| Utgardloki |
Thinking again about running a science fiction campaign, what usually stops me is the lack of good adventures for space based campaigns. I don't want to do "You beam down to a planet and basically go through a Dungeons and Dragons adventure."
So, the question becomes, is there or are there Adventure Path adventures that might be well suitable for interstellar heroes? I am thinking of doing a science fantasy setting where there are planets with wizards, and magic and science can interact (although magic does not scale well to mass production), so magic is no bar to being considered. I am inspired by Star Wars and by the Legion of Super-Heroes, and wizards are no strangers to the latter, especially.
DM_aka_Dudemeister
|
Essentially what are you looking for when you say "Space based campaigns"?
One method is to take every campaign setting you like and put them on the different planets and moons, and upgrade them to have Spelljammer style ships trading between them. Localized anomalies cause some strangeness in how magic interacts with the various planets.
There was a pretty good conversion of Spelljammer from Dungeon Magazine back in the day.
Do you want lazer beams, robots and magic missile in the same setting?
Dragon Star was a campaign setting that had all of that.
| Utgardloki |
Ah, yes, I remember Space Ghost, and Web Woman, and those other Saturday Morning cartoons. Good times! I could do a campaign inspired by them.
But getting inspiration is easy. I have some ideas for settings which are pretty well determined. Spelljammer is not on my list.
But what I need is something for the heroes to do. I did once try taking a post-apocalyptic adventure and convert that, which kind of started to look like "Where in this solar system I just invented is Carmen San Diego?" Villages expand to become entire planets, and then clues have to be invented to steer the PCs to the right place at the right time to receive the next clue.
Some adventures that might work include the Witchfire Trilogy by Privateer Press, with different encounters placed on different planets. Instead of going to a temple in a swamp, perhaps they go to a space station cathedral. That sort of thing could work.
I figured that people here know the adventure paths better than I do, and might have an idea of which of the Pathfinder adventure paths would be good ones to use.
| Lord Fyre RPG Superstar 2009 Top 32 |
Ah, yes, I remember Space Ghost, and Web Woman, and those other Saturday Morning cartoons. Good times! I could do a campaign inspired by them.
But getting inspiration is easy. I have some ideas for settings which are pretty well determined. Spelljammer is not on my list.
But what I need is something for the heroes to do. I did once try taking a post-apocalyptic adventure and convert that, which kind of started to look like "Where in this solar system I just invented is Carmen San Diego?" Villages expand to become entire planets, and then clues have to be invented to steer the PCs to the right place at the right time to receive the next clue.
Some adventures that might work include the Witchfire Trilogy by Privateer Press, with different encounters placed on different planets. Instead of going to a temple in a swamp, perhaps they go to a space station cathedral. That sort of thing could work.
I figured that people here know the adventure paths better than I do, and might have an idea of which of the Pathfinder adventure paths would be good ones to use.
If you are willing to do some conversion, check out The Serpent's Skull for what you are tying to do.