caubocalypse
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So I've been looking at summoners to see what all the hubbub is about (in fact, I've learned quite a bit that I need to bring to the attention of some folks...) I've read some of the other threads, but no definitive answers were given and a majority of them seem to devolve into other aspects that I don't think matter so much, but anyway...
I saw the synthesist summoner and it immediately drew visions of Naruto in the Demon Fox cloak (yeah yeah, whatever). But the more I look at it, the more perplexed I am by how this particular archetype works.
So first off, I understand you get the physical stats of your eidolon. Cool, makes sense. Does that mean when you summon it around you, do you use your new Con score to figure out your additional summoner HP (like say you had a +1 HP every level from Con, but with your eidolon around you it's now a +2 at every level since you're using it's Con score) beyond the temporary HP your eidolon gives you (given that the eidolon's Con score is better than yours - which is likely to be the case the higher level you go. Or instead, do you use your character's Con score to figure out your HP, and then use your eidolon's Con score to figure out how much temporary HP it gets to give you? Also, do you use the eidolon's Fort and Reflex base save progression, or do you just add whatever bonus their physical stats give to your own base save progression?
Next, how do you go about healing your eidolon's HP? If it's temporary HP, and eidolons do not heal naturally (as per the APG), how does your eidolon ever regain its own HP (and therefore temporary HP)? Does a casting of Rejuvenate Eidolon heal those temporary HP, even though the Core states there is no way to gain back temporary HP?
| Omelite |
Does that mean when you summon it around you, do you use your new Con score to figure out your additional summoner HP (like say you had a +1 HP every level from Con, but with your eidolon around you it's now a +2 at every level since you're using it's Con score) beyond the temporary HP your eidolon gives you (given that the eidolon's Con score is better than yours - which is likely to be the case the higher level you go.
Yes. Your HP always are affected by your current CON score. Your current CON score is the Eidolon's while you're fused.
Also, do you use the eidolon's Fort and Reflex base save progression, or do you just add whatever bonus their physical stats give to your own base save progression?
The synthesist's eidolon does not grant the synthesist base saves. You do, however, use your fused CON and DEX to determine your stat bonus to Fort and Ref.
Next, how do you go about healing your eidolon's HP? If it's temporary HP, and eidolons do not heal naturally (as per the APG), how does your eidolon ever regain its own HP (and therefore temporary HP)? Does a casting of Rejuvenate Eidolon heal those temporary HP, even though the Core states there is no way to gain back temporary HP?
It's a little tricky. Just about everyone seems to agree that a reasonable way to play it is for the Restore Eidolon spells to heal your Eidolon's HP (and thus affect your temporary HP).
Sean K Reynolds, I think it was, stated that his interpretation was that any healing you received could heal either your pool of HP or the Eidolon's (your temp HP), so even a cleric channeling would heal your eidolon unless you were soaking up all the healing with your normal HP.
RAW, it's clear that at least the fast healing evolution should work for healing the eidolon (since it possesses that evolution as well as you). The RAW isn't clear on anything else. Healing the Eidolon's HP directly is allowed, and that would affect your pool of temporary HP while not counting as healing your temporary HP. It's just not entirely clear RAW how one would go about healing the Eidolon's HP directly. It says the pair of you can't be targeted separately - does that mean when you're targeted by CLW you can direct the healing goes toward the two of you as a group, or does it mean the healing is targeting the synthesist specifically?
Really, I'd just exercise a little common sense with it until errata or clarifications clear up the issue. Personally I have a synthesist in PFS and unless my GM tells me he doesn't think it's allowed, I heal my eidolon's HP by casting Restore Eidolon on us, and that's the only way I heal its HP.
| Skylancer4 |
Given the dev response, its probably best to look at it being a pool of hp similar to temp but not the same. IE they are replenishable. I want to say it was suggested that healing first be applied to the summoners base hp, then once that is "full" the rest is applied to the eidolons pool of hp. Basically the reverse of how they get depleted.