Exalted


Conversions


Anyone done an Exalted rules set for Pathfinder?

The story is easy enough to set in. For characters, I was thinking Exalted start out at 6th level and go up through 10. Normal humans start at 1 and can only go up to 5, so there will be some mortals that can challenge some exalted, but not many or often.

Basic ideas?

The Exchange

I think I have seen a version on giant in the playground. I think they were all epic level characters, because lets face it, Solars are just plain better than everybody.


Dalbrine De Viseler wrote:
I think I have seen a version on giant in the playground. I think they were all epic level characters, because lets face it, Solars are just plain better than everybody.

Oh, I know. And that would be true if you read the fluff and then equated that to a standard 1-20 game of pathfinder. I did play a game of it for over a year with pretty standard experience and I never felt like what we were doing was beyond a 5th or 6th level character. My spell caster's best attack, Swarm of Obsidian Butterflies, wasn't as damaging to normal people as fireball is in pathfinder and a sorcerer can fireball more often than my Solar could. I also had the Flying Guillotine and it just wasn't that deadly.

We couldn't really scry. We couldn't teleport. We couldn't permanently dominate people. We couldn't talk to the dead. Large groups of well equipped normal people could take us down. Single monsters USUALLY could fight the whole group.

Absolutely nothing about Exalted play makes me think 21st level Pathfinder. Sure, some of the fluff - particularly designers talking directly to the reader about Exalted - make me think about epic levels, but the powers and abilities of the characters were just not at all there.

The Exchange

I like to think that Exalts are a lot more powerful than that. If you are a solar, you can perfectly defend against physical, social and shaping attacks, if you are a sorcerer then you can cast a counterspell instantaneously. Just remember that most of the enemies exalts face are GODS.


cranewings wrote:
Dalbrine De Viseler wrote:
I think I have seen a version on giant in the playground. I think they were all epic level characters, because lets face it, Solars are just plain better than everybody.

Oh, I know. And that would be true if you read the fluff and then equated that to a standard 1-20 game of pathfinder. I did play a game of it for over a year with pretty standard experience and I never felt like what we were doing was beyond a 5th or 6th level character. My spell caster's best attack, Swarm of Obsidian Butterflies, wasn't as damaging to normal people as fireball is in pathfinder and a sorcerer can fireball more often than my Solar could. I also had the Flying Guillotine and it just wasn't that deadly.

We couldn't really scry. We couldn't teleport. We couldn't permanently dominate people. We couldn't talk to the dead. Large groups of well equipped normal people could take us down. Single monsters USUALLY could fight the whole group.

Absolutely nothing about Exalted play makes me think 21st level Pathfinder. Sure, some of the fluff - particularly designers talking directly to the reader about Exalted - make me think about epic levels, but the powers and abilities of the characters were just not at all there.

I agree with you. SOlar Exalts are powerful, but not unkillable. But to the average soldier, they look like gods. And in a world of level 1 and 2 commoners and warriors, a 5th level wizard is like a god.

Though I would probably give them an additional +2 or +4 to one or more Stats. Exalted often have superhuman physical/mental attributes.

Dark Archive

A very simple way that I came up with is that only PCs and named NPCs get class levels. Other NPCs only take NPC classes and are limited to 5 levels. Some of the races I am still working on, but you could use the elemental races in Bestiary 2 for most of the Dragonblooded.


You didn't feel powerful because you thought spells were the way to go, which its true in pathfinder. Look at solar melee, archery, or occult charms to see what you should have been doing for power. I'd put a solar archer against an equal sorcerer, in the arena if the sorcerers choice, any time. The sorcerer will be paste.


Exalted is somewhat based on it's system, if you really need to play it d20-wise, you've got to rewrite the rules from scratch, don't even think that you can use the current classes. Best shot is to translate every special ability an Exalted can have into feats which is a great deal to do...
a better question is: why do you want to convert it? What's the problem about it's system?

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