Do I get XP for acts that pertain to a class (like picking locks will give me Rogue XP, and bashing skulls will give me Fighter XP)? Do I have to choose which class I'm working on at level time and only gain XP in that class until the next leveling opportunity? How exactly does it work?

Please be specific. Thank you in advance.

The only thing to be specific about is to read page 30 of the Core Rulebook. It tells you exactly how multiclassing works. You do not gain experience in both classes by using the skills/abilities of that class. You gain experience normally (defeating enemies, good roleplaying, etc.), and when you gain enough experience for a new level you have to decide which one of the two classes you have to level up in, or pick the first level of a new class.


jefaw82 wrote:

New Player Question #2:

Q. Now it's been a while since I've played a table top rpg and I completely forgot how dual-classing works. Say I'm a Fighter. Given the opportunity to train in Rogue, I do. Now how do I gain Fighter experience as opposed to Rogue experience? Is there a big XP pool and I decide what to level when that time comes? Do I get XP for acts that pertain to a class (like picking locks will give me Rogue XP, and bashing skulls will give me Fighter XP)? Do I have to choose which class I'm working on at level time and only gain XP in that class until the next leveling opportunity? How exactly does it work?

Please be specific. Thank you in advance.

Specifics...You start as a fighter. You gain XP. When you get enough XP, depending on which track your DM is using (slow, medium, fast or custom) you get enough to make it to 2nd level. At that point, you can choose to take your 1st level as a rogue, or your 2nd level as a fighter. After adventuring some more, you gain enough xp to make it to 3rd level, at which point you can take a new level as either fighter or rogue.

There isn't really such a thing as dual classing anymore, you are multiclassed which means that all the xp from any act just goes into a big pool and when you level you can go in any direction you want to. Your rogue skills and fighter skills all work together at all times (barring a reason that they don't, like wearing heavy armor and a rogue talent says only works in light or no armor).


malanthropus wrote:

Specifics...You start as a fighter. You gain XP. When you get enough XP, depending on which track your DM is using (slow, medium, fast or custom) you get enough to make it to 2nd level. At that point, you can choose to take your 1st level as a rogue, or your 2nd level as a fighter. After adventuring some more, you gain enough xp to make it to 3rd level, at which point you can take a new level as either fighter or rogue.

There isn't really such a thing as dual classing anymore, you are multiclassed which means that all the xp from any act just goes into a big pool and when you level you can go in any direction you want to. Your rogue skills and fighter skills all work together at all times (barring a reason that they don't, like wearing heavy armor and a rogue talent says only works in light or no armor).

submit2me wrote:
jefaw82 wrote:

New Player Question #2:

Q. Now it's been a while since I've played a table top rpg and I completely forgot how dual-classing works. Say I'm a Fighter. Given the opportunity to train in Rogue, I do. Now how do I gain Fighter experience as opposed to Rogue experience? Is there a big XP pool and I decide what to level when that time comes? Do I get XP for acts that pertain to a class (like picking locks will give me Rogue XP, and bashing skulls will give me Fighter XP)? Do I have to choose which class I'm working on at level time and only gain XP in that class until the next leveling opportunity? How exactly does it work?

Please be specific. Thank you in advance.

The only thing to be specific about is to read page 30 of the Core Rulebook. It tells you exactly how multiclassing works. You do not gain experience in both classes by using the skills/abilities of that class. You gain experience normally (defeating enemies, good roleplaying, etc.), and when you gain enough experience for a new level you have to decide which one of the two classes you have to level up in, or pick the first level of a new class.

Ah, cool. so it IS the "pool" method. I like it. I like it a lot! Thanks to you both for your great replies. I'm really starting to dig the Pathfinder community. :)

Sovereign Court

I've got a rules question unrelated to the OP but judging by the thread title this seems like the place to put it.. especially since I can't start a new thread of my own yet :D

What's the deal with demoralize combat action done by an Intimidate skill check? Without the Dazzling display feat, it's a standard action.

WITH the feat, which also is a chain feat that has prerequisites, it not only gives no bonus whatsoever to the demoralize attempt, it also MAKES IT A FULL ROUND ACTION.

So, the feat makes you worse at it or what? :D Seriously, I'm not getting this.. what is the point of ever taking the Dazzling Display feat? The skill definately seems to imply you can make the attempt without having the dazzling display feat...


Pathfinder Adventure Path Subscriber
deusvult wrote:

I've got a rules question unrelated to the OP but judging by the thread title this seems like the place to put it.. especially since I can't start a new thread of my own yet :D

What's the deal with demoralize combat action done by an Intimidate skill check? Without the Dazzling display feat, it's a standard action.

WITH the feat, which also is a chain feat that has prerequisites, it not only gives no bonus whatsoever to the demoralize attempt, it also MAKES IT A FULL ROUND ACTION.

So, the feat makes you worse at it or what? :D Seriously, I'm not getting this.. what is the point of ever taking the Dazzling Display feat? The skill definately seems to imply you can make the attempt without having the dazzling display feat...

The important part is the bit in the text for the feat that says "all foes within 30 feet". Basically Dazzling Display lets you affect everyone who can see you rather than just a single target. You are correct, however, in noting that using the Intimidate skill for this purpose goes from a standard action to a full-round action.


You dazzle & intimidate everyone within 30ft vs a single person I believe. In large combats that can make a huge difference if placed properly.

Sovereign Court

Ah yes, that would explain it. Thanks guys!

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Post Your New Player Questions Here All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions