Provos
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| 1 person marked this as FAQ candidate. |
My group came across a slight problem on movement in combat discription. On pg 170 of Core state's
Tactical movement is used for combat. Characters
generally don’t walk during combat, for obvious reasons—
they hustle or run instead. A character who moves his
speed and takes some action is hustling for about half the
round and doing something else the other half.
On page 172 of Core, there is a table 7-6 Movement and Distance. The table shows in One Round(Tactical)* there is listed walk, Hustle, Run(x3),Run(x4).
My question is by these two sources can I use my movement action to Hustle 60ft and use my standard action to move another Hustle 60ft?
| Omelite |
My group came across a slight problem on movement in combat discription. On pg 170 of Core state's
Tactical movement is used for combat. Characters
generally don’t walk during combat, for obvious reasons—
they hustle or run instead. A character who moves his
speed and takes some action is hustling for about half the
round and doing something else the other half.On page 172 of Core, there is a table 7-6 Movement and Distance. The table shows in One Round(Tactical)* there is listed walk, Hustle, Run(x3),Run(x4).
My question is by these two sources can I use my movement action to Hustle 60ft and use my standard action to move another Hustle 60ft?
A character with speed 30 who is hustling moves at 60ft per round.
However, as you cited, characters are not continuously hustling (unless they take two move actions). They are hustling half the time (one move action) and doing something else the rest of the time (a standard action). A character with speed 30 can move 30 feet by hustling as a single move action.
| Kolokotroni |
My group came across a slight problem on movement in combat discription. On pg 170 of Core state's
Tactical movement is used for combat. Characters
generally don’t walk during combat, for obvious reasons—
they hustle or run instead. A character who moves his
speed and takes some action is hustling for about half the
round and doing something else the other half.On page 172 of Core, there is a table 7-6 Movement and Distance. The table shows in One Round(Tactical)* there is listed walk, Hustle, Run(x3),Run(x4).
My question is by these two sources can I use my movement action to Hustle 60ft and use my standard action to move another Hustle 60ft?
No, hustling is not an action. It is a description of a series of actions. Walking as presented in that table is taking a single move action per round and doing something else with your other actions. Hustling is taking 2 move actions on your turn (and thus not taking a different standard action). Run (x3 or x4) is taking the run action, which increases the distance you move but requires a full round.
So the tactical section is how those 3 kinds of movement play out over a single round, Local is how they play out over 1minute(or 10 rounds), and the 2 overland sections are describing how things play out over longer distances.
| Omelite |
No, hustling is not an action. It is a description of a series of actions. Walking as presented in that table is taking a single move action per round and doing something else with your other actions. Hustling is taking 2 move actions on your turn (and thus not taking a different standard action). Run (x3 or x4) is taking the run action, which increases the distance you move but requires a full round.
So the tactical section is how those 3 kinds of movement play out over a single round, Local is how they play out over 1minute(or 10 rounds), and the 2 overland sections are describing how things play out over longer distances.
Just a few corrections: a 30ft speed creature walks 30ft in one round if he walks the entire round. 30ft per round does not represent him doing other things with his actions while walking. If you're moving 30ft and also performing another action, then you're hustling.
A character can walk for 8 hours without a problem. A character can only hustle for one hour per day without becoming fatigued, which is why hustling is usually only done in combat (or with overland flight, which allows hustling all day).
In any case, long story short:
Walking the entire round = your movement speed [probably won't do this in combat]
Hustling the entire round = twice your movement speed [this is what is used in the "one round" part of the table]
Hustling for one move action = your movement speed [this is what you'll actually be doing in combat when you don't double move - this isn't on the table since it's not movement for "one round" it's for "one move action" i.e. half a round]