
waiph |

So First Post here on the boards.
I working on building a world and home-brew campaign with some friends,(and i just like making things) and need some advice on a few things that I've tried to look up, but my search-foo is not strong. at all.
So I had a thought of a Summoner that is basically not particularly viable till 8th level, but i thought he would be fun to play around with, so why not have him be a big villian of his arc, or at least a tough encounter?
He's a Mounted charger, uses a lance, and his eidolon as a mount. The idea is that Eidolon pounces at things, (can use lunge for reaching, right?)and summoner hits em with his lance as he rides around the field. Overrun and charge through let him slide past tanks to squishy targets, possibly striking the tank with a triple damage lance strike (toss another d10 there for vital strike if he goes that route)
The pounce works as such, correct me if i'm wrong, but we go:
bite, claw, claw.
If both claws hit, apply rend damage.
If bite hits, attempt grapple. If success, make Rake attacks. (against penalized AC for Grapple)
Next turn, charge at next target, same story. Then there's the summoner tossing Lance pricks at +13 plus his enhancement to his weapon dealing 3 or 4d10+15(+enhancement) while sweeping past creatures in the way.
At least that is what i think he'll do. It may be good to have some kind boost to the Overrun CMB if i can get it somewhere, and He could forsake casting and burn a feat to get Rhino Hide to further boost his charges.
Thing is, i totally don't know how to equip an NPC correctly for an encounter, and i don't know what AC and attack items would be reasonable to give him. he's also a summoner, and it seems there are a lot of pitfalls that people moss when they build these buggers, so is he good for a 9?
Items: +? Elven Chain: or greater, light armor with a +7 to ac for 6150
+? Lance
Exotic Military Saddle
Other AC items
Human Summoner 9
Init +3
AC 10+2dex+6(+enhancment) armor+2shield(eidolon)
HP 9(d8+2)
Fort+5(7) Ref+5(7) Will+5(7)
Speed 30
Melee: Lance +11(+enhance) 1d8+5(+enh)
Special Abilities
--Lifelink
--Summon Monster V (4/day)
--Bond Senses
--Shield Ally
--Makers Call
Spells Known
0- --
1-5
2-4
3-3
str 20, dex 14, con 14, int 10, wis 8, cha 13
BAB +6
Feats: Proficiency(Lance), Mounted Combat, Ride-by-Attack, Spirited Charge, Power Attack, Lunge/Vital Strike
Skills: 9 (all in ride?) Ride: +14 (+16)
Eidelon
AC: 20 10+6armor+4nat+1dex-1size
HP 7(d10+3)
Fort+8 Ref+7 Will+2 (+6 v enchant)
Evasion
Speed 40
Melee: Bite: +13 1d8+7, (2)Claw/Rake: 1d6+7, Rend dmg: 1d6+10
Grab: +19 overrun: +17
Evolutions: 1pt: Claw, pounce, mount, 2pt: rend, rake, grab(bite), 4pt: large
str 25, dex 15, con 17, int 7, wis 10, cha 11
BAB +7
Feats: Power Attack, Imp Overrun, Charge Through, Lunge
Skills: 28 -
I don't really know what spells to give him, i'm thinking like shield/mage armor to drop on the eidolon, have him know black tentacles, heroism/rage, maybe fly, magic fang(to give all eidolon's attacks a +1), Displacement, wall of fire/ice, stoneskin for 3rd levels
2nd, thinking Haste, Barkskin, Bulls Strength, (Restore Eidolon)
1st have mage-armor, maybe shield, dunno what else...