| Stynkk |
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Is there a definitive FAQ on the topic of what you add or do not add when calculating CMB/CMD?
I know there are a lot of posts on this topic - but I am looking for one clear authoritative statement (if such a legendary item exists!).
yes, there is. It's not a written statement, but it is in the Core Rulebook/PRD. It gives the information you're looking for.
Please see the Core Rules: Combat: Combat Maneuvers section
Combat Maneuvers
Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature's CMB is determined using the following formula:
CMB = Base attack bonus + Strength modifier + special size modifier
[...]
Some feats and abilities grant a bonus to your CMB when performing specific maneuvers.
Performing a Combat Maneuver
[...]
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects.
If you're using a weapon for the manuever then add the weapon's enhancement to your attack roll and/or weapon focus in addition to the normal attack modifiers (like flanking, etc.).
Combat Maneuvers: Combat Maneuver Defense
CMD = 10 + CMB +Dexterity modifier + miscellaneous modifiers
Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers.[...]
Miscellaneous Modifiers
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
Hope that helps!
| Some call me Tim |
clear and concise summary of information found in PRD.
Hope that helps!
Yes, it does.
Bravo, Stynkk. Nice summary and quotations. One of the most helpful posts I've seen. No, "dood it's in the book," or half-hearted attempt to post a summary while leaving out key information. Well done.
| DeathQuaker RPG Superstar 2015 Top 8 |
Although with the new ruling, you don't get the weapon bonus unless it has the trip ability.
For trip attacks, yes. And it's really a rules clarification, not a new ruling.
You get the weapon bonus (and Fighter weapon training bonuses) to Disarm and Sunder attempts. Other Combat Maneuvers do not use weapons (should be a matter of common sense which do and which do not).