
materous |

I was working on a new barb build and noticed others posting about a barb/sorc/dd build, so I started looking into it. Now a few questions have arisen while doing so, particularly in regard to the sorc bloodlines. Reading through the bloodlines they all mention "at level XX", now is that the character level or the sorc class level? Most everything I've seen in the past would indicate "at class level XX" in the description, so this leads me to believe that the bloodlines go off of the character level.
Then while looking at the dragon disciple class, the Wings class feature has the following wording
Wings
At 9th level, a dragon disciple gains the wings bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple's speed increases to 90 feet.
the bolded part is the part that I'm referring to. This leads me to believe that it's based off of character level instead of class level, because there is no way to get the wings class feature of the DD and get the proper level of sorc (15) to be able to get it via the draconic bloodline, unless you level past 20.
any clarification on this would be greatly appreciated.

Winterschuh |

The wing class feature is based neither on character nor sorcerer level. It's based on the level of your Dragon Bloodline.
As DD stacks with Sorcerer in case of the bloodline, you could be barb4 sorc1, then DD9 and gein that benefit. Your Dragon Bloodline would be at lvl 10 at that point (1+9). now you could finish DD to level 10 and take another 4 levels of sorcerer.
Your bloodline would be lvl 15 then and you would get the wing ability normaly. As you allready have it, your speed incrases to 90 ft now.

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Unless otherwise specified, class features are always referring to your level in that class, not your character level. Otherwise, everyone would take a level in every class and have every class feature in the book, all at full power.
The bolded section refers to the Dragon Disciple's ability to get you certain features (such as wings) *faster* than a "normal" sorcerer - after all, it *is* a Prestige Class. That's also why - in the specific example you quoted - it references what happens when your sorcerer level catches up (remembering that DD also states that it stacks with sorcerer levels for bloodline abilities).
Make sense?
EDIT: Ninja'd.

materous |

Ahh thank you, I knew I was overlooking something as it just didn't seem right.
Hi-jacking my own thread, how is the barb/sorc/DD combo in melee? Seems like with the str boosts from DD that the melee would actually be pretty decent, and if you did EH(orc) for the Power of Giants, you'd be pretty well off on strength.

waiph |

Ahh thank you, I knew I was overlooking something as it just didn't seem right.
Hi-jacking my own thread, how is the barb/sorc/DD combo in melee? Seems like with the str boosts from DD that the melee would actually be pretty decent, and if you did EH(orc) for the Power of Giants, you'd be pretty well off on strength.
i'm having an annoyingly hard time shutting up about this build!
The one issue with EH, IMHO is the Cha requirement, but i guess can make a REALLY intimidating Barb (intimidating prowess anyone?)EH (orc) also doesn't REALLY hit till LV 17 (power of Giants and Inherant +6 str) It's 4 feats out of 10/11, total which kinda hurts, but at 17 YOU really hurt everything, even if you leave the dice at home.
I like taking Sorc as level 2, barb at level 3 and using fiend totem as my rage power. Gore, claw, claw at lv 3, and gore, bite, claw, claw at level 7 (DD bite). ORC lets you buff (touch of rage) while setting up a charge, or walking into range to full-attack the next turn for an extra 2 to hit and damage stacking with rage's str bonus.
Grab Form of Dragons 1 for a Bite Gore Claw Claw Wing Wing: 4 primary and 2 secondary
I love silly high strength builds for melee. "does 30 kill it?" "nope" "dang, lemme get my d6's out" (at level 3)
It's all about finding the level combination that's right for you.
Rage powers, DR, Will-boosts, (Trapsense/uncanny dodge if you dont take an archetype) stronger rages, Wings, Nat Armor, breath weapons, Stat boosts, spell-casting, energy resistance, Shapeshifting.
Are you a Barbarian, or a Dragon Disciple, this determines how you play it in terms of focus and flavor, because, it looks to me like at most levels, the combinations are fairly even in power.

Gignere |
materous wrote:Ahh thank you, I knew I was overlooking something as it just didn't seem right.
Hi-jacking my own thread, how is the barb/sorc/DD combo in melee? Seems like with the str boosts from DD that the melee would actually be pretty decent, and if you did EH(orc) for the Power of Giants, you'd be pretty well off on strength.
i'm having an annoyingly hard time shutting up about this build!
The one issue with EH, IMHO is the Cha requirement, but i guess can make a REALLY intimidating Barb (intimidating prowess anyone?)
EH (orc) also doesn't REALLY hit till LV 17 (power of Giants and Inherant +6 str) It's 4 feats out of 10/11, total which kinda hurts, but at 17 YOU really hurt everything, even if you leave the dice at home.I like taking Sorc as level 2, barb at level 3 and using fiend totem as my rage power. Gore, claw, claw at lv 3, and gore, bite, claw, claw at level 7 (DD bite). ORC lets you buff (touch of rage) while setting up a charge, or walking into range to full-attack the next turn for an extra 2 to hit and damage stacking with rage's str bonus.
Grab Form of Dragons 1 for a Bite Gore Claw Claw Wing Wing: 4 primary and 2 secondary
I love silly high strength builds for melee. "does 30 kill it?" "nope" "dang, lemme get my d6's out" (at level 3)It's all about finding the level combination that's right for you.
Rage powers, DR, Will-boosts, (Trapsense/uncanny dodge if you dont take an archetype) stronger rages, Wings, Nat Armor, breath weapons, Stat boosts, spell-casting, energy resistance, Shapeshifting.
Are you a Barbarian, or a Dragon Disciple, this determines how you play it in terms of focus and flavor, because, it looks to me like at most levels, the combinations are fairly even in power.
You can't self buff with touch of rage. It only lasts one round, so at the beginning of your next turn it is done. It allows you to buff your AOO's though and that is about it. The touch of rage and skill focus is really just a feat tax for you to get access to the inherent strength bonuses and the turn large power.