Is allowing my enemies to escape good?


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My necromancer needs to know.


Not if you tag them first so they can lead you to further specimans to experiment on.


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sunshadow21 wrote:
Not if you tag them first so they can lead you to further specimans to experiment on.

I saw that on an episode of Mutual of Chelaxi's Wild Kingdom.


If you're necromancer worships Iomdae or Torag, then it's absolutly not allowed.

If they worship the Dawnflower, then the only things not allowed to see the light of the next day are followers of Ravagouge.


It really depends on why you let them escape, doesn't it?

Good = You couldn't bring yourself to kill them, you feel they could be redeemed and showed them mercy
Neutral = Landing the killing blow is going to ruin your outfit and your cleaner is out of town for the weekend, you want someone to tell the tale of your deeds, you need to know where their hideout is
Evil = You enjoy a game of cat and mouse, you like to spread your killings out across a few days so you don't get bored, you know that your enemy is a destructive evil and delight in the idea of them causing more harm on your behalf

So, yeah, reasons.

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